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Hey everyone. Let’s have a chat about how things are going with WoW these days. I’m worried I’ve lost touch with you.
The Pale Beyond is coming to Switch October 6th! Play it on PC today: http://bit.ly/TPB_Steam
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The Pale Beyond is coming to Switch October 6th! Play it on PC today: http://bit.ly/TPB_Steam
Buy The Pale Beyond collector's goodies: http://store.bellular.games
I personally want quick time events that force you to do different casts depending on the situation instead of the same loadout every time
This looked bland, and so does the next expansion. So many better games to play than WoW. Just give it up already.
You talk about all the great content they've added for Dragonflight, but I disagree. There has been a bunch of new content – Cobalt Assembly, soup, siege, researchers, Fyrakk, rifts – and the common theme with each of them is horrific lag. It felt like someone was twisting Ion's arm to grind out content other than M+ and raids, and he grudgingly allowed it to be made, but then decided the players that don't do M+ were not worth adding any server capacity, and so we dealt with a terrible experience until the events were no longer viable/popular. They paid lip service to the lag issues, but dragged their feet for a couple months until the new lag fest came out. I believe that as long as they have a top dev that thinks everyone should be raid/M+ logging, do nothing else, and be grateful, they will never get players back in numbers. I'm hoping MS understands this, and either limits Ion to working on nothing but systems, or just replaces him with someone that has an open mind to understand how many different ways there are to play WoW, and everyone pays the same.
Players saw Shadowlands ruin and retcon the WoW they loved.
And then replace it with helping gay dragons and centaurs fix their marriage.
And helping gay men craft necklaces for their husbands, who they love SOOOoooo much…
I dropped out at the end of Legion. The whole light as bad as dark thing just felt too…early 2k nihilistic bs'ish and I'm pretty sure that's the road they're still on. The latest cinematic features Anduin, which is cool, having a PTSD episode…fair but is that really what's going to excite players?…and his troubles regard things I don't know about and am probably happy I skipped. I had my Loremaster for a multiple expansions and I couldn't even tell you what a Jailer is or who the bad guy was in Dragonflight (presumably some old god and the other one for the expansion). None of this means anything to me, and none of it looks exciting enough to care.
If I had to guess, in light of the blizzcon info that's come out, they really didn't know what they were doing in BofA/Shadowlands/Dragonflight. The company and creative direction were unstable internally. Lots of unnecessary strife and conflict combined with no cohesive authoritative vision for the direction of the IP. My guess is that it changed a bit during Dragonflight, but with someone declaring that things needed to be cleaned up for the next big phase. Less about telling the stories well and in an interesting way than about sweeping the deck for the new path forward.
The new path forward looks like it will be a cosmic tale with struggles against enemies we've barely heard named before, punctuated by people talking about their feelings. I can almost hear someone declaring "We can't follow the shadow or the light, but must find our own way!" as if it were some major metaphysical insight that will save the world. I'm not compelled and observe that my console's subscription service is less than the price of WoW.
I found especially with DF, i wasnt a 'HERO' anymore, i was the hero's errand boy. It was just fetch quests then listen to people talk to each other, to a point where a lot of those conversation scenes your character isnt even spoke too. i found myself saying "why am i here" like every time
WoW has a story? Never knew. I've seen some cool lore about the game but never have I felt like it was telling a story much less a good one.
I wanted to see the cool Alexstrasza who led the dragons of the Wyrmrest Accord in reclaiming their incestral lands from the Scourge. Instead I got a sad teenage influencer who doesn't understand why nobody wants to be her friend and who can't solve any of her own problems despite being one of the most powerful and ancient beings around.
I wanted to see Nozdormu get driven to the brink and snap, but instead we not only got a whole bunch of retcons to avoid all of that, but they just made him a depressed and confused middle aged dude who doesn't seem to care about his job.
I wanted to see the black dragons struggling to integrate back into dragon society, instead we got one single questline where everything was basically forgiven and forgotten.
Dragonflight is not good. Stop saying that. Dragonflight sucks. Sure, gameplay is better than SL because there basically isn't any, so it can't exactly be worse by comparison, but everything else sucks. The new look of Warcraft sucks. The defanged nature of the plot sucks. The constant retcons suck. Dragonflight isn't good.
