Awakened Season 4 Facing a Lack of Love | World of Warcraft Dragonflight



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Taking a look at Why many players may not be feeling this awakened season.

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4 thoughts on “Awakened Season 4 Facing a Lack of Love | World of Warcraft Dragonflight”

  1. lack of simplicity in Dragonshit 1) i want to beable to fly faster after paying a fee w out limits i want the resources to understand when making gear much simplified scrap the mytic number system it ruins the fun like tourgast- old content is ok but fix ur game to be 1 not some crappy reused DLC and murge classic and have creators make something betetr 4 classic and rid Cata. now get moving u have work to do.

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  2. Personally I think they have done the DF system the wrong way round. I Understand the whole s4 being fully DF dungeons + raids, but in my opinion it should be how it was in SL. In a few expansions time, they will re-use DF dungeons nobody wants. We like the freeholds and the SM burial grounds, but not the shitty dungeons like vortex pinnacle and throne of the tides. Many may not agree, but my favorite set of M+ dungeons since legion were absolutely Shadowlands. Only one or two dungeons (notably sanguine depths) were bad, and the use of covenant abilities in the dungeons especially in season 2 and 3 making it easier to switch if your party lacked a kyrian, meant those dungeons were fun. Eg, using the spear as a kyrain in the bastion dungeon, or getting the stonebornes. The new DF dungeons require someone to be a blacksmith, or a cook to get the in-dungeon buffs which quite frankly is really annoying. The only DF dungeon I enjoyed this whole xpac is the megadungeon. That being said, my opinion sits as this. Seasons 1-3 should be mostly (if not all) current expansion dungeons. Not only having 1-2 dungeons and 6 other old ones, because whats the point of having current ones? S4 is when you prepare for the next expansion, and let players do old keys + current ones. have bigger pools of dungeons in S4, it may sound a lot but you dont have to push these if you dont want to. IMO re-using the old dungeons can bring nostalgia and a bit of fun, but most old dungeons have had to be altered to fit M+ style, meaning they were never really M+ worthy anyway. Imagine doing BC and WOTLK dungeons as M+… the most boring dungeons ever as a M+ pushing dungeon, one route, same mob packs throughout, no difference. If the botanica ever became a M+ dungeon i think i wouldn't play. To me it just seems like laziness, or perhaps poor planning on their part.

    S4s kryptonite right now is MOP Remix. It's all im playing because i don't want to miss out on mounts and mogs. Normally i'd be raiding and dungeoning in season 4 especially when you can buy gear instead of hunting raids all sesaon (ret pally, only got augury like 5 weeks before season 4…) but instead i'm playing a mode held behind FOMO.

    Finally, not just season 4 but dragonflight as a whole, has stunk when it comes to how many currencies and items there are. Crafting is cool, but for me it took way to long to get into and to make gold, and its tedious even when making gold. The amount of gems, enchants, items, BOEs, currencies that arent even used and i dont even know what its for (e.g: elemental overflow and the othjer ones you get from Thaldrazus events, storm something) is just so over the top. We all complained about SL currencies and items but i think DF is worse 😂

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  3. honestly while it does suck. i understand why they do it. they probably put most of the team on the new expansion and just leave a skeleton crew to manage the live game and come up with something to keep people at least somewhat satisfied till the next expansion comes out

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