47 thoughts on “A 'Blizzard Developer' Responded: It's YOUR Fault”
i’d hate to be a dev, the fanbase is always complaining no matter what they do. i was excited to see the siren isle video posted for a .7 patch & the comment section was just nothing but attacks & complaints
The videos i make that do the best, get the most negative comments, just how it goes, a game of numbers, just look at how many people enjoy what you make and use that as a metric
The comment is true. Wow players complain about literally everything. I don’t think there could be a perfect enough game , even on an individual player level, to prevent complaining… content, small bugs, balancing, cadence, etc etc… the fact is… wow is the best game and longest running mmorpg to ever exist and they do a great job or millions of people wouldn’t play it. Especially when you compare it as a whole to any other game ,period
Wait a second. If we're talking about contradicting yourself, then if you have a set budget it wouldn't matter how many store mounts you sell. That is what 'set budget' means: you don't get anymore money.
if they were ever actually listening to fan feedback we would have never gotten shadowlands the way it was, everyone was beyond sick of borrowed power and then we got covenants
3:05 Yeah, but see I think that's where he actually has a point. Because of how popular WoW is/was, many, many players who frankly shouldn't be playing this game because they want content and a gameplay loop that is not WoW are playing this game. Guess what happens when these players start coordinating into a loud minority that they want world content so they can get tier gear for playing alone? We get stupid rare-hunt islands as a mini-patch 4-6 weeks after a major patch and Delves – and we lose at least a half a tier of raiding. (DFL was the first expansion in a long time to not have an intro, non-tier raid but it's funny how no one really talks about that despite that the trend has continued in TWW.)
The point is: individual devs may be razor-focused on what WoW needs and what the core gameplay loop is, but that does not mean the people calling the shots on features and gameplay modes WoW "NEEDS" to add are as focused. It also does not stop them from seeing dollar signs on every post that says "if you had this content that WoW is not known for, I'd resub", "if this was in the cash store, I'd buy it", etc. So, yeah, when people who don't get what WoW actually IS start having a say in how it's developed (whether it's detached, uninvolved higher-ups or players who'd be more comfortable in a Minecraft-sandbox-style game), the priorities are going to get confused.
I'm not even going to get started on how the game seems to be developed either for the top 5% or bottom 10% of players anymore, as there has already been a lot of discussion on that frustration situation recently already. It's clear that WoW needs to refocus what it is about. Is this an RPG telling epic stories about a vibrant, specific fantasy world or is this a sandbox where no real canon exists, rules of the world get retconned on the daily, and players can decide regularly what new features need to be added? I really thought the success of Classic WoW (even now in Cataclysm) sent a big message to the devs about what 'peak WoW' is/was, but I feel that message has been largely ignored.
I love how fired up Bell is here. This is what i wanna see from someone like him with feet in both areas. Not only as a CC but as a Dev, its nice to see this behavior being called garbage. It doesn't even matter if this is a real person who works there, their product echos this write up. Its easier to blame your consumer than. Instead of fixing your horrible project management mentality/inability to not only set realistic goals, but actually achieve them.
4:45 MoP and Legion had the best content cadence and amount of content per patch that we've seen in WoW. It didn't feel overwhelming, and it didn't feel like you were being pushed to do everything at hyperspeed before the next content patch dropped. (Timeless Isle notwithstanding here; I think that's where the problem with 'too many cosmetics' started.) We also had time, as people and gamers, to do all the content in WoW without pushing oneself to the edge and still enjoy other games and hobbies.
I've never seen anyone ask for content every 8 weeks or that a major patch MUST happen every 4 months at the most. What people have asked for is not to have the same raid tier for 10 or 14 months straight. Players want some integrated downtime with WoW; I strongly believe that. I have seen proof in the many, many comments in many, many places throughout DFL and now in TWW where people are telling Blizzard to 'slow down' and cut back on the amount of content.
I think part of the blame can go to blizzard for just not being good enough/not testing things properly but part of the blame needs to go onto the community when the game has become "take a week off work, blast through everything, demand more content or i'll unsub". I have left the game again because the community is so toxic. Joining s guild is pointless as they all have their little cliques and if you are not part of the "group" you don't get to do content. Pugging is awful, even for normal dungeons: "Hi guys first time tanking" "You have been kicked from the group"
7:55 And this is the crux of the problem. They need to start telling some players: "No. That is not WoW." They need to start saying this in regards to both the lore and the gameplay priorities.