Ok so this expansion has the best retention so far? Interesting. But there is no large base returning. I think that the actual base of players is changing. Raiding, epic big moments, too much lore, is not the attraction anymore. Or at least to a lot of the players today. I am the type of player you HATE. I don’t raid or do dungeons. I don’t enjoy them. I only have so much time to play and I just want a fun game to play when I can that gives me some enjoyment. I got my dad into it and he is the same,we just putter. Dragon isles has a lot of different content for puttering. He is 84 and this is great for him especially in the winter, better that sitting in front of the tv 24/7.
And the whole time gating and pathfinding, I don’t mind those for the most part, especially if they are simply exploration and campaign quests. When they get too complex then that is an issue. Dragon isles pathfinder looks to be a simple one so yay.
Anyway, nice video thanks
It's true. The original WOW was amazing, but slowly over the years I started to lose interest, then after Activision bought Blizzard, WOW became a microtransaction hell hole and I lost interest completely. If Blizzard wants me back then they need to return to the basics – good story, fun to play, no microtransactions (except for skins), make it more difficult to create bots, provide content for both solo and group players, and give us releases that are relatively bug free. Maybe take a look at how BG3 created a game that garnered millions of fans and emulate them.
Late to the party but blizzcon stuff fecked my algorithm and here I am, back in the WoW related youtube rabbit hole. But my number one wish is a huge revamp of old dungeons that haven't changed in fifteen – twenty years. When they revamped Deadmines, it was so refreshing. If they revamped all the vanilla dungeons to that extent, and tuned them in a way that enabled a heroic/mythic mode possibility, that alone would give me enough to resub and waste my remaining thirties on their game the way they ate my teens and twenties.
Aryl pal getting back into wow after a few years being away found this channel have subbed and pressed the bell hello from Scottish Borders
I think we also need some more politics like some humans fighting for control of the throne. We need a little more chaos with the mortal races. I think the zones are also too small. Like if we had bigger zones and more towns, we could introduce more characters in races who are plotting, scheming, etc.
it doesnt feel like warcraft anymore, being THE hero is no fun, i miss the simple days of Alliance vs Horde, not these ever grander world ending scenarios
wow is at its best when the story the player experiences is centered around the player and the locals, while the big cosmic stuff happens around them in the distance- perhaps aided by their actions, but never directly influenced by them, with the exception of beating the big bad in a raid i guess.
What the devs have done with the Night Elves and Druids, in the lore and as a class especially, were the last straw for me at least.
The subscription is not worth it anymore. Because I only pvp there are times I can't even afford repairs? No I am not buying a token, and no I am not doing boring content to grind gold and no I am not wasting time for a worthless proffession that wastes my time just to craft crap for others for a little gold. You guys keep going on about the game being good and how perfect the gearing system is but it's because you don't pvp and do not understand that it sucks arse and pvp gearing should be a thing of the past. If they brought out a game that was all the characters with no gear and just arenas everyone has the same gear on the same level playing field I would never play wow again. I truly wish they would seperate pvp and the rest of the boring crap by making wow arenas for pvp only. I don't want to fly a crappy mount, in fact I can't remember the last time I even mounted a dragon? Why would I? I sit in valdrakken watching you tube waiting for q's to pop bo
Maybe they've just done too much damage before this.
I still like the concept of Garrisons and Idk why they have not added some small new things to it since WoD….If they did I don't think we'd be far off from the player housing people want by now
As soon as they removed flint and tinder as a req for creating campfires it was the beginning of the end for what made Warcraft unique.
More convenience! The reactor will hold!
I honestly don't see the logic in expecting a 20 year old game to go on forever. It's not a failure at this stage that WoW simply stops being attractive, those expectations are unreasonable.
What went wrong? Modern writing sucks.
@bellulargaming had you considered that the same size you are basing all this info on is atrictly people who watch your youtube videos, targeted at role play and questing . of course you’re going to believe that sentiment is shared by all players . top being so narcissistic
Everything after Legion feels like Post Endgame MCU.
It’s too late, many expansions too late
I was thinking about coming back, then I heard about more pay to win garbage and now I absolutely will not. A game with a paid subscription fee does not have the right to add in any pay to win features, including the good nonsense or even skins
They added a cinematic whete fyrrak kills his druid minion at the gate barrier after explaining why he wanted to break them mentally by infesting the world tree instead of assaulting .
Artifact weapons and order halls were awesome. Choosing to abandon them was the worst thing they have done since selling to Activision…
No King rules forever. WoW is growing old, and we've seen and done so much that the new content feels like just more of the same.
