Read more about World of Warcraft ➜ https://worldofwarcraft.mgn.gg
ORIGINAL VIDEO: https://www.youtube.com/watch?v=LTopxLqh5wE
👾 Twitch: https://www.twitch.tv/samiccus
The official Youtube channel of Samiccus. Catch up on the best moments from my streams. Just a dad gamer questing through this journey called life. WoW player since 2005.
Links:
Twitch: https://www.twitch.tv/samiccus
Twitter: https://twitter.com/samiccus
Discord: https://discord.gg/BuAmY89GT8
Join this channel to get access to perks:
https://www.youtube.com/channel/UCmYY3o4EH-tPqxKosY8A_1Q/join
#warcraft #worldofwarcraft #wow
source
First!
this would not work in wow because you can create 65 toons i have 58 70s and i made them in deferent servers because i would be boring to have them all in one server and they keep adding more toon space so i wouldn't think this would work on wow people would bet pissed because all their toon would all be in the same server….
and plus wow already has that technology its called phrasing you can see it where 4 servers are connected to each other in SW and people change when u go into a deferent area in sw if you leave SW then you see other people from other servers out there so yeah bliz has been doing this for years now
Blizzard solved server transfers years ago. It costs $25
large populations=no community…its just like real life….when you live in a big city no one knows anyone outside their circle(if you have one)….in a small town people know each other and interact more with one another (not to mention accountability for ones actions).
Server meshing is being tested in the ptu servers, its not ready for live servers. And yes Star citizen is the buggiverse, is hard to play and not encounter a bug, the endgame of SC is to learn the workarounds to this bugs, Issue councuncil helps with that.
I have to say @Samiccus, you have been slaying the World of Warcraft content lately. You deserve way more subs.