I was so proud of Ion when he stood up to the loud minority of players who were demanding High Elf customizations for the Alliance. (Yes, I am aware they later put in a work-around, but it's the fact that he verbally told those players 'No.' that was impressive.) I have not seen someone in an position like that telling customers that what they want is not something the company is prepared to give them right now in a long time.
If you try to design for everyone, you will ultimately please no one.
12:25 Yeah, but on the same token, you should try to never offer criticism (to something you actually want to see become better) if you don't have some suggestions for a possible solution. Too many people, in my opinion, do forget this or don't know the pillars of good feedback. They are (for anyone interested): be specific (use examples, preferably non-hypothetical if possible), explain why and to who it's a problem, and suggest a solution or the next steps to finding a solution.
I agree with the dev that too many people say "This sucks. Do better." and that's their entire feedback. It's really hard to work off of that. Similarly, 'fix your game' or 'this is just lazy' is also bad critique as the first implies the entire thing is broken and the second implies the work ethic of the person you're criticizing. There are times when these are warranted, but it is not nearly as often as they are used.
I'd point out that from Devs, even if they aren't reading ALL THE COMMENTS? The fucking Corporation that writes their marching orders IS.
And corporate isn't processing it correctly because they NEVER fucking do. They set the goals, and devs have to deal with it.
This guy isn't the one who has to process feedback, he has to deal with the assholes that have ever sat down and worked out how to make a good game recieving marketing data from their community managers and then setting goals.
25:00 This is the first time I've ever agreed with you, I think! I have literally gotten cold sweats when a Windows Update notifications have popped up before.
"Can I reschedule this one or is it going to force me to close and save everything right now because it's an unavoidable update?!" is usually the first panicked thought running through my head.
Am I wrong in saying that the only issue with Legion, at the very least the MAIN issue, was the grind for artifact power with your weapons? Not to mention it was essentially us building a shitcake so that blizz could put the icing on it with us just draining all the grinding we did directly into the giant sword at the very end of the expansion and it really meant like, idk nothing?
It is now been almost 5 years since last time I played retail (quit in mid BFA) and for 5 years I have continually felt vindicated in decision to not return to WoW when a new expansion launches.
Be honest, "Blizz dev": The real problem is that you guys (Blizzard) want millions and millions of ongoing paying customers but don't want to deliver what is required to have such a huge player base. Time and time again you have made a game YOU enjoy and then moaned that you were losing customers. But of course you lose people if you make a game primarily for raiders. Or M+ players. Or collectors. Or whatever is the favorite flavor of leadership at the time.
Whatever groups you short-change will leave.
So pick a group of gamers and be happy with that smaller customer base or else step it up. You are like a kid who comes into the candy store and cried because his five bucks won't buy him all the kinds of candy. Grown-ups are supposed to get it: You either choose what you want or you come in with enough to get all of it. There is no magical way to get everything you want with only a few resources.
As for players not suggesting ways to improve? What a load of crap. I have seen feedback on the Blizzard customer forums that was altogether as wise, detailed, solution-based, and creative as one could ask for. Of course customers cannot address the specific pressures of devs as that is an insider problem. But customers have made AMAZING suggestions and if anyone actually reads them, it is a low-paid peon chanting "work, work" as they skim the feedback and ignore anything that doesn't appeal to their individual opinion. That is, again, on Blizzard. Great advice has to be taken. And you do have to sort through garbage to find it (the smartest people may be gone after years of going unheard).
I'm just a lowly liberal arts chick but I'm interested enough in my hobby to read about game design. I even read that book about the history of Blizzard. There are lots of reasons Blizzard has had problems and the vast majority of those reasons boil down to greed and lousy management. Not customers.
No matter what they do, there will always be a section of people on the internet exploding in outrage at them Sometimes, those people are players But it’s almost never the majority of users exploding in outrage. That’s the part where they’re wrong. And they can look at the numbers to see if it really is a majority or not and act accordingly
My spidey sense is screaming that this is BS, not a developer, but some disgruntled player trying to bring some hate onto the actual devs. It seems painfully obvious to me, and I don't think that Bellular should have covered it.