It will take a truly game shattering change to bring the interest back to this aging game.
Cool doesn't come back after thick thighed neon dragon ladies.
I honestly thought Warfronts had a lot of potential especially if they could have been extrapolated out into the wider world to make the wider world feel like it was in actual conflict but Blizz seemed to give up on it too easily.
There's no taste to any of these takes. You complain during the second half of patches for content dog. Let's see if this ages well.
Warcraft used to be Metzen, just metal as hell!! Bring back the metal, damnit, we need some edge, some tension between the characters we care about!! We need WAR back in our craft.
I broke at the end of shadowlands. I kept having faith in the story as in: it will pay off, it will come. But when the jailor died, he just died. He had some line of -what is to come-, but that's it. I've been playing ff14 and it felt amazing with the story, but gameplay wise it does miss out on points that WoW does great (raids, m+, costumizing your character with gear, talents, tier sets, trinkets). I really wish one of the games would step up and give us a combination.
wows problems are not just the narrative and artstyle becoming more and more marvel pg12 when the core gamers are 36 year olds… its the gameplay. its not about gearing, its not about talents, its not about convenience. its about the lack of inconvenience that gives achieving a goal its meaning. its about leveling skipping 90% of the games content! you buy a game for 50 bucks and then pay sub nd you get a weekendof gameplay out of it before you get touristmoded through the latest raid at which point theres nothing to do because you can either quit or make another pointless hero who faces no adversity and ends up in thesame place s your current hero in a weeks time… fuck this game!
we dontw ntconv enience, we want gridnd adversity and inconvenience
I feel like a big thing is Dragonflight is good, and had it released before/instead of Shadowlands it might have done better, but it's not exciting. It's not exciting at all. I don't care about the incarnates now that Raszageth is dead. I just, don't care
My long running conspiracy theory is the story is bad on purpose so they can sell bad books on the promise that those books will tell you the story you were supposed to get in game.
Well said Bellular
I can tell you exactly what it is. It is still Shadowlands. The damage it did was huge. They may have done a lot of good in Dragonflight, but the people that got burnt on Shadowlands haven't even cared enough to check what's new in WoW. It seems that might be about to change though.
I just thought of how funny it is Hogger is 10 times more iconic than any cosmic aspect titan mogul whatever now. Not because we had a talking head appear on the screen 10 thousand times to tell us all the lore and not because we had an in-game cinematic telling us Hogger was actually a mighty Beastsoul imprisoned within this flimsy avatar and that he's actually 6000 years old and not a minor.. wait, wrong universe.. but because players made up most of the "lore" about him themselves, because Hogger was really tough to deal with, was a zone "boss" and had some pretty neat loot rewards for that level. This is not Thrall, this is not Arthas, this is not Illidan, who established themselves back in WC3; but this is still a character almost as iconic.
If we look at the bosses back then – huge ass firelord called RAGNAROS, a badass scheming black dragon called Nefarian etc; I would honestly much rather've fought a villain called Deadlordusx who'd sucked in all the innocent souls for infinite power and was a huge amalgamation of bones and flesh instead of The Jailer, whose "great scheme" I still do not understand
Shadowlands annihilated every piece of cool mystery and pre-established understanding of the world (of warcraft) there ever was. The concept of the afterlife and the beliefs of the different races on Azeroth are, apparently, completely wrong. Their beliefs, history, all of it meaningless. This incompetent company and its incompetent employees destroyed everything that made Warcraft, Warcraft. Plot lines forgotten, unfinished. What happens to the Forsaken after it got plague bombed? Or the Night Elves? Is Dagran ever going to grow up? Fucking pathetic turds.
Maybe its because when you look at classic – wotlk, you see a game made by people who wanted to make a good game to play for themselves, and late wotlk – now, you see a soulless company trying to minmax money made against effort of production.
You're all just paypiggies for people who actively hate you and video games.
The game is done. Those animations are so polished that they feel gross. Generic. Never coming back.
I have often called much of the ark direction has gone through a complete pastel-ification. Look at How vibrant MoP was and wuite detailed.. Now everything just blends together.. It can look beautiful at times but the game has lost the definition the art used to have!
Make Hardcore retail and people will give a crap about retail again.
I've dropped out of WoW as soon as I got KSM on the last patch of Shadowlands. Just got back this weekend and they really improved a lot of stuff, got me kinda hopeful for the future.