The Mysterious Rocks of Redridge | World of Warcraft



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Happy Friday, everybody! Today, we go on an adventure into the historic Redridge Mountains, one of the most iconic zones filled with great quests… but what’s the real story behind these red rocks? Let’s find out!

Video Footage:
– Blizzard Entertainment’s World of Warcraft (2004-)

Background Music:
– “Elwynn Forest” and “Burning Steppes” from the WoW OST

Outro Music:
– “Watch Me (Live)” by Greta Van Fleet

#worldofwarcraft #wowclassic #seasonofdiscovery

Jediwarlock 2024

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36 thoughts on “The Mysterious Rocks of Redridge | World of Warcraft”

  1. this was awesome. i really love Redridge, you're right its one of the most memorable and fun questing zones for the humans. I've always adored playing through Elwynn > Westfall > Redridge > Duskwood. one of my favorite leveling experiences to play through on classic WoW, and SO much nostalgia.
    Its funny because despite being in Redridge so many times, I've never really paid much attention to those rocks. this definitely changes how I'll look at them next time!

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  2. Hi Jedi!

    My "fondest" memories of Redridge Mountains were gathering ingredients for those cooking quests. Who knew a few eggs and strips of meat could take hours to grind for?

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  3. The deducing that goes on for these videos is mind blowing but not far fetched. I always thought maybe those rocks in Redridge were remnants of old Silithid activity from before the sundering that were completely dormant.

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  4. As someone in the emulation scene, I have to protest the use of the term game objects here. The vast majority of objects in WoW are not game objects. Trees, buildings, and other world decor are instead part of the terrain system itself, stored as part of the map files that comprise our favorite zones and regions of WoW. Game objects are intractable server-side objects that differ from the static objects of the world map.

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  5. there is so many mysterious things about this game that people miss all the time, hidden in plain sight infact, one example is on cataclysm classic, there is a all white tapestry with a sun symbol on it near the canals opposite of the dwarven district positioned on the east side where the cathedral is located at, i have tried looking on google for any clues but nothing came up.

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  6. I hope that the world designers see the appreciation people have for what they created here. Sure, people talk about zones they love and the questing in those zones. But very little is ever said about the little details, the placement of a tree here or why there's a little rock there. It might have very well been a random placement, but I'm sure that there are probably a few little bits that were meant to have a story to them that the vast majority of players completely miss.

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  7. Bro, you’re always such a breath of fresh air. I really enjoy your videos and how you think about the world in the game. Keep up with your art and I will keep on watching. Thanks.

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  8. once again, I feel like a lot of the stuff you’re saying is very cool and interesting. But one of the big problems with wow and Warcraft storytelling is they don’t really explain or showcase these things within the game very well. You have to read and dig and investigate and find all this different stuff outside of the game. Now that’s cool in real life when you’re investigating or researching something, but this is a game. These things should be a little bit more accessible and explains better in the story

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  9. I will always have fond memories in Redridge. I'll never forget the stress of questing the elite orcs, running back to town, waiting for other party members to arrive, and to wait for their leader to respawn after he got killed. Heck, I even did my first PvP here near the Flightmaster. I was a Druid back then and was in an activate cat and mouse game with an Undead Rogue! Great fun, even if I don't play PvP anymore! :]

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