Blizzard Details SIGNIFICANT Changes To WoW SHADOWLANDS Systems and The "ROADMAP" For Launch…



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

World of Warcraft Shadowlands Developers just announced in the new Shadowlands Blue Post changes coming to Shadowlands Conduits, WoW Shadowlands Soulbinds and The Shadowlands Maw, all before Warcraft Shadowlands Launch.

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Sources:
https://us.forums.blizzard.com/en/wow/t/shadowlands-development-update-october/666214
https://shadowlands.wowhead.com/news=318351/weekly-cooldown-on-conduits-will-be-changed-to-a-new-system-in-shadowlands
https://www.wowhead.com/news=318405/conduit-bluepost-soulbinds-trees-reduced-to-two-potency-conduit-slots-each
https://www.wowhead.com/news=318409/soulbind-tree-updates-before-and-after-potency-conduit-change

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41 thoughts on “Blizzard Details SIGNIFICANT Changes To WoW SHADOWLANDS Systems and The "ROADMAP" For Launch…”

  1. I actually feel for the devs because the community has an issue. The community tells the devs that they want there decisions to be meaningful, like choosing talents in Classic. They make something like that and then the community complains… The community needs to really make up its mind on what it wants. Either decisions matter, or they don't.

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  2. I've had the theory from the beginning of all this being announced that Covenants were something they were testing as a permanent change going forward and that is why they have been so defensive about it. Like it's going to start as what seems like a borrowed power system, but turn into something important by the end and something we are carrying over through the whole disco space war. That honestly is just my theory though.

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  3. How about this Blizz? Why don't you focus on giving us progression through story, professions, and running content WITHOUT adding in a ton of systems? Wrath was a blast and there were not any of these weird systems to deal wtih. Let us grind for designated gear, in designated drops without ridiculous systems and scaling. Give us more story in the game instead of channels outside of what we actually play. Let class fantasy come back and don't worry about pivoting the game towards competitive play. Let it be an actual RPG. Make Warcraft 4 if you want competition.

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  4. So you make the covenant systems last longer than a single expansion?

    So what you’re telling me is real talent trees. Yeah, they won’t. Too much hubris, not enough humility.

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  5. “The problem is balance? The solution is simple?” Wow, what a genius you are, Accolon!

    The community asked for something different than BFA. You and Preach and Bellular asked for a better game. I didn’t ask for a different, better game. Most other players didn’t ask for a different, better game, you did, Preach did, Belular did. That’s why you are getting conduits and soul binds and covenants.

    Every time Bliz does something, all I hear from you “content creators” is that the game sucks. At some point, you are going to have to figure out that you are a part of the problem. You are perpetuating this idea that what you say and what you think is somehow better than what Bliz thinks. Bliz is a company of 100s of people who are paid real money to make a good game. I can’t imagine that they haven’t thought of everything you have, a long time before you did. Let them try.

    It’s good to have an opinion, but you nee to think just a bit more about what you say because you aren't always right.

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  6. The biggest problem i have with covenants is the fact that i am a person that likes to do bunch of content at the same time. That means i like to raid, push m+ keys AND do some arenas on ONE character. So if there is only one best covenant for each one of these individually then that means i will have to choose between these three aspect of the game and be less advanced over others. Now i am ofcourse simply speculating here we will see how this will work.

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  7. I think I finally understand blizzard's tactics now. They start off with terrible decisions and shit far ahead of what they actually intend, and then dial it back to something we don't really like, but are okay with. So it makes it look like they are doing us a favor when they really intended to be at that point all along. Like, they are mega nerfing legendaries, conduits, etc and then days later saying "we're listening to feedback" and rebuffing them. It has to be intentional. Like marking up a product only to put it on sale.

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  8. Blizzard should improve the Maw's architecture, defenses, fortification, and military presence as the players level up in the Shadowlands like how the Maw black hole grew as the players leveled up. I bet the Maw black hole will be used to create a gateway between the Maw and Oribos. If the Maw's black hole is large enough then the Maw Kyrians might attack Oribos to kill the Arbiter or bring her to Zovaal in the Maw. I also wonder if only Zovaal cannot leave the Maw because there are many times in which the Maw Guards, Maw Kyrians, and the Mawsworn members go in and leave the Maw. Is there another entrance other than the wayward pillar that the players use to leave the Maw?

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  9. Give me a System I can care about for more than just one expansion, let it flow into the next area and I can care about it. Will give us reasons to play at end of expansion content and give more renewable playtime. I came back into wow after 8.3 and couldnt care about Corruption as it was too stupid to focus for a system ill only use for a few months. I aint got no time for that Im too busy farming mounts

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  10. Instead of just keeping it simple like give us a new talent row, fix existing talents, bring back tier sets, and just let us play. They are going to continue to try and force this broken system down our throats. They are only going to use this launch delay time to add more layers to an already over complicated system.

