Has World of Warcraft Become An ELITEST Game? Is It Blizzards Fault? – Samiccus Discusses & Reacts



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20 thoughts on “Has World of Warcraft Become An ELITEST Game? Is It Blizzards Fault? – Samiccus Discusses & Reacts”

  1. Looking at how there are SO many mechanics that defy the White Script of established player abilities running now in NPC scripts all I see is Plot Armor and Plot Weapons/Abilities that require you to be one of the best players as you have to be able to move out of range or LoS in circumstances where it wouldn't be expected and actually be difficult to do if not outright impossible. Devs need to learn how to create more diverse abilities instead of whine about diversity in the dev team. And those abilities should work properly with the established scripts of the abilities in-game.

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  2. On the topic of LFR, there's a reason it's got such low participation, especially this expansion, and the answer is simple, delves.

    LFR gear is comparatively so bad (and RNG), and you progress past it so fast, it's barely worth doing beyond the first 2-ish weeks.

    And once you can consistently do +8 delves, there's no point in doing either heroic dungeons or LFR. You do 8 delves at +8 and you're done for the week.

    M+ isn't worth the time investment to get into groups deal with the elitism ,the IO nonsense and add-ons, etc.

    You know what I do once I've finished my 4 delves? (yes 4, because I can't be bothered to do the full 8 anymore since I'm full 619)

    I'm leveling a character on anniversary and doing dungeons in cata. I'd rather put up with a pug raid in Firelands than do one M+.

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  3. Any game with a competitive element will become elitist at some point. People who are exceptionally good at video games normally don’t have a lot else going for them so their skill in games becomes the metric by which they validate their worth as a human being. Blizzard should curb the most toxic of the behaviors but to completely eliminate it they would have to make wow so incredibly easy that it wouldn’t be worth playing.

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  4. As a casual that's been playing since Vanilla. I just started to touch Mythic and I don't like it, the juice isn't worth the squeeze so I'll never see Mythic+. It's all good it's by choice, my sweatlodge is PVP

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  5. Causal players don't want mythic plus. Mythic plus doesn't even sound fun and people are always saying how much they don't like it so I am not even interested. Also having some elitist rating system is further keeps me from even wanting to try and pug

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  6. honestly gearing and collecting gear to power up is a fundamental flaw in game design because no matter how hard you try there will always be the best gear for your character that you have to do a chore list to collect.

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  7. btw idk what elite you talking half of players dont have half skills on bars play like low level AI bot thats the try and if tell him way not interrupt or way not use stun or cc start to cry you are toxic i will report you 😀

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  8. On top of everything, I just feel like Retail is loaded with unnecessary complexity and inelegant design. If you want to add depth, that requires a certain amount of complexity to also be added, but complexity doesn't always add depth. That alone is daunting to players… think of how much work goes into answering a question like "what is my rotation" in the current version of the game compared to previous versions. That is going to turn lots of people off, especially when we get to talking about the term "casual."

    Terms like "casual" and "hardcore" are nebulous and come with a lot of baggage of connotations. In reality, the ONLY thing that the distinction tells you for certain is how much TIME some one has. There are people without a lot of time who want difficult content, and there are people with lots of time who can't do that difficult content. So when we are just looking at it as difficulty we are ignoring the other dimensions of time investment and how much complexity players are willing to deal with. We are at the point now where guilds are making the equivalent of newgrounds flash games to teach people raid mechanics given how complicated it all is. There are some people who don't mind difficulty in execution but who won't want to jump through hoops to deal with that much complexity.

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  9. Interesting topic. I’d have more said raiders vs open world players. I find it funny that Blizzard seemed to try to give casuals more content and make some quality of life changes that make us happy (I’m a casual btw) but then they fall right back into their regular BAU business model. Not that there’s anything wrong with that but I find it amusing. I don’t really do dungeons or raids, I’d do more delves and follower dungeons but I only have so much time that I can sink into a game. Not complaining just stating. I am happy with what I get out of the game and that is all I can really ask. Though being a marksman hunter main hearing that the hunter pet may be removed might be a deal breaker and I look for a new pastime. Oh well everyone makes their choices.

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  10. I think ALLLLL players should be allowed in the Mythic Raids when at a certain gear score of course BUT not too HIGH because we are all the same Warcraft Players. NO ONE is better and if they say they are then: They are people who have Anger issues cause they come from a broken HOME and or are jealous of others and have been ABUSED sexually, Mentally and or Physically and or come from a broken Home…………….Right ?? Right !!!!!!!!!!!!!!!!!!!!!!!!!!!

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