Covenant Campaigns Ranked! The Best & Worst Shadowlands Stories: A Critical Analysis



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The Covenant Campaigns in World of Warcraft: Shadowlands are on of the main Renown features of the expansion, and as 9.1 Chains of Domination promises to continue the story of the Kyrian, Necro Lords, Night Fae and Venthyr, now is the perfect time to look back on each adventure and ask… which was the best? Which didn’t work? What makes a great campaign? and, uh, what was even going on? Join Taliesin for a lore, story and gameplay analysis.

02:14 Venthyr
17:17 Night Fae
27:56 Necro Lord
40:16 Intermission
41:59 Kyrian

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26 thoughts on “Covenant Campaigns Ranked! The Best & Worst Shadowlands Stories: A Critical Analysis”

  1. Huh… I’m over here only having done the kyrian campaign and I’ve just been assisting that all covenants had some version of the “by our powers combined!” storyline the kyrian have in rebuilding the crest. Aren’t we all uniting next patch? But the kyrian are the only ones who have some tangible representation of that unity?

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  2. When you have to go gather a lame list of materials, it'd be cool if they'd include something about that zones world boss. I'm only a quarter of the way through this, and only familiar with 2 covenants now, but the world bosses aren't included in any of the covenant stories(as far as I know), which is a cryin' shame

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  3. I guess there's a huge difference between going thru the quests back to back and doing one per week.
    After watching the vid I definitely see the appeal of consistency. XxMaldraxxuxX's story definitely seemed like the better one compared to ardenweld's when put together, but I personally didn't feel the disconnect in the latter simply because…7 irl days separate when I play one chapter and when I play the next.

    Maybe it's just because I turn my brain off when running these quests, but the ardenweld quests just seemed like interesting things happening to names i at least somewhat care about.

    I guess that's both the good and bad (but mostly bad imo) of drip feeding us what perhaps should be a consistent story.

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  4. I love you guys. I may not have played the game in a long time (and won’t be returning now since Blizzard cannot stop themselves from continuing to evolve into such greedy soulless corporate monsters), but I still tune in for your wonderful chemistry, energy, enthusiasm, humor and fun.
    I just like hearing your voices. I knew or cared nothing for the subject of this video, but watched the whole thing because it was just so damn entertaining. I could listen to Taliesin read “War and Peace” with that great voice.
    Playing your videos is like sitting down with old friends. Continued blessings to you all and thank you.

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  5. I enjoyed sneaking around the House of Rituals — I wanted to read those books too! Having played 3/4 of the convenants (no Venthyr yet), necrolord storyline was def my fave.

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  6. come on fam, pelegos is awesome. He shows how aspirants start out as dummies, and become badasses like Kleia over millenia. Pelegos is smarter than aralon, a night fae assended (elite force) who gets killed while trying to recover a backpack.

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  7. I have to admit, I liked the Venthir campaign. I liked the decadence and plotting and intrigue. Which is difficult to translate to a video game. Because these zones were already active, and working and they had their afterlives before we showed up. I actually felt like "hey, I'm in a new town so I'm OK being someone's step and fetch it". It definitely had the most "we failed" sentiment than the other covenants. The others (even the night fae as disjointed as it was) you felt like a hero. But in the Venthir campaign I felt like you had to earn your worth to them until that end of campaign Kael thing where they welcome you in as one of them and now you're doing Venthir things. You're holding courts, you're making souls attone, and yes, they're decadent, they're lazy, and yah they're probably quite a bit oblivious. But I think that gave them charm. Necrolords they're very aware of their situation. Bastion has their own inner turmoil, and Night Fae's chaos definitely made it feel wild.
    I dunno, I just liked feeling like I was foiling plots and throwing parties. Even if as a hero, is throwing parties really the best way to quell uprisings? Is being beautiful and vain and probably the most oblivious of the covenants rewarding and exciting? No. But that's the kind of player I am. I care more about transmogs than I am about a mismatched pair of pants that sims at .00001% more in a raid. I like the social aspect of WoW even more than the fighting aspect. Which made Venthir feel actually comfortable to me.

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  8. This whole video is a lowkey reason why locked Covenants aren't just anti min max. People may only see a fraction of the storyline for Shadowlands with each Covenant. It's stupid

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