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  11. All soulbinds have a "crossroads" conduit slot where all the paths converge,and there's always 2 per soulbind,

    Just make potency conduits always the crossroads ones,so you get them regardless of what path you choose through the soulbind

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  12. "Don't introduce a system to fix a broken system." AMEN.

    This is something that even manufacturing companies clearly don't always understand, so the dysfunctional mindset which causes software development teams to struggle with it isn't isolated to them at all.

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  13. I haven't had a chance to play in the beta, but from this video alone, my understanding of the conduit system is that it's basically the original glyph system which they decided was too much and had to change to a point that it's purely cosmetic and no one uses it.

    I absolutely agree they need to take systems and iterate on them instead of trashing them after an expansion. If you're going to put massive development time into a system, why would you throw it away in 2 years, that doesn't make any sense. I loved scenarios and island expeditions and they were so similar but so different and they had the chance to be really amazing. Combining systems like those with something like the mage tower in legion would be an awesome event for single player content to push yourself, perhaps get really cool achievements or weapon skins, heck even new spell appearances to drive people to do them if they want without people feeling like it's something they must do to be better or get anywhere in an expansion. This isn't something that has to go away either, people can go do it whenever, it can scale up with the rest of the content so it's still relevant, you can cycle out spell effect skins or weapon skins to match a current patch or expansion to continue driving people who want it into that content and the truth of the matter is, it will take a lot less time to maintain and keep it relevant than it would be develop and balance a new little system. A good example of this is the brawler's guild – I don't have to do it, but if I want to it's a cool little thing I can participate in that some of the community is around for and they continue to expand on it every expansions, sometimes more frequently.

    I think it's an excellent idea to keep torghast in the game and relevant through more expansions than just this one as well, it seems like a blast and I'm sure a lot of people will really enjoy going through it more than once with new objectives and rewards available.

    Another system they could have kept and learned from, as you mentioned previously I believe, is the housing/garrison system. It was great! In MoP the garden was successful, though we lost it for some reason I guess it didn't make sense to farm in WoD or something, but we definitely could have polished that system to a way that people don't hide in their holes. Moving the wartable out of garrisons was smart, but I don't feel like it was necessary to lose the system altogether. The reason people didn't sit in their gardens for an entire expansion in MoP is because they couldn't do everything in there – it was also used because it was in a main area and relevant to professions, something people really love to do. Give us a semi-customizable area we can call a home in a mainish area for our faction that doesn't let us sit in there for ages and do nothing else, but still feels like a fun way to spend time if we are waiting for an event or just have some time to play alone.

    They make all of these new systems far more complicated than they need to be and really, we just want to participate in a fun story and explore a game with friends. You don't need to make us uber powerful with over the top systems that disappear. Just give us balanced game play and content to explore and we will have fun.

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  14. Hey acco, what do you think about them disabling covenant abilities outside of the shadowlands? I think it means that lore-wise we are not able to return yet and at a later date when we canonically go back to azeroth we will be able to use them again.

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  15. Its so baffling to me why no youtube content creater don't understand the logic by Blizzards restrictions. For many years now we have seen a part of the playerbase instinging on getting to play however they want. And the result of that is always terrible.

    People only want what is good for them at that very moment, but not what is good for them in 1 year from now. So they keep asking for thing that they think is fun, but then they find the game boring because they used up all their excitement they can have in the game.

    For some people who play games, they themselves are their worst enemy. I am so happy Blizzard has understood you have to put restrictions on them. Frankly, there should be more.

    And the reason why you need "systems" to fix "systems" is that for every feature of system Blizzard puts into the game, you have some people trying to break it, or bend it to their own will.

    Why content creators don't understand basic human psychology is beyond me.

    Then there is the issue about balance. I don't understand why people expect and want to push for perfect balance. It makes the game boring and homogenized when everything is exactly equal. People have always asked for it. Its never been proper balance in the game. So whats the point of asking for the utopia?

    The whole reason people play the game is to find an edge over other people. Thats why people reroll to FOTM classes and speccs, because they are unbalanced.

    When it comes to using the same system over into the next expansion. That allready happens, we got our artifact weapon abilities as talents in BFA, and some of the Legendaries was made into the Azerite traits. But you can't keep the entire system as its built on the theme of the expansion.

    Geeez I don't understand why people don't see the full picture. Please help me understand.

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  16. Look man, i want to play it casually without making it a fulltime job. Just raid invite, get gear to be more powerful and then just use gear.

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