How Does Warrior (Arms/Fury) Feel To Play In Shadowlands? – WoW: Shadowlands Alpha



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27 thoughts on “How Does Warrior (Arms/Fury) Feel To Play In Shadowlands? – WoW: Shadowlands Alpha”

  1. Solution for ignore pain: as a Fury War, make Ignore Pain still enrage you. That way the choice isn’t defense or damage and enrage, it’s just defense or damage. You could give it a minor cool down (20 or 30s) so it’s usable whenever needed in solo content without being spammable and game breaking in pvp.

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  2. Is Arms solo"ability" still such garbage? I am talking about stuff like daily quests and rare elites or such. In BFA everyone is playing Fury for that, since Arms has such garbage solo capabilities without a healer. While for example as Fury I can kill 10 mill HP rares solo (takes time and good gameplay), as Arms I would not even try a way weaker Rare… Arms just felt bad to play in solo pve. I want to see him also getting reliable selfheal. Heck even rogues with their baseline 30 sec cd Vial and CC have better gameplay here. (Outlaw even better than Fury).

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  3. No way and i mean NO WAY in hell that they will let arms use raveger and bladestorm together when shdowlands gose live.
    That will be too much fun in M+.
    Blizz with remove it.. i'm calling it right now

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  4. so these are just my thoughts as someone who's played fury as their main since TBC, while I'm happy that the majority of the current kit thats in BFA remains in shadowlands a lot of the smaller factors and gameplay tweaks have killed a fair bit of my hype and have me looking towards playing a different class as it currently stands.

    The nerf to Enrage's duration, haste & damage bonus and bloodthirst's healing is a pretty big deal. we essentially lose 1/3rd of our best damage duration windows as well as a large amount of haste in favor of what? 10% movement speed? that feels terrible, It already sucked having Recklessness on the GCD because of its extremely slow animation and now also battle shouts buff is being cut in half for no real reason. there are some abilities that really should be baseline. Either Bladestorm should be baseline like with arms, furious slash should be baseline or make storm bolt baseline for the whole class so that warriors actually have a stun that doesn't either require a talent dedication or being tied exclusively to protection. Ignore pain costs WAY too much rage currently, Shield slam and shield block are totally useless for fury because you can't gear swap during fights in mythic anyway so swapping to a shield so you can off tank just isn't going to be feasible. Hamstring and intervene are nice but the class either needs a baseline stun, If any class is capable of some kind of hard hitting stun it should be a warrior.

    the talents being reorganized is nice but some of the new ones are kinda meh. Onslaught is just the old raging blow with a different name, Fervor for battle sounds like the only way fury is going to actually benefit from having slam as an ability. The covenant abilities sound good for the most part, kinda bummed that the Venthyr ability is just Execute with more utility, spear of bastion looks really good but I really don't want to take Kyrian as a covenant, Hopefully the Maldraxxus ability ends up being good. Either way unless there are at least a few more tweeks to abilities both baseline and as talents I'm not looking forward to playing my warrior compared to my dk or demon hunter.

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  5. What melee classes have the highest skill cap in this game? Does a warrior have high skill cap? Im considering coming back but i want to choose a melee class that rewards intelligent game play

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  6. 9.0: ARMS IS BACK
    9.1: you can only cast one mortal strike every 24 hours and one colossus per month, 0.000000000000000000000000000000001 of change of reseting them per 100000000 rage spent .

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  7. As a tank ill probably pick venthyr because of the damage reduction. Seems insanely strong to have free damage reduction on an execute for 40% of the fight.

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