Childish. The problem with WoW isn’t how they deliver content; it’s that the structure of the game is inferior to how it used to be. It’s not an MMO anymore. It’s a time waster. An MMO should not have collecting cosmetics as its highest goal. The game should be about the journey to max level, then about getting better gear. If you are socially awkward and afraid to get a group, then you hit a wall until you’re willing to group. Raiding should mean something. You should be able to look at someone in full raid gear and say “Wow, that guy is a badass. Look at what he’s accomplished.” You should aspire to reach that level, and if you never do, at least you had fun trying.
I remember the things I did in Wrath (when I started playing) because they required effort and they were steps on a real journey. I won’t remember anything I did in TWW, despite having fun playing the expansion.
You know what's not our fault? Everything in World of Warcraft. You know what is Blizzard's fault? Instead of rewarding all the players who have played for 20 years with an anniversary gift – They instead release a Mount that costs $90 to celebrate. Who exactly gets to celebrate here, Blizzard? The players or your finance department? Absolutely disgusting.
Imagine working at Blizzard and pretending you don't have a long history as a company shoving gamers to the wayside and doing things "your way" because gamer's "think they know what they want but don't". Blizz also seemingly has a history of highlighting good fan actions, then of course ripping that recognition away just as fast. Blizzard had to lose players to classic servers for months after scoffing at them, going after them legally, insulting fans to their face smugly about it before they gave us classic servers. And they did AMAZINGLY, and were universally loved save for some whiny die hard elitists who would rather see them game die than be made manageable alongside having a job or life outside of the game. The devs in the past 10 years (funny how he's worked there 10 years too), possibly more, show nothing but contempt for the playerbase. WoW has had some very harsh fans, but the outpouring of support and love for the game since day 1 has been monumental, and this guy should show some love and respect back. WoW is designed to make you want to spend 100s of dollars a year on cash shop items whilst paying 100s+ on the sub itself, and it does NOT want you to play other video games, it is a skinner box with rep grinding, fomo, and dailies, so when that in the end breeds passionate and at times aggressive fans you have only yourself to blame,
I respect this dev so much for finally coming out and saying what had to be said. I've lost all respect for bellular and their demagoguery. Sick and tired of bad players dictating how blizzard should run their game.
I grinded my ass off for rare items. Blizzard gave those items away to everyone for zero effort. I unsub and never return. That simple. If you give diamonds away to everyone for free – diamond mines close down the next day. That simple.
"She was asking for it" argument really spineless thing you could pull for shop mounts, people buying the "cash grab item" does not justify they are in fact cash grabs %100 targeted to exploit people to give unreasonable amount of money to game.
Yeah.. so this "a dev over decade" doesnt even understands what HR there for ? Or what are their job ??? if this person REALLY a significant developer at blizzard oh boy either let go must happen to them or simply games sure stuck in mud for looooong time. Imagine a team lead like Rod furgeson saying stuff like this, its a biggest red flag you could ever see, this YELLS "i am clueless".
HUMAN RESOURCES DEPARTMENT'S WHOLE PURPOSE IS THE DECYPHER WHICH DEMAND IS THE CORRECT ONE, COSTUMER HAS NO RESPONSIBILITY OF FIXING YOUR WORK ISSUES, THAT IS WHY COMPANIES BUILDS MIDDLE MAN TEAMS THAT WORK ON FEEDBACK!
MULTI BILLION DOLLARS company but whines blames the paying costumers instead of companies structural problems, yeah…nope thank you go bankrupt/get fired please, you couldnt even figure out source of your own problems how come you are gonna fix products issues that tied to your own inexperienced incompetent work. Go away people like this dead weights must be shaken off.
This one has be one of those "i am a dev" that who wasnt really or someone like PirateSoftware a.k.a Nepo baby that his mask has been fallen recently with initiative stuff.
Ill say this: The bitching moaning and complaining about stuff can be beneficial for a game. It can also be a detriment. FFXIV 2.0 ARR was new and exciting, challenging in some aspects but enjoyable in a lot. NOW its glamours, GPose and Island Sanctuary.
FFXIII was supposed to be the game to beat the hell out of the series, how many people complained about its long release and then here we are a game on rails both running through the game world and leveling up your characters. FFXIII: The Hallway.
