Explaining World of Warcraft Lore To The AVERAGE Player ???



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The timelines in World of Warcraft Shadowlands is becoming more and more contested but how would Blizzard go about trying to tell that story if WoW Shadowlands itself is proving quite hard?

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12 thoughts on “Explaining World of Warcraft Lore To The AVERAGE Player ???”

  1. that pirate dragon shit is so dumb, why does stuff like that exist in the game man.. it really throws me out of the universe tbh. fun little easter eggs are okay and funny and all but this is just silly.

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  2. I feel like Blizzard has tried in the past to send us back to learn the past story line and they haven't done a great job. Running around in a war from 10,000 years ago and you don't really get what's happening, etc. I agree that if they find a way to actually push people through the main story to level before current expansion, that could be beneficial. I do wonder though, how many players actually care? They have put so much content into books, comics, shorts, and then in game, it's not easy to just give them a quick run down and have them care.

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  3. No no no.. no multiverse, please Blizzard DON'T- This will be a mess of cataclysmic proportions. I think Accolonn is spot on regarding the main story questline. It really needs to be "up-to-date" with the current expansion.

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  4. I think Island expeditions from bfa could be repourpesed for this reason, imagine walking around questing and a zone event happens where you go talk to an Npc and do a senario based on the players current quest line or zone history ect.

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  5. This is what is great about SWTOR. If you don't have lvl boost, and want to play the story, each class has it's own, on both factions. You need to play the main story, while leveling and even if you level faster than story goes, each world has it's cap, so you are not one shotting everything on your path, you are scalled to max lvl in that world. If WoW had this as a way of leveling where each class or at least race has engaging story, fun lore (not only fragments of it, but full consecutive story), more prople would stay and put more hours to level up. Suddenly at least 60% hours played would be leveling, cause the story that is fun, where you are main character not some unnamed hero. I like all main boss NPC, but the story should be about you, you living it, not people telling you it as scraps, when you do quest after quest. Player should be key element in the story, many will tell that it is in WOW, but I don't feel it, that the choices I make affects my gameplay. Truth is that you don't have choice, there is one right path, and going that path you only uncover history, not make it.

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  6. Hey man, gotta say, when I heard at one point you guys asking how the hell a new player would get into the lore .. as someone who only started playing WoW for the first time in 2020 .. my answer is, stumble onto this channel and binge watch all the videos while you're running in circles in Oribos trying to pug a group … Really enjoy your work Accolonn, and you seem such a super genuine/honest guy, may your community continue to grow strong! I'm absolutely loving the lore of WoW, enjoying the game 10000000% more since I got to know who the characters actually are and whats going on/motivations, etc .. and its not actually too overwhelming, with how the likes of yourself break it down .. but agree .. If I never found this channel, I would have ZERO clue about what is going on, and even though I was enjoying the game a lot, I always felt a bit out of place not having any idea what was happening .. Playing TBC classic a lot more now than retail, and find the questing/leveling is a MUCH better experience , just having to think a little bit more on quests and pulling mobs has me paying way more attention to the game overall I think .. I can name most of the NPCs in Undercity in TBC at this point already.. but can remember fuck all about anyone in BFA for example .. anyways, too much commenting probably .. keep at it man!

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  7. Agreed, FF puts the player in a position where they can follow everything from scratch, and even if it takes a while for new players, they eventually get on the same vibe as the veterans in terms of story and lore. There are zero retcons, a fixed storytelling formula, and a pre-planned story. When we were playing the later Heavensward patches back during 2015/16, we were receiving heavy foreshadowing regarding the heart of the Shadowbringers story that came during late 2019 and the whole thing turned out to be fully consistent.

    The issue with WoW is the number of retcons and changes in the storytelling formula. It went from sandbox to vague storytelling, to gated story, and much later on it got cutscene-driven material. A new player is simply lost.

    What I propose is that they stick to the Chromie device for older content while they tell the current story as best as possible. After that, they should maybe add a Caverns of Time museum sub-content or forward players to media outside of the game (free of charge). I know this is far from ideal, but it's still salvageable.

    PS. Acco, hopefully, one day you'll tackle FF lore just like you are doing WoW lore as of now. You won't regret it!

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