What Classes WON & LOST! Shadowlands Melee DPS Spec Roundup: All You NEED To Know!



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0:00 Intro
1:40 Demon Hunter
5:16 Monk
8:54 Druid
12:16 Hunter
14:33 Shaman
18:25 Paladin
20:56 Warrior
25:39 Death Knight
30:28 Rogue
37:51 Closing

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39 thoughts on “What Classes WON & LOST! Shadowlands Melee DPS Spec Roundup: All You NEED To Know!”

  1. I think what hurts windwalker is, the fact that they are the only melee spec that has all physical dmg abilities. Every other class has stuff like bleeds, Frost, shadow, and chaos dmg that bypass armor, windwalker being the only physical dmg spec in the game. Well furry has siegebreaker that ignores armor so yea, they are the only all physical dmg melee class in the game.

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  2. I don't mind the "can't re-roll the bones" as I hated fishing for the right buffs. I wish, however, that the buffs were balanced and that they had a major impact on the rotation of the class. Examples: rolling "Deadeye" would prioritize the pistol for resource generation and the rifle as a spender … or "Smokescreen" would allow you to use and prioritize your stealth attacks. That would make for a really fun class imo.

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  3. Some hard truths most people are not ready to talk about:
    Old Bloodtalons was bad and Blizzard has always treated it as a meme spec
    Survival after Mists was also turned into a meme spec
    SL Enhancement is just WoD Enhancement brought from the dead, which is not bad, but far from stellar. Also, screw Ion for not bringing 2-handed Enhancement back, but giving it back to Frost and WW, and SMF for Warrior

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  4. I tried SV hunter trial, I've seen it's abilities (since I never played with it), and asked myself this is all? Even the off-spec ranged abilities are more fun than what abilities does it have now for melee lol.

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  5. Its sad cause i think alot of people like sv hunter but its just by far the worst spec so you kinda cant play it if you want to get in raids and higher tier content. Which means less people play it therefore blizz ignores it which forces more people to cave and swap and then you get the dead spec that is the sv hunter.

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  6. 5:05 improvements??? The spec has become so bad to play that it's funny lol, your movement becomes your dps cd and the rotation is literally chaos strike 90% of the time, unbound chaos is the only viable talent in that row because it's broken, blade dance is literally a dps loss even on 5 targets and they moved synergizing talents on the same row lmao, just a dumpster fire… of course it's still pretty strong with all the cc it has. It's just not fun to play chaos strike spam and having to fel rush for dps. The best leggo is also the replicate eyebeam one.

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  7. I am so atracted to Demon hunter.. He is so fun to play I love mobility animation you feal like you rock, When playing..
    I main Druid I love Utility And how muchy i can do.. And demon hunter lack that it is alt class and i have 0 alts in 11 years.

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  8. SV hunter : ''Very few people play this spec''

    They are just mad cuz they revamped the spec in Legion to be a melee hunter spec and some people don't like that. It will always be my fav spec

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  9. These are going to be some unpopular opinions but. Surv Hunter hasn't felt like hunter to me since the rework. Outlaw rogue kind of doesn't either. I liked the older specs better and feel like blizzard missed and opportunity for a new class with both new specs. Literally they are so different they barely fit their classes anymore. However and Outlaw and a Survivalist sound like great specs for a Ranger or Marauder class. You know that class that probably everyone and their dog wanted. A cross between a Rogue and Hunter. Grenades and Pistols/Guns based class mechanics. Just saying, could have been awesome.

    Also thematically Nightblade made more since than rupture for sub rogues. But hey we're unpruning everything…. even if it doesn't make since. Like Arcane shot for Surv hunters. I 100% supported the un prune. Whatever you want to call it. It just doesn't make since in the way they did it. Hey lets take something that was part of a classes design 10 years ago and throw it back on a character now. Frankly the whole of it seems half assed to appease asmongold viewers (dont be offended). They could have done a lot more with it for some classes. Poisons on rogues for example could have been themed to their spec. Sub rogue poison could have been shadow damage based. Mages could have just gotten "blast" and had its damage based off what spec you were. Ect.

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