Again, criticism is good and it can help shape it but removing several core aspects to accommodate some majority you may or may not get into your subscription base really ruins it for the players who busted their asses for something special. FFXI for example took a full 10 years before increasing the level cap from 75 to 99, before then it was 60 (base game) and then 75 (Zilart). It was long difficult challenging AF and grindy, but in the end at the top level it was worth it.
This doesn’t sound like a dev to me at all. This is exactly what players say when looking at the wow community on the forums/twitter. Saying they get “no suggestions” should be a give away, they get so many suggestions it’s unreal, their suggestion box is probably backed up for years from the in game thing and they know that.
When you have HUNDREDS OF THOUSANDS or MILLIONS of players, they likely enjoy the game for different reasons. You're never going to make everyone happy. Everything you do WILL make someone complain, but it's NOT everyone. You're grossly mistaken if you think the entire fanbase can all agree on anything, even as simple as this. Stop trying to cater to everyone.
And stop fucking gaslighting your customers. If @GizmoTech is actually an employee, they deserve to be fired.
sounds like a dev that had an idea not to popular in the office but pushed and nagged for it and it got in and was poop and is now making excuses after they have been reprimanded
The problem is that corporate is pushing developers to make a game they think the players want to play, instead of corporate allowing the developers to make the game the developers want to play, which was how WoW was originally made. So instead of passion and creativity we see lists of checkboxes to ensure no currently captured audience is alienated for maximum audience retention, etc. etc.
i’d hate to be a dev, the fanbase is always complaining no matter what they do. i was excited to see the siren isle video posted for a .7 patch & the comment section was just nothing but attacks & complaints
The videos i make that do the best, get the most negative comments, just how it goes, a game of numbers, just look at how many people enjoy what you make and use that as a metric
The comment is true. Wow players complain about literally everything. I don’t think there could be a perfect enough game , even on an individual player level, to prevent complaining… content, small bugs, balancing, cadence, etc etc… the fact is… wow is the best game and longest running mmorpg to ever exist and they do a great job or millions of people wouldn’t play it. Especially when you compare it as a whole to any other game ,period
Wait a second. If we're talking about contradicting yourself, then if you have a set budget it wouldn't matter how many store mounts you sell. That is what 'set budget' means: you don't get anymore money.
Your fault? do 10 push ups
They have a huge team, they have no excuse. It's a management problem.
if they were ever actually listening to fan feedback we would have never gotten shadowlands the way it was, everyone was beyond sick of borrowed power and then we got covenants
3:05 Yeah, but see I think that's where he actually has a point. Because of how popular WoW is/was, many, many players who frankly shouldn't be playing this game because they want content and a gameplay loop that is not WoW are playing this game. Guess what happens when these players start coordinating into a loud minority that they want world content so they can get tier gear for playing alone? We get stupid rare-hunt islands as a mini-patch 4-6 weeks after a major patch and Delves – and we lose at least a half a tier of raiding. (DFL was the first expansion in a long time to not have an intro, non-tier raid but it's funny how no one really talks about that despite that the trend has continued in TWW.)
The point is: individual devs may be razor-focused on what WoW needs and what the core gameplay loop is, but that does not mean the people calling the shots on features and gameplay modes WoW "NEEDS" to add are as focused. It also does not stop them from seeing dollar signs on every post that says "if you had this content that WoW is not known for, I'd resub", "if this was in the cash store, I'd buy it", etc. So, yeah, when people who don't get what WoW actually IS start having a say in how it's developed (whether it's detached, uninvolved higher-ups or players who'd be more comfortable in a Minecraft-sandbox-style game), the priorities are going to get confused.
I'm not even going to get started on how the game seems to be developed either for the top 5% or bottom 10% of players anymore, as there has already been a lot of discussion on that frustration situation recently already. It's clear that WoW needs to refocus what it is about. Is this an RPG telling epic stories about a vibrant, specific fantasy world or is this a sandbox where no real canon exists, rules of the world get retconned on the daily, and players can decide regularly what new features need to be added? I really thought the success of Classic WoW (even now in Cataclysm) sent a big message to the devs about what 'peak WoW' is/was, but I feel that message has been largely ignored.
