Early Game Kinda Sucks In WoW Right Now… (But Here's How To Make It Better!)



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Have you leveled a new character in World of Warcraft recently? Well, you might’ve noticed that it pretty much sucks and needs some MAJOR overhauling. And this is a shame too because if Blizzard Entertainment wants to draw in more players to World of Warcraft, they can’t have their introduction to the game be so lackluster. From gear that isn’t rewarding, a broken storyline, irrelevant professions and more – this video goes over everything we feel is WRONG about World of Warcraft’s early game and what Blizzard can MAYBE do to fix it.

Keep in mind that this video is entirely opinion based and we’d love to hear your feedback in the comment seciton below. Let’s help Blizzard, through our feedback, make the best version of World of Warcraft possible for current, as well as future players. Thank you all for watching and see you guys on the Dragon Isles in Dragonflight!

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42 thoughts on “Early Game Kinda Sucks In WoW Right Now… (But Here's How To Make It Better!)”

  1. Gosh as always so many cry-babies who cannot play the way it was intended by creators.. blame yourself because you lot wanna always rush straight to the endgame and have bis gear.

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  2. I am new to mmos but after exiles reach im like so do i just go through battle for azeroth story where they think ive been here for years and im already some sort of hero 😅 i have no clue whats going on in the story unless i watch lore videos on yt

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  3. As a new player to WoW, I fully agree that the biggest problem in the game I’ve found is the early game content. I hate that everything prior to the newest expansion feels useless and empty. It sucks ad a new player to have an entire world that is new to me that I want to explore with tons of cool zones, dungeons, etc and all of it is completely empty. It makes it so that 90% of the game is empty and doesn’t matter. The game shouldn’t just be focused on endgame content, that’s not fun for me as a new player who still wants to enjoy and experience things besides endgame content of the newest expansion.

    My solutions might be simplistic and dumb because I don’t have as much experience playing the game for years. With that said I think a few things that would make early game content more fun for me and for veteran players would be:

    1. Make questing non linear. Make it so that questing requires genuine exploration and thought and effort. It shouldn’t be as simple as checking the map where to go, doing a chore, and done. Make some quests actually difficult or intended for groups or make the player have to figure out where to go. Make it so we have the freedom to tackle quests in an order we want too.

    2. Give players a reason to revisit old content. Maybe make rotariins where every month a different expansion will get an influx of new world bosses that give great gear, encouraging players to go back and spend some time there going after them, so lower level players are still there to quest and higher level characters are there for gear and fighting world bosses.

    3. Make leveling slower. Most veteran players might hate this, but as a new player I hate that I’m rushed through this process so fast. I want getting to max level to feel like an accomplishment. I want to enjoy the journey getting there. I don’t want it to be done so quickly that I’m forced out of zones or continents before I finish what it has to offer.

    4. This might also be controversial, but have a few different types of servers. Like maybe have some that are raid servers, pvp servers, questing and exploration servers, etc. Make it so that if all a player cares about is end game raising there are servers where that is the focus. And other servers for people who want to spend time exploring the world and questing etc. That way they can go to servers with people who want to experience aspects of the game they want to as well. That way it increases the likelihood you find players interested in the same aspects of the game as you, maybe in a questing/exploration server you will be more likely to find players out in the world looking to group up to quest as opposed to blazing through but to get to the end game content. Maybe for the questing servers make the leveling process much slower with alternating quests available in each place depending on the time you are there, giving you even more reasons to go back.

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  4. Love the Tour guide & Explorers Leagure idea. New players could get introduced to characters and the story in a much more interesting and simpler way. I'd love to see a NEW cast of characters take the player through the lore of the game until endgame.

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  5. In all honesty, I completely disagree about your new player campaign suggestion. Although , I do agree that starting as a new player and getting into BFA is really weird and confusing since people are calling you the " Champion of Azeroth " even if you have just started the game ( That was my experience as well since I started playing in Shadowlands) . I feel like a new player getting into a campaign as the one you suggested with Khadgar and travelling through the world of Azeroth will be even more confusing . Think about it from the perspective of a new player: You start in Azeroth and you meet a plethora of new characters, then again you move into Outland where you meet new guys as well and new storylines , then again in Northrend same thing then Cata happens then Pandaria and after all of that you finally get into Dragonflight. I feel like new players will get so much information since they will always be introduced to new guys and new places that they will be completely lost about what is actually happening in the game . Too much information for someone to handle.

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  6. Never really played the game "right" (level cap content wasn't my jam) but having it cease to be what I could enjoy really has saved me money. Sounds like Classic with quality of life improvements would be the best kind of change for my specific tastes

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  7. Your first take about the quest that would be a "whats happened so far on Azeroth" could be really cool and interesting. If executed properly a main stay questline for expansions to come. While adding expansions each time a new one is released. This should be something that takes a few days to complete, or equivalent to amount of time it takes to do 60-70 purely questing, can even be a bit more. Also can be repeated on any new character, and after the first completion you will unlock chromies timewalking leveling. Every other take you had was god awful im sorry. Like leveling is easy and boring and your idea is to make it easyier? Quest idea was legit though, stick to that one.

