WoW 9.0.5 Shadowlands – Massive Ret Paladin Changes! Ringing Clarity Nerf? Legendary Buffs!



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50 thoughts on “WoW 9.0.5 Shadowlands – Massive Ret Paladin Changes! Ringing Clarity Nerf? Legendary Buffs!”

  1. Dude… I put so much time in thinking "Which legendary should I craft as a 90% pure pvp ret?". I was a big fan of Final Verdict all the time. 2 days ago, I came to the conclusion that I should rather pick the "most useful" thing instead of the "most beautiful thing". So I chose Sephuz on my chest slot and crafted a 225 piece. And yesterday (or today) I read somewhere that Final verdict gets a relatively big buff. Jesus… aaaaah 😀

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  2. I don't think the tuning is done. It's absurdly clunky atm. You're basicly putting a short dot on your target with ringing clarity, but there is no debuff. I feel like the animation has gotta be weird too.

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  3. The Divine Toll nerf was removed. So it should only be 25% to Ringing Clarity. Also I figured blizzard would have to do something to Ringing Clarity as we move closer and closer to it being able to have a 96% chance to proc at max rank. Thanks for doing these tests bro and upgrade all your conduits to max rank on PTR.

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  4. Dont get me wrong, the nerf was needed, but with this nerf, what are they doing to convoke and Combustion? There are perfectly good ways to make them unstoppable and the burst there are way worse imo.

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  5. Just checked something out on the PTR.

    There's a faint possibility this could be something of a minor buff for a quick burst rotation, as it would appear that the cast time being slower means that DT can give you multiple empowered TVs. Would need to experiment to find out how much haste you would need to be able to catch more than 2 though.

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  6. It always rubbed me wrong that it does the same damage as a normal verdict, but it looks cool and sometimes the bit of range helps out especially if you're running blind and you just wanna do holy dam and not break with a melee swing.

    And just to clarify, the 25% reduction on the initial divine toll aoe hits isn't nerfed by 25% anymore when this goes live but the procs from ringing clarity are, and also they have a longer window between the hammers when it procs.

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  7. Honestly not a bad nerf, I think ringing clarity is still better than most other conduits for the type. I don't think many ret paladins relied on the RnG nuke ringing clarity was to begin with, I know I didn't it was just nice to see someone explode cause of RnG screwing them over.

    But since blizzard went ahead and nerfed this 1 button nuke, I really hope to see convoke the spirits nerfed for boomkins soon, since although it has some more counter play to it, it's basically the same thing as ringing clarity is but just must more consistent 1 button nuke. The amount of damage it can get off is insane, just from pressing 1 button.

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  8. wait how many time did you get a single judgment with divine toll (meaning no ringing clarity triggered at all)? Does this change makes the damage of divine toll a little bit more consistent??

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  9. Okay hear me out now that patch is actually is buffing us not nerfing. First of all 1 dt + 2 proccs ( max amount of proccs that can happen in pvp) was rare anyway so let's just say that it only procced 1 time. On live patch it would deal 75% dmg + 75%dmg = 150% dmg in pvp. But now they removed the 25% dmg nerf on the aoe effect of divine toll AKA the first hit and reduced the procc dmg. So on ptr it deals 100%+ 50% dmg = 150% dmg. So in an usual scenario it would deal the same but little bit slower which is fine no more globaling someone in gcd with DT. But here comes why nobody should care about the delayed dmg. If you play on a higher level you never ever should count on the proccs. You use DT to get 3 hp ( you get it every time in 3s since there is 3 target) and with the final verdict buff your actual reliable burst dmg will be much much higher especially if we consider taking the tempelar verdict talent. Also if we get used to de new delay actually you can take advantage of it. Let me explain in details. i'm 227.5 itemlevel and i can hit 20-23k tempelars in pvp if i get the sinful revelation , the final reck debuff , and judgement on my target and it crits. now with the buff 15% extra dmg means 23k-26.5k tempelars. Add the extra 10% into the calculation and i will be able to hit a player for 29k in the best case scenario. If someone can cheese it and hit someone with a final verdict at the same time or almost the same time as a dt procc ( lets say it deals from the range of 5k to 7.5k) you can end up with around 35k dmg in 1 gcd. and if you ask me waiting for the sinful revelation debuff to procc on the kill target is less rng based than DT procc so we will end up with the same dmg ( or little bit higher) than before and with the delayed procc cheesing you can actually do more dmg in 1 gcd than ever. That's my 2 cents on the changes. I wouldn't call it a nerf after all , more like a rework and i like it. Less toxic than the random 1 shots.

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  10. Now that Ring Clarity makes the Jugdement come out slower, does that mean you can now capitalizes on the Jugdement buff more. Or does the additional Jugdements not give the Jugdement buff to finishers?. Cause the way I see it, you could Divine Toll, Final Verdict using the Jugdement buff. Then Ring Clarity throws out another judgement putting the Jugdement buff back up again. For you to then use to buff another Final Verdict.

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  11. hm… not sure tho. The last clip the divine toll that overlapped with final reckoning still did some good dmg. I mean it's even more rng than before but u can still get a lucky proc in the middle of rotation which basically has no counterplay. I'm actually looking forward for the necrolord, tho savix and vanguards seems like they are staying kyrian.

    Oh well we'll have to wait the patch and see if there's any shift on the meta for the rets, good content tho. btw got a question about flyplatebuffs, does it overlap for you with standard ui debuffs application (IE: judgement, lawbringer, final reckoning passive)? Cos for me it overlaps and makes it so confusing, i thought it would replace the blizzard's nameplates ui

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  12. Another good video, the reason i use pelagos is for the mastery buff anyway which has been left untouched, RC at times OP but i always treated this as a added bonus so this is not really gonna effect me that much compared to other Rets that relied on the RC to get them wins etc.

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  13. But i ask this….if 3 judgements proc from clarity and each 0.5 sec one is casted, but after that initial dmg u throw FR into FV after (meanwhile judgements are stil being casted) doesnt hat just give you the same ammount of steady dmg instead of the bursty one….cuz ur hits would be like FR + judgeproc, FV+judgeproc etc…is not like you cant use other abilities while the extra judgements proc….they are gicing initial judge 25% more dmg and decrease 25% the proc ones….imo kyrian still stays best covenent for dmg but time will tell

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  14. @Lvladen PvP since the ringing clarity judgment procs come in slow now, would they benefit from the 50% dmg increase from final reckoning? Before you would DT and all the judges hit at once, then final reck, but now when you DT, final reck, 1 to 2 more judges come out after, maybe buffed up 50%?

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