I love how fired up Bell is here. This is what i wanna see from someone like him with feet in both areas. Not only as a CC but as a Dev, its nice to see this behavior being called garbage. It doesn't even matter if this is a real person who works there, their product echos this write up. Its easier to blame your consumer than. Instead of fixing your horrible project management mentality/inability to not only set realistic goals, but actually achieve them.
4:45 MoP and Legion had the best content cadence and amount of content per patch that we've seen in WoW. It didn't feel overwhelming, and it didn't feel like you were being pushed to do everything at hyperspeed before the next content patch dropped. (Timeless Isle notwithstanding here; I think that's where the problem with 'too many cosmetics' started.) We also had time, as people and gamers, to do all the content in WoW without pushing oneself to the edge and still enjoy other games and hobbies.
I've never seen anyone ask for content every 8 weeks or that a major patch MUST happen every 4 months at the most. What people have asked for is not to have the same raid tier for 10 or 14 months straight. Players want some integrated downtime with WoW; I strongly believe that. I have seen proof in the many, many comments in many, many places throughout DFL and now in TWW where people are telling Blizzard to 'slow down' and cut back on the amount of content.
I think part of the blame can go to blizzard for just not being good enough/not testing things properly but part of the blame needs to go onto the community when the game has become "take a week off work, blast through everything, demand more content or i'll unsub". I have left the game again because the community is so toxic. Joining s guild is pointless as they all have their little cliques and if you are not part of the "group" you don't get to do content. Pugging is awful, even for normal dungeons: "Hi guys first time tanking" "You have been kicked from the group"
7:55 And this is the crux of the problem. They need to start telling some players: "No. That is not WoW." They need to start saying this in regards to both the lore and the gameplay priorities.
I was so proud of Ion when he stood up to the loud minority of players who were demanding High Elf customizations for the Alliance. (Yes, I am aware they later put in a work-around, but it's the fact that he verbally told those players 'No.' that was impressive.) I have not seen someone in an position like that telling customers that what they want is not something the company is prepared to give them right now in a long time.
If you try to design for everyone, you will ultimately please no one.
Just play WoW Classic era. It actually feels like an mmo still.
I'm tired of your constant clickbait shit uploads. Thank goodness for "don't recommend channel"
12:25 Yeah, but on the same token, you should try to never offer criticism (to something you actually want to see become better) if you don't have some suggestions for a possible solution. Too many people, in my opinion, do forget this or don't know the pillars of good feedback. They are (for anyone interested): be specific (use examples, preferably non-hypothetical if possible), explain why and to who it's a problem, and suggest a solution or the next steps to finding a solution.
I agree with the dev that too many people say "This sucks. Do better." and that's their entire feedback. It's really hard to work off of that. Similarly, 'fix your game' or 'this is just lazy' is also bad critique as the first implies the entire thing is broken and the second implies the work ethic of the person you're criticizing. There are times when these are warranted, but it is not nearly as often as they are used.
I'd point out that from Devs, even if they aren't reading ALL THE COMMENTS? The fucking Corporation that writes their marching orders IS.
And corporate isn't processing it correctly because they NEVER fucking do. They set the goals, and devs have to deal with it.
This guy isn't the one who has to process feedback, he has to deal with the assholes that have ever sat down and worked out how to make a good game recieving marketing data from their community managers and then setting goals.
The frustration is super fucking real.
25:00 This is the first time I've ever agreed with you, I think! I have literally gotten cold sweats when a Windows Update notifications have popped up before.
"Can I reschedule this one or is it going to force me to close and save everything right now because it's an unavoidable update?!" is usually the first panicked thought running through my head.
Shit like this is why companies tell you not to make public statements on their behalf. This is one dev, from one team, with a narrow opinion.
Am I wrong in saying that the only issue with Legion, at the very least the MAIN issue, was the grind for artifact power with your weapons? Not to mention it was essentially us building a shitcake so that blizz could put the icing on it with us just draining all the grinding we did directly into the giant sword at the very end of the expansion and it really meant like, idk nothing?
Don't care I've tapped out… TWW is trash…
I should open a champagne bottle.
It is now been almost 5 years since last time I played retail (quit in mid BFA) and for 5 years I have continually felt vindicated in decision to not return to WoW when a new expansion launches.
That post is 100% legit after my experience with support the past week.