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  8. A new player does the Automatic dungeon at the end of Exiles Reach, you get your mount and Hearth stone and soon as you are able you que for Random and…..Get thrown into a BFA dungeon…with its mechanics…its story…its craziness… it makes no sense at all and would put off most new guys from continuing .

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  9. My two cents (you asked for it).

    I want meaningfull, not fast. I want a challenge.

    – Give me this option "[X] I want a challenging level experience" – Scale everything up
    – Open up dungeon queueing for all expansions during leveling
    – Refurbish older Raids into normal leveling dungeons
    – Refurbish dungeons into tactical experiences, like the magetower, a new, tactical difficulty

    I want my experience to be meaningfull, to feel like i've overcome a challenge. I want the leveling to be, if the option is selected, a learning experience. Learning all that WoW and my character has to offer, not a chore to get through until endgame. A choice.

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  10. As a new/returning player from WoD a massive coherent storyline that goes through everything thats happend up until the newesr expansion would be cool, also slow down leveling that was supposed to be part of the fun, not something i had to do just to play the game, classic has been fun tho lol

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  11. currently going through bfa campaign as a new player, I noticed that dungeons are much better for leveling but I'm avoiding it so I can explore more of the world
    I'm liking the campaign quests, they make you engage into different game mechanics and find myself learning something new every few quests. I'm already looking forward playing the other expansions with a different class.
    I'm taking my time and enjoying it

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  12. As a brand new player as of today I am having a very hard time continuing playing. Who am I why am I on this ship, on this island, what is the battle for azeroth, why are these jamaican aztec people calling ME, who JUST started, the CHAMPION of the Horde?? The first several hours so far have been completely railroaded and 90% of the quests have been “talk to x talk to y” and then someone with bad lip syncing goes on and on about things you literally have never heard about. It’s genuinely awful. I thought I would start in like a troll homeland (i picked troll) and get into the open world from there. It’s not like that at all. It’s very hand held for a long time.

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  13. I played the game from 03-16, and then am just returning now. I find it hard to use my old characters even though they have hundreds of days played because I have no idea about the rotations and such so I've been working on a pair of new characters and it is confusing on what I should be doing. Also having to do content I've definitely done on my old characters is really weird.

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  14. It worked for them in D4 and people tolerated it, you get what you tolerate.

    Hilarious "won't have a long term advantage" – I dunno, most if the hardcore players who pay to play immediately will get slotted in with the more hardcore or competent guilds, people 3 days behind probably won't have the same chances and will always find themselves at least a week lockout behind, sometimes more.

    Don't buy Blizzard products, the justified Fomo is bullshit.

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  15. I'm really strugling to get into the game, the story seens interesting, but everyhing else pushes me away, the bad quest structure, the impactless and boring combat, lack of music, how slow the character moves, etc, basicaly the gameplay aspect is the problem, it just makes me not like the game.

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  16. As a solo world content player, I LIKE that older content is 'dead', player wise. Other people get in the way, steal kills, steal quest items forcing you to have to wait on respawns and hate the overall experience because of how much of a bunch of dicks other players are to you. 'Dead' content is amazing.
    A nice, peaceful, chill levelling experience that you can enjoy is MUCH better and having levelled 26 characters (13 on each faction, 1 of each class) ive come up with a PERFECT levelling arc to follow for fast but fun solo levelling 1 – 60 and I never tire of it even after 26 characters. 🙂

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  17. If you cut all the fat grinding type quests and only focus on the important story quests then throw players into like tinewalking raids with mixed player / AI teams of important bosses then it would actually be a sick leveling experience.

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  18. A lot of the problems come from Blizzards attitude towards leveling just being something you need to get through to play the actual game. It is too boring to be a good tutorial and too short to be a journey or anything people would enjoy. It is just a means to an end.

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  19. No. To pretty much all of your ideas. All of them are pushing the game more towards the current reason retail is dead. Endgame grind.
    The levelling experience should be an adventure where learning, exploring, gearing, questing and having memorable moments is paramount.

    Everything and anything that pushes toward endgame by skipping the MMO part of WoW so people can start spamming M+ is a bad idea.

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  20. They need to just remove all the alternatives paths from 1-60, and instead let people start together in the new expesion. We want everyone to play together, they can do it via balanced lvl, a level 1 player can kill the same mob as a lvl 36 in the old open world already, just let this happen in the new expasion zone. You will see a massive number of people all starting on the new expasion, and learning what the game is all about, seeing the game in still alive and more important leaner what is useful to the end game faster. When they reach max level they can start the adventure of understanding the pass of the history, seeing where WOW is now can incentivize people to look back for what they are missing.

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