World of Warcraft, What Happened?



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The State of WoW.
by @BellularGaming https://www.youtube.com/watch?v=eXujFz3KOR0
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24 thoughts on “World of Warcraft, What Happened?”

  1. 13:22 and even IF that tree would've been burned, the horde would've been next

    and in regards to the playable dragon race, if those "sissy femboys" wanted to play one, then they should've made them IN ADDITION to the bulky ones that already exist in the game

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  2. I still remember the DoS commands to play War2. I played closed-beta in 2005. Warcraft lore used to be my *jam*, I have the old manuals memorized, but it just turned into henchmen-all-the-way-down. Oh that bad guy? Henchman of this greater threat. Etc. I solo'd a Paladin at launch to 60; it took forever, but I loved every minute of it, because I was immersed in a world I cared about. Lore says palys came about because the clerics of Northshire got slaughtered in the First War, so they took up arms and armor. The intro image of the Warcraft 2 manual is a Griffin Rider eating an orc sailor. This sh*t is supposed to be metal as hell.

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  3. Cyberpunk is also not even half the game they lied about it being all the way up to release. Cyberpunk 2077 is the new and worse No Man's Sky, but at least Hello Games owned up to their mistakes and have worked hard for years to make up for it and actually make the features they had promised and then some. On the other hand, CDPR marketed a game, sold 25% of what they said the game would be, never owned up to it (except for some bugginess), and now are SELLING DLC for a game they never finished in the first place.

    The worst thing is it's basically an M-rated PG-13 (or PG-16 at the most) game.

    EDIT: Oh and the fact that people act like just because they fixed some bugs that it's a better game now, is just sad. It's not a better game. It's still devoid of most of the content they talked about it having. I'd a linear game on a big map of a pretty city with nothing really interesting to see or do. And then people wonder why developers keep putting out broken, unfinished games that are missing features.

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  4. I've read many the warcraft, starcraft and diablo books, and I've always disliked Christie Golden's writing BECAUSE 80 out of 100 pages are being spent on describing how someone felt. And WoW's story (if no one's noticed) has turned to shit when she got hired by Blizz to take over story development. This last expansion ending cinmatic with the "family" is one of the cringiest things I've ever seen in my life. And also half of the characters whining about their feelings, which does have a place in a world like this, and it does make sense BUT it's not something anyone likes to see CONSTANTLY. Read Christie GOldene's books and you'll see that all these things REEK of her writing and direction

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  5. I mean, for one thing, people (including many of those now criticising WoW's new direction) shit all over WoD. They also shit all over BfA, even though the story elements of the faction conflict were pretty strong and brought "war" back to Warcraft. They went more cosmic with Shadowlands to explore some heavy metal themes with Big Buff Dudes, spikes, death imagery, etc. and it was still disliked. Dragonflight is them trying to do the inverse of those things. Essentially, the Devs and the community, need to realise that the community itself is made up of a diverse group of people with different thoughts, feelings and ideas, and you are NEVER going to satisfy all of them. Better to pick a path, stick to your guns, and make it the best it can be. I'm not trying to say that the game or Blizzard should ever be above criticism, or that there's never room for improvement. Just that massive tonal shifts are always going to alienate portions of their fans.

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