Be honest, "Blizz dev": The real problem is that you guys (Blizzard) want millions and millions of ongoing paying customers but don't want to deliver what is required to have such a huge player base. Time and time again you have made a game YOU enjoy and then moaned that you were losing customers. But of course you lose people if you make a game primarily for raiders. Or M+ players. Or collectors. Or whatever is the favorite flavor of leadership at the time.
Whatever groups you short-change will leave.
So pick a group of gamers and be happy with that smaller customer base or else step it up. You are like a kid who comes into the candy store and cried because his five bucks won't buy him all the kinds of candy. Grown-ups are supposed to get it: You either choose what you want or you come in with enough to get all of it. There is no magical way to get everything you want with only a few resources.
As for players not suggesting ways to improve? What a load of crap. I have seen feedback on the Blizzard customer forums that was altogether as wise, detailed, solution-based, and creative as one could ask for. Of course customers cannot address the specific pressures of devs as that is an insider problem. But customers have made AMAZING suggestions and if anyone actually reads them, it is a low-paid peon chanting "work, work" as they skim the feedback and ignore anything that doesn't appeal to their individual opinion. That is, again, on Blizzard. Great advice has to be taken. And you do have to sort through garbage to find it (the smartest people may be gone after years of going unheard).
I'm just a lowly liberal arts chick but I'm interested enough in my hobby to read about game design. I even read that book about the history of Blizzard. There are lots of reasons Blizzard has had problems and the vast majority of those reasons boil down to greed and lousy management. Not customers.
"Vision sells this. And this tells me there's no fucking vision".
TRUE.
To some degree, this person is right
No matter what they do, there will always be a section of people on the internet exploding in outrage at them
Sometimes, those people are players
But it’s almost never the majority of users exploding in outrage. That’s the part where they’re wrong. And they can look at the numbers to see if it really is a majority or not and act accordingly
My spidey sense is screaming that this is BS, not a developer, but some disgruntled player trying to bring some hate onto the actual devs. It seems painfully obvious to me, and I don't think that Bellular should have covered it.
I'm surprised this post is getting so much press – there is 0% chance this is an actual blizzard developer.
Childish. The problem with WoW isn’t how they deliver content; it’s that the structure of the game is inferior to how it used to be. It’s not an MMO anymore. It’s a time waster. An MMO should not have collecting cosmetics as its highest goal. The game should be about the journey to max level, then about getting better gear. If you are socially awkward and afraid to get a group, then you hit a wall until you’re willing to group. Raiding should mean something. You should be able to look at someone in full raid gear and say “Wow, that guy is a badass. Look at what he’s accomplished.” You should aspire to reach that level, and if you never do, at least you had fun trying.
I remember the things I did in Wrath (when I started playing) because they required effort and they were steps on a real journey. I won’t remember anything I did in TWW, despite having fun playing the expansion.
You know what's not our fault? Everything in World of Warcraft. You know what is Blizzard's fault? Instead of rewarding all the players who have played for 20 years with an anniversary gift – They instead release a Mount that costs $90 to celebrate. Who exactly gets to celebrate here, Blizzard? The players or your finance department? Absolutely disgusting.
I'm outraged that we can't have a Garrison update. Which ironically, would outrage a ton of players. shrug
Imagine working at Blizzard and pretending you don't have a long history as a company shoving gamers to the wayside and doing things "your way" because gamer's "think they know what they want but don't".
Blizz also seemingly has a history of highlighting good fan actions, then of course ripping that recognition away just as fast.
Blizzard had to lose players to classic servers for months after scoffing at them, going after them legally, insulting fans to their face smugly about it before they gave us classic servers.
And they did AMAZINGLY, and were universally loved save for some whiny die hard elitists who would rather see them game die than be made manageable alongside having a job or life outside of the game.
The devs in the past 10 years (funny how he's worked there 10 years too), possibly more, show nothing but contempt for the playerbase.
WoW has had some very harsh fans, but the outpouring of support and love for the game since day 1 has been monumental, and this guy should show some love and respect back.
WoW is designed to make you want to spend 100s of dollars a year on cash shop items whilst paying 100s+ on the sub itself, and it does NOT want you to play other video games, it is a skinner box with rep grinding, fomo, and dailies, so when that in the end breeds passionate and at times aggressive fans you have only yourself to blame,
I respect this dev so much for finally coming out and saying what had to be said. I've lost all respect for bellular and their demagoguery. Sick and tired of bad players dictating how blizzard should run their game.
