Are Addons CHEATING in World of Warcraft???



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With an interesting weakaura becoming popular in Court of Stars, a discussion has began as to whether or not Weakauras are cheating in WOW.

https://twitter.com/Naowhxd/status/1643613591969382403?s=20

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24 thoughts on “Are Addons CHEATING in World of Warcraft???”

  1. Not gonna lie kinda disappointed in you tettles. This weak aura is definitely cheating. It may not be against tos but it should never have been put out there by Noah that he was using it. I love weakauras but I can play without them. It just saddens me that people that I watch to do the highest of keys have to resort to this type of play to get ahead. It’s just a video game. Play the dam thing the way it was intended and be the best at it.

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  2. I think this is where their design philosophy for M+ needs to change (I understand that CoS is older content) – having RP / minigames whilst in a timed environment will always lead to this situation. The whole point of M+ is to time it, to do that you need to blast and find ways to make the downtime shorter. Just limit the unnecessary downtime, remove minigames and RP from M+ and allow people to be creative with their pulls, rather than with their WeakAura's. The RP and Minigames can exist in the normal/heroic/mythic 0 runs.

    When it comes to raid, I think they should block addons from interacting with mechanics and as a result they need to greatly simplify fights… No-one "wants" an addon to defeat a boss, but this never ending spiral of difficult mechanics to counteract addons can never stop without some action.

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  3. Honestly I loved the puzzle mechanic in the Mists of Tirna Scithe maze, it was really different to what you normally have to do during an m+ dungeon and was really refreshing to have a sort of thinking challenge to solve in between all the battles. I did it for my group every time but also noticed on forums a lot of players seemed to find it really difficult and frustrated that there was a mechanic which they couldn't power through with gear.

    A few weeks later and the weakaura to solve it had rolled out and I was told by groups in m+15 that I was "griefing the party" by not using it as the healer and saving a few seconds. So very quickly the fun maze mechanic became something trivialised and the community pressured others to not engage with it.

    It's really crazy to me that stuff like this was ever allowed in the game, weakauras like that literally undermine the content they've designed.

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  4. Coz it is a fucking downhill slide, blizzard is doing a mechanic that is mentaly imposible to do with normal gameplay, weak auras creators are making aura that is making that trivial, so blizzadr is doing even more retarded mechanic so the creators hae to make a solve to that.

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  5. Imagine trivializing a mechanic that can randomly bone one team when every second counts. Blizzard needs to fix the game if they don't want to allow stuff like this. This is the most boring part of court of stars and can cost someone a win out of randomness

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  6. WA let's us have more complex encounters than we'd be able to have with the default UI – they're easy to set up and accessible by everybody.

    Without them we'd likely be in an FFXIV situation, where every boss is a scripted dance and every class has a set in stone rotation.

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  7. Ditch the RP and puzzles and focus on mechanics. I have had several weird interactions with hyrja (however you spell it). She has done knockbacks right after the pull, she has absolutely nuked the team on lighting storm side (we even tried with 2 healers and they couldn’t keep us alive so i think it was a graphic issue where we weren’t actually protected by the barrier) and she’s casted the holy circle ability while we are in that barrier on the other side of the boss room.

    Maybe not everyone has seen bugs on this fight, but i know people have seen bugs on other fights like the 2nd boss in cos falling through the floor

    Edit: oh yeah, and quaking affix not being properly removed when a boss does a stack mechanic like the worm in sbg or the last boss in nok where he pulls everyone together.

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  8. That cos weak aura " depending on rng " litterally no difference less be more time consuming compared to going around with pala shield and 4 ppl clicking 1 group of adds when the shield lights up.

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  9. I love my WAs, and unless blizzard is going to make visuals simpler to see, they shouldn’t remove them. Also WA do not make the game easier to play necessarily. People still die to mechanics, WA’s don’t fix that 🤣

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  10. The way I see it, if people need mods to direct and show them what to do, BLIZZARD FAILED in game design. Yes sometimes the odd puzzle or mini game should require independent thought of one’s own, but a lot of the mods and weakaura’s exist because either a game design wasn’t intuitive or the mechanics were annoying to daily life. Either way, blizzard should stop building content with mods in mind and instead either incorporate the mods into the game or just make mechanics clearly intuitive to players to what is happening.
    Also yes, I’m aware that making gaming inclusive too much takes away challenge but unless Blizz bans mods, the challenge is already defeated by mods and those without them are at an unfair advantage each week.

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  11. Well I mean to be fair, WA and addons in alot of cases do, do the work for you but also in the other hand, even with such addons and WA's there is still alot of players who cannot do some of the content even with addons/WA's due to skill. I would say keep em for sure it also forces players to do more research whether it be for addons WA's etc.

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  12. Weak auras are almost necessary if they continue to recycle old content.
    The developers never bothered telegraphing majority of the abilities in trash mobs in dungeons because it just wasn't relevant. The new dungeons they've definitely started trying to telegraph things a little more. But if ff14 is the metric for telegraphing abilities, Blizzard still have a long way to go before banning weak auras.

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  13. As someone who as done alot of COS on live, and in the past. Iv gotten very good at guessing the correct person with only 2-3 clues. Theres also very unique tech from the pally shield and DH vision. But if someone has never learnt the guessing mechanic can just come in n have the weak aura do it for them, it kinda devalues the experience in the guessing game to literally 0.

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  14. I think weak auras are good, not for fight mechanics where it does everything for you and it simply becomes follow chat command but for example, i began raiding in eternal palace as a bm hunter, there i first used a weak aura to track barbed shot buff otherwise it would be very hard to do so in a proper maner. We have so many buffs and things we need to micromanage, like fire mages when you have a piroclasm proc have to weigh in a lot during combustion to proper use. If classes overall were simplier ( i mean not a lot of buff tracking and uptime on skills and such ) i think it would be ok not to use it. But maybe its just cuz im too lazy to look at buffs and at the 40 swirls badly designed at the floor around me while looking for the frontal and interrupting the stacked up mob in a normal pack

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  15. I think that the WAs crowd plays a different game than the rest of us and that makes it difficult for Blizz to make mechanics that work for both. The Among Us phase from Sepulchre is a good example. You can do that phase with or without WAs for sure but blizz can’t tune it for both. If you want to play the game at a high level without also playing the “who can write a WA for this” mini game you’re kinda screwed.

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  16. Tempered takes are so much better than the dramatic ones..

    I don't think Blizz should design fights expecting addons to help make the fights doable. If something extra is needed to do it properly, they should put that in game.
    Addons like WeakAuras and whatnot are fine when it's QOL (UI, visuals, sounds) but they shouldn't work to solve mechanics. I don't think this CoS one for example is cheating, nor does it invalidate the run, but Blizzard should look into removing that kind of power from addons. Same with the Mist maze from SL.

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  17. The mechanics need to be designed better, you shouldn't ever need a weak auras to play correctly. A good example of this is the newer design philosophy for some of the classes, for frost mage, you have visuals for Ice lance and Flurry beyond something vaguely shining on your action bar. This is however missing for fire mages Sun Kings Blessing, which you need a weak aura to properly track and interact with.

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  18. I don't know a single Mythic Prog, or High Key player that thinks weakauras should be removed. I find it's quite literally only the opinion of casuals, who instead just want everyone to be a casual like them. Tall Poppy Syndrome strikes hardcore baby

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