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Arent you excited to get to level 80 next expansion and have all of your gear be worthless?
blizz would love it if they could remove the old content and force us to just do current content, no moree raid farming, no more old school questing, no more mount farming, just make uas do current raids and mythic+
scaling is still the number one worse thing ever added in a mmorpg.
And this is wow classic vanilla and TBC to an extent is so popular
New players don't align with their money grubbing, plain and shrimple. When you look at a WoW, you're looking at a whale's game, kinda like EVE Online. The game sustains its self off of whales even though it has content in it for people who barely even play video games, aka pet battles. WoW as an MMO has an insanely casual section of players, I'm talking about people who substitute Pokemon or mobile games for WoW. WoW is like 1 step up from a mobile game for some of these players, they literally do nothing but collect stuff. I have people in my guild as we speak who do nothing but collect crap, they don't do dungeons, Delves, raids, pvp, nothing, they quest and collect.
New players are like anti-money to Blizzard. They don't do anything that generates Blizzard money. They come in, check out the game, then dip out. You can begin to see why they hate them. Their overlords control them.
just GIT GUD BADDIE
With all the different timelines and forced new content the game feels fundamentally broken.
I started a questline for older content and the first scene happened in Stormwind throne room that had NPCs from that timeline as well as from the then current one. Younger Anduin sitting on older Anduin's lap was not a very immersive experience tbh 😂
Returning to the game for the current expansion convinced me a new players must feel assaulted by the game. I really hate how you are automatically given a Dragonflight quest after hitting certain level. I wanted to try a newly unlocked allied race (ytsrting at lvl 10 i think) and the opening cinematic had no audio because it clashed with fucking Wrathion inviting me to the Dragon isles.
I feel like Retail WoW has just become a cluster of a mess and then with each new content update it's a mess upon a mess upon a mess and the cycle just repeats. It's so bad now that I don't think they can ever clean it up and I don't think they want to dedicate the time to.
Also, whattttt how did all your professions get free skill upgrades? None of mine did that lol. Was this recent? I haven't played since the end of DF
Had a buddy who recently got into WoW during Dragonflight, and he was funneled into BfA, just like new players are now into Dragonflight. Honestly, not a bad decision by Blizzard. The leveling progression and the self-contained storyline of the zone is cohesive enough for a new player to follow. My friend was gushing about how much he enjoyed Jaina's story in Kul Tiras, and he was happy see her show up again in TWW, albeit briefly. The problem only arises for returning players who have an idea of what expansion they want to level in instead of Dragonflight. Now they have to deal with all the uncurated sequence that game bounces you back an forth in with the popup quests. Unfortunately, I don't think Blizzard sees this tangled mess worth justifying investing resources into, but I hope they change their stance on it if they wish to potentially onboard some Classic players into Retail.
There is not much Blizzard can do with the Artifact Weapons either. If they made them scale like heirlooms for only lower level content, just for it to go obsolete when you hit endgame, it will make you feel even more horrible when replacing it. They can't incorporate the old Artifact tree on it because most of the abilities have been baked into the current base talent tree. Canonically they have been depowered. It's honestly least of the problems that plague the new and returning player experience. The only possibility I see them revisiting its scaling is during the potential Legion Remix coming up after S3 TWW before Midnight releases.
The last 3 expansions i was skiping thru every possible cutscene tbh. I play for the endgame and with mop remix i had a chance to level up 3chars / day to 70. So i dont have to pay for character boosts. Just level up from 70 to 80 in a few hours. I dont care about the lore anymore. Rush to max level and start m+ as soon as possible. There are a lot of peeople who does the same. So for me i dont really care about the new player experience or slower leveling. WoW is in the endgame.
Retail still sucks. If you want a true mmo filled with adventure with new sociable people classic is the way. I’ve added more people on my friends list from 3 days of fresh than 10 years on retail
Community is to blame mostly.
I left during wrath and came back shortly before shadowlands. Playing the game now is exponentially easier than it was before "Chromie time". When I first came back there were situations where you literally couldn't complete quests due to phasing. People that are new to the game or came back after shadowlands really don't have much to complain about.
well, the problem with not being able to do that whole heros journey thing, and the scaling as well… Is that at this point, you would need several months just to reach end game.
And most new players would quit before ever making it to even their first expansion.
If we never had the level squish, we would currently be at level 150. If you assume that every level after level 10 takes and average of an hour, you are going to have to play almost 6 days, nonstop, without leaving the computer. Just to level up 1 character.
