Best Yet To Come? HUGE Possibilities In Datamined Info – 9.1 Shadowlands



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

It’s week 1 of the Shadowlands 9.1 PTR with pundits and speculators poring through data and trying to piece together all that’s to come.
In my findings, I’m feeling more and more excited over what might be in store. Unrated mythic plus? Torghast modifiers? Come on down and take a look at what I speculated this time!

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0:00 Consider the Benefits of Vaccinating
2:09 Pet Collection Stuff
2:37 Covenant Specific Legendaries
3:20 PvP Gearing Recap
5:07 Mythic Plus Score
8:50 Renown and Flying
10:48 Anima
12:53 World Content
15:04 Professions/Legendaries
18:22 Torghast

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38 thoughts on “Best Yet To Come? HUGE Possibilities In Datamined Info – 9.1 Shadowlands”

  1. here is what i see with new m+. they will let there be an io requirement, just like item lvl minimum. not sure how I feel about that yet.

    im tired of melee getting the shaft in shadowlands for sure. some have no aoe cap and others are free to get a free invite to any dungeon.

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  2. I love Soul's commentary because he's one of the few that doesn't traffic in the WoW hate porn for clicks. He just gives the information, gives some thoughts, isn't like others who are always Chicken Littleing.

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  3. My biggest worry is the IO score becoming a form of social credit system within the game. Raider IO has the ability to make your data private from other players. If Blizzard does not add that functionality and make it well known, I can see this as being used as a measuring stick for players to create social hierarchies which exclude returning and newer players as they don't want to deal with less experienced people creating a bubble.

    I have voiced my concerns on turning what should be a social endeavour, i.e. creating parties or guilds, into a purely mathematical one. Other players have told me:

    To shut up about it;

    They shouldn't have to talk to other players;

    There should be a way for them to create parties in mere moments while retaining the quality of the player;

    That they hope the scope of the IO score is expanded to cover how many failed keys, how many deaths and all-seasonal data;

    They also argued in bad faith and suggested that since some people were not social, we would be damaging their experiences even though being social in an MMO is a skill that provides more opportunities to that player. If you are mechanically skilled as a player but socially weak, then getting better at being social is also another form of progression that's intrinsic not just to your character but to you as a living human being.

    It seems that a large portion of the community has a destain for the casual player, which does worry me greatly as this will turn into an ugly beast and drive away players/guilds who are struggling at retaining and initiating newer members of the community.

    It worries me that what's best for this game is more communication between people, and there is such a vocal sect against communication in an MMO. These people also seem to have a form of cognitive dissonance about them and doublethink. They will proclaim that systems such as raid and party finder are bad but will exalt the IO score.

    Now people might not take to that system initially. Still, there is already a culture of disdain from veteran players to have this be expanded and used to cull what they would consider as casual members of the community. Like most of the culture in WOW, this culture will trickle down as people who want to be better will naturally conform to the most prevalent of ideologies amongst veteran players as that is who they will be learning from. People do terrible things when they are told to do it by someone who has a semblance of authority. This is shown under the Milgram experiment.

    The game needs less optimisation/streamlining of social systems, more community integration and cohesion. We go about this by getting players to talk to one another again and make friends. MMO's are social platforms. They are basically are a more advanced form of Facebook. We need players to value one another. We could have started by turning Mythics into a guild activity rather than a solo one and provide bonuses for guilds, including newer players in each new level of key for their first 90 days of playing the game or have bonuses for players consecutively playing with people on their friend's lists.

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  4. My favorite MMO difficulty slider was in City of Heroes. It was basic but understandable. Trying to remember right, but You had level variance, from -3 to +3. Which changed the level of enemies based on the level of the content you were doing. anything lower than -3 made enemies insignficant and you got no rewards, so that was that cap. +3 was cap because you just couldn't hurt enemies.

    then you also had "Party size". Which the number of enemies spawned varied based on the size of the party and you can add additional members on top of that. Just they were not there. So if I was soloing missions at +8 (party cap), I would get enemy spawning as if I was in a team of 8 people instead of solo.

    Now the real fun happened if you did +3 level, +8 party AND had a full party. Because the party size stacks atop the actual party. There was content that you could do that if you did that, actual Super Villains would start spawning instead of just regular trash and you then had real boss mechanics to deal with.

    Whole lotta fun.

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  5. I want to see HEroic dungeons turned into a 10-man dungeon mode. Loot drops in this mode would be unique, pets, appearances, quest items, etc.
    Gear quality would be on par with M+0 & drop extra gear when 10 players are present.
    thoughts on this?

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  6. Won't PVE gear be worthless in PvP situations? I mean, if you want to do BGs now, you have to grind a PvP set to not just spend the BG dead the whole time now, right?

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  7. i just hope its not gonna be like horrific visions. i liked the difficulty but not the timed nature of that. And i was very glad that torghast is not a timed mode. Hope they do not change that and maybe instead add more rewards to torghast, not only souls ash. Like it was with island expeditions.

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  8. Yeah, I’d be fine with no score under 10s or so, but r io score is very useful at all levels. ilvl just isn’t always a great measure of a player’s skill. And sometimes my goal in a lower key is to +3 it rather than just timing it. Like when I’m trying to quickly catch up an alt key that started degrading in 9.0.5.

    R io is a useful tool, but I acknowledge that it furthers elitism and is harder on lower io players.

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  9. Making +2 – +9 keys unrated will just end up in people continuing to use io. The whole point of Blizzard integrating io directly into wow is to avoid people being judged for systems they don't even know exist.

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  10. crafting is wank in wow sorry what a waste of time, it makes me so mad, they need to give their heads a shake and bring the game into the 21st century, this is what happens when something gets too big to fail, they just don't give a shit about their consumers.

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  11. Given the vicious circle of "Can't get into decent keys without a high whatever score" – something else to spend valor points on. How about an extra few levels on Covenant sets, or something – just something.

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  12. It's been interesting as someone who got back into the game in March and has been working through 2-15 keys recently. Your analogy of wearing a suit to buy groceries is very true – players want high rio and meta specs for +5 dungeons. I have the add-on but the only thing I can trust and rely on are friends and people I've played with before. PUG groups are and always will be a gamble.

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  13. Accessibility has been worse thing to add for crafting. Everyone makes shit, nothing has value, why have crafting at that point? Bring back BFA crafting, only the most insane people wanted to make gear, and it was worth it.

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  14. So does PvE gear drop level while it is in pvp? Having difference item level for 'different whatever' is dumb and is just adding unnecessary overhead and just screams E-1337ism.

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  15. Interesting ideas, as usual. You made Torghast sound like it could be fun. Lots of play-style choices, leader boards, achieves. I hope they're listening.

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  16. Having no IO score until you do a 10 is a terrible idea as it will just make it near impossible to break into the 10+ level keys. At least you can chip away at your IO by completing the lower keys you need to improve your IO. I pug most my keys and on a new toon I focus on getting all 9s done to improve my chances of getting into the 10-14 bracket than I focus on getting all 10-14s done to again improve my IO before I even bother applying to 15s. I dont even bother trying to push any higher than 15 until I have KSM and thats when the real push happens. RIO isnt perfect but it lets you know what to expect from the players in your group.

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