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World of Warcraft Dragonflight is a very good expansion, but people hoave issues with the story. Whether it’s that there’s no WAR in Warcraft and you fret about the Disneyfication of WoW, or if you find Alexstraza bland and ineffective, or you don’t like the raid endings or Wrathion’s character arc or quests being locked behind renown join us as we explore 8 Dragonflight story fails we can’t stop thinking about
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Yeah won't lie, this expac's been nice for some of the personal story beats, but somewhere in the last few years we transitioned from a story written by Games Workshop enjoyers to a story written by people who unironically still own a Tumblr.
They apparently gave alex a lobotomy when they turned her from a mommy to an aunty.
Honestly the biggest disappointment for me was that the Tuskar armor set is locked to leather wearing classes
Every time we spare some major villain I chuckle inside remembering all the other villains and innocent people we’ve killed along the way. Like how Burning Crusade was a whole expansion of us basically screwing over the guy planning to save our planet with minimal sacrifices. But thank god we cut down that tree
That’s why I think wowhead should do something to disincentivize spoilers. The players should put effort in understanding the plot. Otherwise we get dumbed down version of the game to serve the min-maxers that already do enough to ruin the game.
I'm main Worgen for ages now, and I feel very badly for the Gilneas retaking storyline; almost robbed.
Everytime I see Iridikron looking into the voidsoul thing, it just reminds me of the Protoss from the first Starcraft box art.
The Aberrus Black Dragon stuff carrying on from the zone seemed pretty clear, I'm not sure how much more clearly they could have done it without being really blatant about it.
Pretty sure Gilneas should have been an epic months long event, but I think they forgot to actually develop it and halfway during the X-mas holidays, some intern found the memo of it being released for 10.2.5 and hastily put something together.
"Alexstrazsa is kind of weird and useless and dumb…" You've never dated a hot red head before, have you…..
this expansion was dead to me when i saw that dunters could do 3x the damage that i could in an entire rotation with one button press. i even said well at least i can respec and heal for a patch or two and that went even worse.
Steve Denuser
the wrathion seb – ebonhorne thing was probably my faveriot part of dragon flgiht
we didnt kill the council if you look at their targets after fighting it says "unconscious"
I always wondered how Ysera and Malfurion swapped since I had thought there was just cool cosmetics and profession stuff behind renown and didn't bother doing any more than I felt like doing, which didn't include any of these story quests. lol Yeah, I really hope there is some drastic changes to how WoW tells its story for this coming trilogy because this kind of stuff has pushed me to just watch disjointed cinematics as they release on wowhead and feel far less of an emotional connection to anything in game due to that. Heck, I almost have more emotional connection to the whelplings from the dragon daycare because I knew nothing of it, just did it and man, do those little egg hatch scenes do such a good job of showing the whelps personalities. lol
The blue dragon flight was the only questline (outside of the silly dragon daycare mentioned above) where I did not look up anything about ahead of time because of the praise you gave it, and played through it myself. Actually pretty cool when you get the full context of something without spoilers, but the game goes so far out of its way to make most main story stuff confusing where you had to have done a lot of little side things to actually understand the main story. As much as I know WoW can't lock leveling behind an MSQ, there's a reason FFxiv has a very nice and coherent story because it contains everything you need to know to appreciate the story within it, while making it literally impossible to miss or be confused about what to do next to keep things in order.
My main one is that the disc we used to revive Tyr ultimately had nothing to do with the Aspects regaining their powers. Even though the sole reason we tried to get said disc back in Ulduman was for that very reason. Along with the fact that Deios stole it from us supports the theory Alexstrasza had. So what was the point then? Tyr gets revived post raid but before the big feast celebration, since he shows up afterwards.
It’s blizzards fault. Because ff14 takes you out of the world and puts you in cutscenes with dialogue and stuff. Blizzard just has dialogue during looting lol
Ooh I love your Gilneas ideas!
I agree that the Gilneas storyline was good but short, I believe you are right with the skirmishes and battles leading up to the siege and reclaiming of Gilneas itself. As for the rest of the expansion story, I'm one of those that didn't know that Wrathion and Sabellion were hearing the whispers like Neltharion did, I played through Zaralek, thought they were both being childish and arrogant and was shocked when they decided to step down (especially after having us side with one or both of them to earn renown and rewards), and then doing Aberrus in LFR and only doing Sarkareth. I believe this is partially (if not wholly why Metzen returned), he saw what they were doing and how many lose ends they were leaving open (What Sword?) and then not focusing on.
Good points, for sure, and hell I've even got some thoughts! On the note of repeatable content, I don't think Gilneas would have worked the same way as, say, Darkshore,
becauseit has to be endlessly repeatable. But WoW had something like this once before, at least, in the Isle of Quel'danas way back in BC; there was repeatable content but there was also a clear end goal in the opening of the dungeon and raid. Something like that, maybe with the church even being a FF14 style boss arena, could have been a neat little change of pace.As far as story in raids, go, this has been a problem for WoW for… Man, 16+ years. The people who want the story aren't usually raiders, and those of us who want only the story being forced into LFR (now that it exists, because HOO it didn't always…). With the introduction of the follower dungeons it'd be a lot easier, I think, to make a slimmed down version of the raid that just has the story and major fight beats; it could drop no gear and just be scenario with story and I think the people who want that sort of thing would be fine with it. Raiders would get their huge fights and challenge, while the people who are only in it for the story don't have to skip story (or worse, watch it on youtube later, without all the context). FF14 trust-style, but that's basically a follower dungeon already.