0:20 A ton of content doesn't make a game necesarilly good, though.
Everyone has his/her vices to enjoy in this life and that's fine. No qualms with that. But for anyone to consider WoW a good game, is pure lunacy. Especially its retail version. Then again, Classic has kinda become a retail light at this point so…
Games Toxic in all versions Game designs best from MoP and before, Devs in current vs anything from MoP and before are no offense horrible the leveling sucks, everythings all around Stat Sites, specific talent choices, specific stats, focused so hard around Arena World Cup, Raid World First and MDI Events….the 1% is what most the games catered too everything else is side content for solo and casuals
edit: I try and be nice to new players and returning players but damn the amount of toxic sweating in this game has become overwhelming that the braindead idiots who act that way and gate keep don't realize all their doing is making the game smaller and smaller in a player base to the point won't be sustainable even by whales…theres so many Low pop servers regardless of merges and cross realm activity its sad because their still dead realms that blizzard just won't delist on the server list and move everyone to the big servers they are merged too etc
Imagine saying it hates new players and then words like it’s to easy, “just trivial”, and then the boss comes and you can’t solo it…. Considering this is a MMO game, and not all is solo able, this is where the game teaches you about grouping, which an MMO is also intended for… the easy aspect is to cater to new players
I came back with a guild for dragonflight. I found the questing soso with wonky scaling and the sheer amount of work (not gameplay, but busy work) required of you at end game to not respect my time. I don't care for how gear is acquired from raids, dungeons, and reputation grinds (although at least with rep grinds you have a decent idea of how long it will take to get).
Oddly enough, I now play on turtle wow and am having a lot of fun leveling up and keeping blacksmithing up to date as I go.
Final Fantasy 14 does a good job addressing many of issues wow has with its old content. And their new player experience is definitely more welcoming though debatably slow. But for players that do play to go through the expansions it is an enjoyable story and experience. You are required to play through expansions in order but the game also has a very generous free trial (base + first 2 expansions with no time limit).
Definitely worth the look.
What killed gold sellers was the wow token. Blizzard normalized spending money for gold right from the source…so gold sellers had an even tougher sell.
Out-leveling previous expansions while timewalking is my biggest gripe. I came back to a lvl 35 rogue after not playing for about 8 years and was really enjoying timewalking through Warlords of Draenor. I had progressed on my garrison, had finished the first zone, and was highly invested in seeing how the story would play out over the rest of the zones… and then I hit 50, all the mobs and quests became low-level gray and practically inaccessible. There was no reason for Blizzard to do this. If I wanted to keep questing through 70 in WOD, what is the harm in letting me do that? Why did I need to be forced into Shadowlands content?
you havent even played the end game? brah shut up and play the end game
I came back, haven’t played since original wrath, and it’s epic. I’m loving it
the hero's journey begins once you reach max level, you have more than enough ways to progress and improve which are actually challenging
do you really want them to force players to level through 20 years of expansions before they can play with their friends or before they get to experience the new raid and etc
The game should start in the latest expansion for any new player (not even in Dragonflight) and only later on players should be given the option to level alts in past expansions, with a locked (and improved) experience.
Agree on every point!! Im a returning player and so sad that most of the game is useless and messed up. But I still enjoy it and paus xp gains to experience old expansions that I missed.
This is precisely why I mainly play Classic. It's so much more cohesive and the playerbase is for the most part nicer.
They need to make WoW 2 with updated graphics, new story, a complete new game. I’d like to play Classic but it’s extremely slow and graphics hurt my eyes. If they mixed the difficulty of Classic, graphical quality (spells, mobs, mounts, character models etc.), keep it semi simple. The game is too old and is extremely bloated, new players cannot get into this game, I love how the combat works and it has a special place in my heart but it’s time for a new game. I would like to collect mounts but that’s a time sink I can’t do, I’d like to collect transmogs but same thing, pets are another time sink as well. I made a druid and realized I can’t even get certain transformations because I didn’t play back then, same with certain mounts and transmogs. It’s pretty dumb the way it works and the game doesn’t tell you how certain things work like embellishments, the only way to figure it out was for me to spend time on YouTube to figure out an essential item for PvP which is a whole nother 10 paragraphs
I have tried to get in to WoW retail a few times in the past but always gave up as i jsve been lost story wise.
Currrently on the classic anniversary server and having a blast.
