Exile's Reach – Music & Ambience | World of Warcraft Shadowlands



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Exile’s Reach is an uncharted island located within the North Sea which serves as a level 1-10 starting zone in World of Warcraft: Shadowlands. New World of Warcraft players automatically start in Exile’s Reach before moving to their faction’s capital and entering Battle for Azeroth leveling content. Existing players starting new characters are able to choose if they want to start in their race’s regular starting zone or in Exile’s Reach before moving on to 10-50 content. The story through the island culminates in a mini-dungeon of two bosses designed for 1 to 5 players, with scaling difficulty and no role requirements. Players can choose if they want to take on the challenge alone or with friends. Overall, the experience is intended to introduce new players to the world and the basics of the features seen later in the game.

Exile’s Reach is not available for allied race characters and death knights and demon hunters. Allied races begin at level 10. Non-Allied race death knights and demon hunters begin at level 8 and play through their own starting experience before moving on around level 10.

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For the music titles turn on the CC (captions/subtitles) from YouTube bar.
Composers:
Islands Adventure: Glenn Stafford and Leo Kaliski
Islands Mystical: Glenn Stafford
Only Human, Orc 2 Orc: Glenn and Jake Lefkowitz
Quilboar: David Arkenstone
Warfronts Battle: Clint Bajakian and Leo Kaliski

World of Warcraft Shadowlands Exile’s Reach locations on this video:
0:00:00 The North Sea
0:00:50 Alliance Expedition
0:05:11 Horde Expedition
0:06:47 Alliance Expedition
0:08:13 Horde Expedition
0:09:48 Exile’s Reach
0:11:55 Murloc Hideaway
0:14:15 The Jagged Coast
0:15:27 Jrokgar’s Coast
0:15:53 Murloc Hideway
0:16:42 Abandoned Camp
0:17:23 Quilboar Briarpatch
0:20:40 Darkmaul Plains
0:22:11 Ogre Ruins
0:24:02 Killclaw’s Lair
0:26:43 Hrun’s Barrow
0:31:24 Darkmaul Plains
0:33:14 Harpy Roost
0:38:51 Ogre Ruins
0:42:28 Darkmaul Citadel
0:49:39 Darkmaul Citadel Dungeon
0:56:45 Darkmaul Citadel

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15 thoughts on “Exile's Reach – Music & Ambience | World of Warcraft Shadowlands”

  1. Even though it was launched at the start of Shadowlands this zone was probably planned for Battle for Azeroth. It reuses most of the concepts and music from there. I must admit, the 'at sea' part is surprisingly good. I hope you like it too.

    Do you like this video? Give it a like, listen to more (playlist links below), subscribe. Do you want to support my work? Details in the video description.

    P.S.: I've leveled 8 characters to level 10 here for this movie.

    P.S.: I know it's not a popular zone, hopefully it won't have the same fate (in terms of views) as Mechagon. Mechagon wasn't that bad, really.

    Related:

    All World of Warcraft music & ambience playlist: http://tiny.cc/zti5wy

    Battle for Azeroth music & ambience playlist: http://tiny.cc/7p3sxy

    Shadowlands music & ambience playlist: http://tiny.cc/3p50xy

    Livestream with Music & Ambience: https://www.youtube.com/Meisio/live

    With love,

    Meisio

    Reply
  2. Thank You for the new vid! As again with an expac I didn't had the chance to play with, it was interesting to see and hear the zone. I really appreciate Your hard work! Please, never give up, even when you feel down or really-really tired! Thanks for Your work, with love, p.

    Reply
  3. I love Exile's Reach not only for being a genuinely good leveling experience, but also because it feels like a self-contained D&D campaing, and it really envisions how the old world could look like with a graphical update. Thank you very much for doing a video of it Meisio!
    it looks incredibly cinematic, and I feel like I'm reliving the quest experience again

    Reply

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