EASY Gear This Week, Watch For Raid Nerfs, Super Squirt Day! This Week in Warcraft



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This should be a lucrative week for mid level gearing between Timewalking, crafting and more! Also let’s be on the lookout in case Blizzard implements soft nerfs into the raid!

M+ footage by Jikolas!
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24 thoughts on “EASY Gear This Week, Watch For Raid Nerfs, Super Squirt Day! This Week in Warcraft”

  1. Lol… the "big damage" increases to DH Aldrachi Reaver are very minor. Something that makes up 1% of your dps and getting a 100% buff to that ability means we're getting a 1% bump. That's not "big" – especially when it's the "have to play perfectly" Aldrachi Reaver build.

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  2. I did Illidans Timewalking on some characters and i‘m ready to kill myself now … I never wiped so many times in a raid, never met more toxic people than timewalkers … And never saw anything less balanced in WoW. How do you enjoy timewalking?

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  3. I am very much disliking Myth+ this xpac. The new affixes are a win for me, but the level of difficulty doesnt match the rewards compared to other content. Has largely left me frustrated and unwilling to play more.

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  4. By this point Slayer (as in the whole hero talent tree) has about as much impact on Fury gameplay as one of the minor Legiondaries. It's basically just a flat damage increase and a way to make your bladestorm not line up with other cooldowns.
    Let's take a closer look at one of those changes: Opportunist increases crit damage of the next raging blow by 20%. What does that actually do? Well gives you a buff that you can track to optimize throughput of raging blow but in reality delaying your rotation is just always a net loss. Keep in mind you have to track 6 different short duration buffs to actually calculate your raging blow damage – or build a weakaura. Or you can just hit the button whenever. And do the same dps.
    Why do all these buffs exist if they have zero impact anyway? Either make them meaningful and tune damage numbers accordingly or remove them in favor of flat damage buffs. I'd appreciate the former.

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  5. Can we talk about how they nerfed the timewalking badges? You used to get 500 per quest, meaning in the past you did this for 10 Weeks of TW and you got yourself one of the mounts. Now they changed that to 200 badges, meaning since they are warbound you could do it in 1 TW week, BUT you have to run 25 dungeons instead of 10.
    And no, I'm not talking for people like me with ~50k badges since I played for years and years and got everything I wanted ages ago, but how about players with 1 year or so… Why do we have to screw newer players because we got warbound points now?! Does this make our time less valuable?!
    There is nothing you could by that really improves the gameplay since eben the armor you can buy there is very useful to 99% of the players. So those vendors are nearly only for mounts, pets or toys AND of course the REP TOKENS. Those tokens used to be accbound/warbound since forever. So where you used to get 10 rep tokens for you dungeon, you are now getting only 4 tokens.
    This is an absolutly unnessecary nerf to those points which again affects new players the most. really bad choice and it should be reversed asap.

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  6. 100% increased damage on 2 abilities in Aldrachi that does 9000-10000 dmg now isnt what i would call big buffs and even if the spec all of a sudden starts simming higher then Fel scarred people would rather play the latter given how clunky and awfull aldrachi is to play especially in M+

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  7. So far this seasons M+ makes me actually miss the affixes from Dragonflight. I personally think that M+ keys should've stayed at 1-20 for standard progression and the separate rating for Tyranical/Fortified

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