I think retail need to have a dedicated quest chain for new players that takes you through the story with cut scense and maybe a few follower dungeons and raids taking you to the stsrt of the latest expansion so new players can understand whats going on lore wise.
I see how you feel, and I respect that we all miss a lot of what the game used to be. But you are looking too hard for what is NOT there anymore, rather than focusing on what WoW has become today in 2024. I really love classic, I was promoting it years before it was introduced. They certainly missed a few marks on Classic as well, but it is there, and pretty close to what it was for those who yearn for such a time.
I can only start killing wolves fresh in Elwynn forest so many times though. I've done progression servers on both Everquest and WoW, and explored both of their classical landscapes about as thoroughly as I can. But each time it loses a little bit of the feeling of Nostalgia, and becomes more and more of a repeat grind getting pre raid BIS and eventually working into a full time schedule just to be able to arrive on raid night with consumables and world buffs.
Retail on the other hand has its own grinds, its own problems and also a bloating problem with stats leading toward another lvl Crush / Cataclysm xpac to bring things back into a reasonable scale again. I really hope they just make all three expansions in the world soul saga at lvl 80. I don't really look forward to being lvl 100 again.
On the other hand, there is depth to Retail wow that simply is not there in Classic. Comparing spec diversity, composition diversity for dungeons and raids, options for builds within respective specs…there is no competition. Hands down, Classic has become a very rigid environment with everyone expected to have X , Y and W items and talents.
There is also not nearly as much game to explore in classic, as big as it feels running around without a mount and even after you get it being confined to the ground, its not nearly as big as Retail. Again, retail just has so much more world to dig into.
Lastly, there are just tons more things to do in Retail from Solo Shuffle to Delves to Achievements to just trying out new classes and secondary skills like Archaeology.
I suggest you stop looking for what is No Longer there in the game, and start looking at what is there. The windshield is larger than the rearview for a reason.
One of the main things that ruins it for me is this current mindset of all die-hard players: RUSH AS FAST AS YOU CAN TO DO EVERYTHING!
Nobody takes ANY time now and everybody wants instant gratification. We've entered the age of young, modern-teenaged l337 uber nerds that play based on Ego and being the best and having the best gear and best times and best mounts and best pvp scores and best everything .
I came back (to Cata) after not playing since 2010ish and I've also noticed that EVERYONE seems to be lvl 85, nobody talks to each other, and all of the max'd players sit in silence in the Trade District and other city hubs, seemingly not doing anything at all but standing there. If you do decide to walk up to and say something to somebody, chances are they'll just ignore you and walk away.
Also, don't get me started on AH prices now, even though it works out great for me when I'm selling. I've never seen prices so totally jacked before.
Summary: People need to slow down for once, actually read the quest info and lore, and, dare I say, RP. Yes, it also doesn't hurt to RP once in a while in a RP'ing GAME!
150 comments at the time i watched this, 3 days after it's posted. Is this your most commented video?
To me, it seems that they just don't even care about bringing in new players. They already have their hooks in the people that will play their game, and there is no need to try to draw new people in. Therefore, no need to re-vamp the beginning stuff. Just keep adjusting for the current player base that is already there.
great video, I started my journey back in 2007 played til 2017 quit an never looked back. I have recently come across a private server is playing TBC an is going to WOTLK spring 2025, after playing for like 6 month's now, I think it is how warcraft should have been from the start, I'm having way too much fun now playing private server than i did in retail. Private server is free to play an there are no shortages for tanks or healers, LOL like in retail, if you get a chance to check it out ( Project Ascension).
WoW's story also really suffers from a lot of the storytelling being locked behind nonlinear quests or raids that you can't do because no one is doing LFR for them anymore or even questlines that are now no longer doable. For example my favorite character, Wrathion, has an extremely hard story to follow ingame. The first part is simple enough, it's a cata badlands questline. Then you have to do the rogue-exclusive legendary questline from Cataclysm, fangs of the father. If you're not a rogue, you can't do this, and also it's part of the dragon soul raid and you will have to be a high level to solo it. Then the next part of his story is a REMOVED legendary questline that was only doable during MoP. And then it's a book outside the game, then he vanishes until a max level questline in BfA, and then the most accessible part of his storyline is in Dragonflight (where they funnel new players into now) where they reference all the previous stuff he did in those really out-of-the-way questlines. You may as well just watch a youtube video to find out who he is. I have no idea why blizzard would outright remove story content. (There's also an area on the timeless isle that's completely inaccessible unless you did the legendary cloak questline in MoP. which is, once again, removed.)