"Accolonn is WoW Just DOOMED to FAIL" – World of Warcraft Dragonflight – LORE Q&A



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With the way the writing for WoW Shadowlands Lore went, is Warcraft doomed to fail in Warcraft Dragonflight?
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5 thoughts on “"Accolonn is WoW Just DOOMED to FAIL" – World of Warcraft Dragonflight – LORE Q&A”

  1. Thank you, Big A. I never knew that tidbit about Golden. It doesn't make her a bad writer, but it does out me off some of her future works as I hate the narrative pushing. GW novels are far superior because they don't care about idea politics and just write.

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  2. Extremely poor and rigid writing has pushed them into literary cul-de-sacs. The only way to fix it is to retcon everything so they can make new content just like they did with the Jailer and what they're gonna do in dragonflight…
    They forgot that the storyline was one of the best things about wow and they outsourced cheap writers (which is why the storyline is disjointed and has no continuity) so they could devote all their time and resources into working out ways to bleed more money out of the player base which is something blizzard have been doing since classic, for example, they purposefully reduce drop rates for quest items and add long travel times between quest giver and quest location, they then force you to go back and forth from that same NPC doing multiple iterations of the same quest just with different quest text, it's designed to drag everything out because wow is a subscription game and the more time they waste the more game time you will have to buy…This system is why the vast majority of players stopped reading quest texts all together and just follow add-ons instead, because of the monotonous, boring and time consuming system they use.
    Wow doesn't have the visuals to keep up with current titles, what it had was good story telling, a good blend of high and low skillcap classes/specs and high difficulty raids especially mythic. Now they have dumbed down classes into "do your rotation and the game plays itself' and instead of dropping difficult raids they drop broken ones instead like Kil'jaeden mythic.
    Wow needs a reboot and needs to employ some fresh blood especially in the writing department or it will die 100%, surely they must be ashamed that people are moving from wow to necro'd titles like fatsharks Warhammer vermintide 2? Do they realise that when fatsharks Warhammer 40k drops it's going to wipe the floor with dragonflight? I can see subscription numbers dropping to record lows by the end of this year they might not even make it beyond 2023 considering some of the titles that are being developed as we speak.
    We are moving into the next gen of gaming and it doesn't look like wow will be coming with us, that's a real shame.

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  3. I think you can very well write with a "lesson" in mind but it can't be overt. It can't be too obvious, you need to arrive at it yourself through interpretation. That also makes the "lesson" potentially more meaningful because you have now interpreted your own experiences in a different light, and may take much more direct to yourself notions from it, rather than a general idea.
    All that can be very well intended by the author but not in a very overt way, it is left to you what concrete lesson you take from it.

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  4. On the topic of Void:

    Void is not, and never was, 'evil'.
    Void as a concept is devoid of morality, it just 'is'.
    Void and void creatures appear 'evil' to us, the players, and our characters because it is so alien to us.
    We, and our characters, are creatures of existence. Most of us cannot even fathom the concept of non-being, even less so to justify it. It takes deep philosophical discussion to even explain what it is.
    Thus, void and void creatures manifest in forms that look 'evil' to us, because they are so fundamentally different than anything we are familiar with.
    Void and its actions are no more evil that a tsunami or a deadly hurricane. It is but a force, a natural propensity, of entropy. There is no malevolence, just indifference towards everything except its ultimate goal.

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