Frostfire Mage Hero Talents Revealed! Mage talk with Dorovon – World of Warcraft: The War Within



Read more about World of Warcraft ➜ https://worldofwarcraft.mgn.gg

Today we get a first look at Frostfire, one of the Hero Talents for Fire Mage in The War Within, the new expansion coming to World of Warcraft! Let’s consider how these Hero Talents and other potential changes may shape Fire Mage in the years to come. OPEN FOR MORE INFO↧↧↧

Have questions? Leave a comment or connect on other platforms:
Twitch: http://preheat.live/twitch
Twitter: http://preheat.live/twitter
Youtube: http://preheat.live/youtube

Follow Dorovon on twitter: https://twitter.com/Dorovon9987

Wowhead article: https://www.wowhead.com/news/new-hero-talents-revealed-priest-tripling-down-on-power-infusion-337611

00:00 Introduction
00:24 Frostfire Talents First Impression
09:51 Mage Chat with Dorovon (Frost Mage Guide Writer for Wowhead)

source

11 thoughts on “Frostfire Mage Hero Talents Revealed! Mage talk with Dorovon – World of Warcraft: The War Within”

  1. Frostfire already exceeded my expectations. I expected just a bunch of crit and / or haste modifiers and a little more fireblasts here, and a little more icelances there, BUT this is so ,uch better 😃

    Reply
  2. basically i like the frostfire classfantasy, but mage in general doesn't feel good for me especially in m+, still being way too tank/positioning dependent, flamestrike still being softcapped is a no-go, cometstorm and meteor (such awesome feeling spells) being position locked + delayed sucks. ofc the rework did help, but still so many dead and undertuned talents, living bomb as a button undertuned, the alternative to SKB undertuned…SKB stacks and the buff being on a short timery being punished for too much time between packs, traveling in DOTI, waiting for RPs to get over, so many spells like DB, CoC, AE, frostnova, blazing wave forcing to go into melee. fire being the only range spec in the game, which is dps dependent on travel time, you only get heat up and hot streak, when the spell hits the target (WL and all other specs get their effects on cast not on hit) so standing 40m away from the target means dmg loss compared to 15m, and ofc tmporal warp talent the worst design ever, mage being tuned around every 4-5min BL, sometimes needed to hold it so long…as long as such things are not fixed, I don't see myself maining mage no matter how interesting the hero talents may sound 🤷

    Reply
  3. Seems like you downplayed it a lot but with Elemental Affinity Frost gets a 17.5 second base cooldown Blast Wave and a 31.5 second base cooldown Dragon's Breath. Which can then can be reduced further with Time Manipulation.

    Reply

Leave a Comment