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Good news: Blizzard are revamping how Dungeon difficulty and rewards work in World of Warcraft, and they’re doing so in a way that, so far, appears to be overwhelmingly positive.
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Now just delete healers affixes .. like the most obvious ones. And create some for DPS.
Honestly they could take this even further and have the timer be an affix that kicks in at +8 f.ex. That way those who enjoy it can actually progress harder dungeon content without a timer, and the bleeding edge people still have their fun.
Finially I can competitively play retail wow 😂
I'm hoping that the 20 in each dungeon reward gets moved to 10s. I don't want to have to sweat my butt off, especially since I know nothing of the original dragonflight dungeons.
Finally, I fucking hate speedrunning and what it does to gameplay and player behavior.
I'll come back to wow when they remove content scaling and all time gates.
As someone who doesn't like timers and has hard time with m12 and higher, but still wants a meaningful challenge, I like this change to m+
It's not meaningful but there will a few that complain about used to running 20+ and now can only run a 10+. For some, numbers are hard.
Excellent news
Yeah I'm not against that, I stopped enjoying group content around when mythic dungeons got introduced and when that stupid timer gameplay style became generalized. Maybe it will make the experience a bit more chill and enjoyable again
All they need to do is lift the lockout for M 0 and then itll be worth it for me….otherwise just gonna skip it and aim for +8
The pet? Call it what it is… the f&*$ing mouse recolor🤣
So we can kick people mid dungeon. Cool
Gigantic W for Retail. Very excited to get back into it.
So, if Mythic+ 18s currently give mythic loot in the vault, that would mean that next season you can get mythic loot in the vault with on Tyrannical/Fortified and one affix, as the next affix doesn't come in till the equivalent of 20?
They worded it weird there will be timers from M2-M10 just the m0 will feel like a 10 to get the feel of it to learn the mechanics
I feel like they should make an iteration of follower dungeons that help teach mythic plus strategies and optimal dungeon/routing paths and even skips. So that way people could have an on-demand low stress learning environment..
This change is gonna suck for pugs. The harder dungeons will have a ton of pugs breaking up.
An objectively great change….for mythic players. However If you enjoyed the casual pace of current heroics, get bent i guess? ((inb4 the you'll out gear it comments) which would mean the change is still pointless in terms of difficulty)) Heroics still won't matter, so while the gear update is "good", it still ultimately changes nothing for the back end players, outside of simply making it "harder". Just get rid of heroic dungeons after DF, just go Normal, M, M+ and make M0 into the new queued experience. The only heroic change i would have actually cared about would be allowing cross faction queue for RDF, so i can play with my friends.
Finally I'm going to play dungeons
And the patch didnt drop and now its backfiring on Blizzard people have gone from unsatisfying to calling Blizzard out for lying about the patch 10.2.6 release that should have been dropping on Retial WoW – Live servers today and didnt happen. I predict they will loose an huge amount of players that are streigh out bored with WoW and nothing new to do or play in the game.
Seems everyone forgot how brutal the dungeons were at the beginning of Cata.
Good luck too all casuals at the start of war within with blues trying to complete m0. 90% of casuals will probably already quit before they can clear any m+ which is huge part of end game
when follower dungeons were announced i said they should make follower dungeons normal difficulty, normal as heroic, and heroic as mythic 0s lol
This is a great thing, cause M+ with timers I fucking hate. I always like dungeon crawls but not in its current inception, Big reason why I quit retail.
isnt really what id want still. its nice the base is getting harder but timers still just aint fun in scaling artificial difficulty. make mythic plus untimed and have new mechs and thatll be fun
love good news :]
I absolutely agree that the trading post rewards for completion went wrong for March. The Peafowl mount should've been the reward and the pet one of the items for sale. Also? WTF with prices going up on everything? I feel like you should be able to keep earning TP currency until the end of the month or – yes – more than 1k end cap. Great idea, I do think, but the execution's gone a little downhill in the cost and arrangement. Lots of fun stuff, sure, but too expensive for the best bits and the rewards need to be consistently something really worth a month's worth of grinding/etc.
If Blizz doesn't allow players to get maximum M+ gear without a timer, what's your basis for saying this will reduce toxicity? M+ is a mechanic that encourages toxicity, min-maxing, forcing people to use meta classes, etc. This is simply a different mask for the same mechanic whose sole purpose is to extend the time you pay for your subscription.
One big potential downside would be that if someone was intentionally bricking a key, or leaving, the keystone depletion will hurt twice as much as it did in S3.
could this dudes hair be any drier im afraid one day it will just crumble
9:26 that is not gonna happen, M+ was ridiculously easy up to 12 keys, especially if your healer covered all your mistakes they did not matter.
This wont make people better, not by a long shot, people were going up to 24 keys without knowing jack shit, this ain't gonna stop them let alone make them learn.