Oh wow, only 8? Being charitable, aren't we? The vast majority of story in this expansion is pathetic at best. There are exceptions. Sitting with the dwarf dragon, a couple of other things. But most of it is just shit. Iridikron is cool AF tho.
Great points about Alexstraza and great idea for how retaking Gilneas should have gone. Would have loved that. Totally right about Vyranoth. If it wasn't for Raz she'd still be imprisoned! But we know there's a big Titan shake up coming so allegiances will be shifting soon.
Some of my ideas/thoughts on DF's story:
Would have loved to have seen time catch up to Alex and Noz. They've been without their aspect powers for awhile now (at least a decade) and they've got to be among the most senior of all dragons alive at this point. (As it stands I can't tell the difference between them with their old powers, new powers, or no powers.) Juxtapose that with the Incarnates and their own strength being fresh as the day they were imprisoned. Dragons having to step up for their Aspects and their declining abilities to fill the void feels right. DF feels like it's about passing the torch.
Someone in-game should've pointed out the irony of Noz once denying the NE's their immortality, and now its their actions that are giving him back his.
I didn't like the Moruzond tease in DoTI, but I have hope we'll be coming back to it in the future to go with option A and stop Iridikron that way.
Def would have loved a big epic moment for all the Aspects. Something to make their restored powers at the end feel more earned.
And yeah, Ysera came back just to say good bye. Not a bad idea, but very light on the execution. You can tell wow's budget for anything that doesn't print more money is thin.
Vyranoth story ark is beyond retarded
Dragonflight is a disney joke by itself. I like how these shills pretend they are nitpicking about some minor plot threds as if the rest of the expansion is some sort of masterpiece. These 2 are ridiculous
wow been awhile since i watched one of these Evetail has that grown the fk up lived some life raisin some kids sleepless nights mom duty age look going now. No longer that newly in the world young woman vibe.
Thank you for bringing up the LFR thing. I mostly raid for story and getting it chopped up over a month is already confusing. I usually watch Nobels "Story of the raid" videos just to find out why the hell I'm killing all of these people.
have you guys ever talked about how you manage parenting and playing WoW? My 2.5 year old is so needy I just gave up WoW; wasn't worth only playing a half hour a day. Would love to know how you guys manage it.
Rep grind quests shouldn't be main quests.
Like, I would love to discover new peoples, new villages, new "Oh what??"
But like, it shouldn't be so groundbreaking that it changes the story.
OR at the very least, have it auto unlock after the next patch.
So you can grind to see it early, or just get it next patch.
Because some of us play alts. We don't want one character. We want a hunter, a priest, a warrior, a demon hunter, whatever whatever. It's not even about 'What's meta', it's about what's fun. And hitting the same buttons for two year cycles, if we're lucky, is.. boring sometimes. It's why we used to get excited for new talents and abilities every expansion. We want the new thing to do. And when our friend is laughing in discord going "Holy shit i'm having fun", I want to try that thing too.
And then my stomach knots when I go 'Oh.. I gotta refarm this rep. So it'll take about a hundred hours of gameplay to catch back up. Is it worth it?'
Even right now I wanna switch away from Disc Priest and play something melee but… My M+ score is high enough to get accepted into anything. And I don't want to see a million quest itcons on my map. And it would feel like I can't contribute in any meaningful way and have just abandoned the reps.
I know War Within is fixing this rep issue. So I'm just belly aching.
I'd like to throw my hat into the ring about raid stories, especially when it comes to Aberrus. I think a lot of the story gets lost because Blizzard has a tendency to chose poor timing to tell it. Voice dialog over text dialog, reveals of plot beats as the boss dies and everyone goes to loot it. You want to tell the story at key moments when players will be listening, not while reading stats, not while reading / listening to dialog ( as in at the same time ) It's very difficult to focus on two things entirely at the same time.
At the same time, people want to get through the raid so do you make players stop and listen? It's very difficult, but I think spending more time to space out the story beats and gameplay beats would help a LOT. As someone who's guild died before dragonflight and someone who arrived late to the party, I've had to play the raids through raidfinder trying to catch up. And it's all been pretty damn awful to be honest
Coming from someone who didn't like Sendrax, It felt like the game didn't either. After she sacrificed herself the story just kept going as if she never existed. No one said "Where is Sendrax?" or had any emotional reaction to her death. She just died, the game shrugged and said "Eh" and kept going. That's why this story felt so low stake for me personally. It's just: Oh that happened, anyways.
I have no idea what DF is about…
I just know the elves got a nice new tree house and the furries got their city back.
Tali is unfair to ask alextrasa to do something awesome and "Devastation" like when she is obviously "Preservation"
I agree with most of this but if you didnt pick up on the Aberrus story, thats on you. Players often rush content, dont pay attention then whine when they have to wait for new content. Try reading the quests, try doing more than the campaign, slow it down a little and chew the content. It helps