Gamer's can't handle the truth, as usual.
I grinded my ass off for rare items. Blizzard gave those items away to everyone for zero effort. I unsub and never return. That simple. If you give diamonds away to everyone for free – diamond mines close down the next day. That simple.
"She was asking for it" argument really spineless thing you could pull for shop mounts, people buying the "cash grab item" does not justify they are in fact cash grabs %100 targeted to exploit people to give unreasonable amount of money to game.
Yeah.. so this "a dev over decade" doesnt even understands what HR there for ? Or what are their job ??? if this person REALLY a significant developer at blizzard oh boy either let go must happen to them or simply games sure stuck in mud for looooong time. Imagine a team lead like Rod furgeson saying stuff like this, its a biggest red flag you could ever see, this YELLS "i am clueless".
HUMAN RESOURCES DEPARTMENT'S WHOLE PURPOSE IS THE DECYPHER WHICH DEMAND IS THE CORRECT ONE, COSTUMER HAS NO RESPONSIBILITY OF FIXING YOUR WORK ISSUES, THAT IS WHY COMPANIES BUILDS MIDDLE MAN TEAMS THAT WORK ON FEEDBACK!
MULTI BILLION DOLLARS company but whines blames the paying costumers instead of companies structural problems, yeah…nope thank you go bankrupt/get fired please, you couldnt even figure out source of your own problems how come you are gonna fix products issues that tied to your own inexperienced incompetent work. Go away people like this dead weights must be shaken off.
This one has be one of those "i am a dev" that who wasnt really or someone like PirateSoftware a.k.a Nepo baby that his mask has been fallen recently with initiative stuff.
When did people turn on TWW? Last I played, 4 weeks ago, it was still well received.
Ill say this: The bitching moaning and complaining about stuff can be beneficial for a game. It can also be a detriment.
FFXIV 2.0 ARR was new and exciting, challenging in some aspects but enjoyable in a lot. NOW its glamours, GPose and Island Sanctuary.
FFXIII was supposed to be the game to beat the hell out of the series, how many people complained about its long release and then here we are a game on rails both running through the game world and leveling up your characters. FFXIII: The Hallway.
Again, criticism is good and it can help shape it but removing several core aspects to accommodate some majority you may or may not get into your subscription base really ruins it for the players who busted their asses for something special.
FFXI for example took a full 10 years before increasing the level cap from 75 to 99, before then it was 60 (base game) and then 75 (Zilart). It was long difficult challenging AF and grindy, but in the end at the top level it was worth it.
This doesn’t sound like a dev to me at all. This is exactly what players say when looking at the wow community on the forums/twitter. Saying they get “no suggestions” should be a give away, they get so many suggestions it’s unreal, their suggestion box is probably backed up for years from the in game thing and they know that.
When you have HUNDREDS OF THOUSANDS or MILLIONS of players, they likely enjoy the game for different reasons. You're never going to make everyone happy. Everything you do WILL make someone complain, but it's NOT everyone. You're grossly mistaken if you think the entire fanbase can all agree on anything, even as simple as this. Stop trying to cater to everyone.
And stop fucking gaslighting your customers. If @GizmoTech is actually an employee, they deserve to be fired.
Call us a customer, player, client, etc, but do lump us all in as "fans".
sounds like a dev that had an idea not to popular in the office but pushed and nagged for it and it got in and was poop and is now making excuses after they have been reprimanded
Yeah, the money's gotta come from somewhere….it's not like they're charging us all 15 bucks a month or anything…
gizmo has a better point then both of you trying to dig something out to contradict him. You are actually proving gizmo is correct.
Sounds like more of the typical narcissism and rejection of accountability that is so common today.
Look we know Microsoft wants to bleed the customers dry after buying Blizzard for way too much. The devs don't need to gaslight us over this fact.
This really could use some heavy editing, so much pausing and over all meandering.
The problem is that corporate is pushing developers to make a game they think the players want to play, instead of corporate allowing the developers to make the game the developers want to play, which was how WoW was originally made. So instead of passion and creativity we see lists of checkboxes to ensure no currently captured audience is alienated for maximum audience retention, etc. etc.