Huge Problem in Season of Discovery | WoW Classic



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25 thoughts on “Huge Problem in Season of Discovery | WoW Classic”

  1. I’ll explain the situation a little bit as a main rogue in sod, I totally understand people being careful forming groups since my first 2 resets were wasted on joining random noobs with no knowledge, sure now gnomer is easy since most ppl have experience but the first 4 resets were a catastrophe and people just wanted to be ahead on loot that’s why they were very strict picking people. I got so frustrated and started forming myself and numbers really do speak for themselves if you have a guy with good parses you know damn well he knows how to play the game and listen to raid commands and mechanics and you don’t have to worry about losing worldbuffs and shit. I had the hardest time finding groups that made me form the group myself and get my logs up to 95+ now I get instant invite

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  2. This is why I made my own guild. Most of the people I raid with in my group either I myself or one of my team had run dungeons with while leveling to 25 or 40. Without knowing how they would perform in raids. We are pretty much a group of misfits. People that used to raid lead in Wrath classic, haven't raided at all in WoW or like me never ran a guild or been a consistent raid leader. We went 5/6 in gnomer on our first lockout and then 6/6 every lockout up to the current lockout and we're having fun at the same time. Also I'm MTing as rogue which is probably the most unpopular tank and have no problem with it, I take a bit more damage than a plate tank but I can also mitigate almost 100% of all melee damage for 15 secs with evasion up which is really good for menagerie. People in SoD need to chill out when it comes to creating groups.

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  3. its so funny to me… thats what my whole wow XP over all these years was… yeah i was in a guild some time of it, but if the raid was full i was going random… and its hell to even get in and now here we are, even a top player cant get into a casual raid… so how shoud we normis even get in.

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  4. this guy wants classic to be retail so bad its sad. bro. retail sucks. no one wants to play retail. azmon sitting here begging to ruin all social aspects, wants it to be single player like retail.

    lets break it down for retail zug zug player.

    1. Raid id works because of the way servers work, no cross server anything. you ninja, you go on a black list, you dip after XYZ boss because you item didnt drop, you go on a blacklist. eventually, by playing like a retail player, you no longer get to raid because you've made it known on your server that youre a shitead and dont deserve to go.

    2. raid should not be cleared by everyone, if its so easy that every person on the server can clear it, the game dies. people play classic so they can flex on other people by having gear other players cant get. just like everyone in real life cant be a doctor, not everyone can clear XYZ raid, and that feeling of being better than other people is A reason people play.

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  5. I don't think the mindset of blaming the players is ever fruitful. If Gnomer was just free loot, there wouldn't be any gatekeeping, it'd be as low-req as a group for SM Cath. So what is causing the gatekeeping?

    Firstly, there is the fact that groups fail. I'm guessing if you selected only players that grey parsed, you probably wouldn't finish the dungeon at all. If you do manage to do it with a low parsing group, it's gonna be a lot of close calls and probably a lot of wipes.

    Secondly, you have ONE shot per 3 days, unless you get another 9 suckers to finish your partial lockout. This is probably the main reason for the strict requirements. Comparing it to retail raids, often they can wipe, cut all the low dps, and then kill the boss with an overtuned group. In Classic, if someone dupes you, you are stuck with them being better than an empty slot for the raid. Neither system is perfect, but I don't know of one that is for PUG groups.

    Seems to me the solutions are either to find a guild, or the raid lockouts need to change to something retail-like. In a guild, you will improve with each other in gear, so if you are part of the reliable raider group, you can probably get into an easy raid every 3 days. If the lockouts change, you can join raids and fail them. Then the harder bosses will probably have slots open up for them that you can get into if you didn't manage a full clear.

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  6. The only people left playing World of Warcraft in the year 2024 are ultra nerds and they only want to play with other ultra nerds, I don't blame them for not inviting randoms.

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  7. Ok, so a good solution would be that you can clear Raid bosses as many times as you want within the three days, but you're only allowed loot/exp on the bosses you haven't cleared yet.

    Everyone who has the boss fresh can loot, second timers cannot receive the loot. That way if you fail a partial clear, you can try again with another group to get the bosses you missed out on. This would also increase the amount of people who join half way in, as there's a pool of players who are only part cleared on the raid.

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  8. I am so glad I stopped playing retail and classic wow. I can't tell you how much it was stressing me out playing the game. I felt like I was forced to spam all dailies, login every day, do this, do that. I stopped enjoying the game. Now I am on Project Ascension and I never had this much fun in wow and I am playing since BC. Blizzard is just bad.

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  9. You see this similar behaviour in retail with M+. Example, trying to queue for 15 and you barely gets accepted 80% of the time, but if you queue for 14, you get picked 90% of the time. For some reason people think the jump between 14 to 15 is astronomical

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  10. If they actually change some stuff like the UI to be something useable, provide a bulletin board and actually go after spammers then i'm all for them just disabling all addons. Would genuinely make the game better.
    Actually fuck all that.. Just do it and clean up after.

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  11. I'm pretty sure Wow solved this problem already… in Burning Crusade… You know, the very first expansion it ever released? How? With Badges of Justice, etc. The incentive to stay in the party was that each extra boss was still worth currency that could be spent on extra gear outside the dungeon. It didn't matter if you didn't need any of the loot from the bosses, killing the bosses itself was progress towards more gear. Sure it's not the most exciting method, but I'll take "kinda dull option that stops folks from ditching if they get one item" over "Aight, I got mine, so all of you can suck it peace out!".

    How has the game seriously backslid so fundamentally that we're at the point where something so obvious has suddenly faded into obscurity? Hell, its a raid based in Gnomer, make it "Tokens of Gnomeregan" or some kind of crap, where you trade it to gnomes for gnomish themed raid gear as alliance or to goblins who want to exploit that tech if playing as Horde.

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  12. 31:07 I don't see how any of this will incentivize players to finish the whole raid, in classic what made players do the whole dungeon were the quests that you need to kill the last boss of the dungeon, so players were willing to go trough the whole thing for the bonus exp and loot they would get from the completion of the quest, So in this chain of logic giving a once per week reward for completing the whole raid should motivate players not to quit the raid after they get the item they are looking for. Combining the Raid Lockout and the Loot Lockout will actually make an interesting dynamic, If you make bosses eligible for loot 2 times a week, and if you have already looted a certain item from the boss this week you will not be able to loot it a second time. Groups that want loot from the last boss will actually do most of the dungeon in order to get to it, there is also the option to make the last boss unable to spawn unless you clear all other boss or a certain amount of bosses will kind of force players to do the whole raid if the want loot from the last boss.

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  13. Season of discovery is a blatant rip-off of Ascension WoW private server.

    And when it comes to raiding, there should be three tiers of raiding:
    1. Easy – no raid ID, easy to get into, easy to recover after wipe, lasts not that long, etc;
    2. Normal – raid ID, not easy to get into, not easy to recover, lasts 2-3 hours, etc;
    3. Hard – raid ID, hard to get into and need to prepare as much as possible, very difficult to recover, lasts 4-6 hours.

    Tier 1 for new players and casual players.
    Tier 2 for average players and players who are gearing for Tier 3.
    Tier 3 – the actual challenge for the best gear.

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  14. This is going be a hot take, but I honestly think raiding is past its prime and it's just not that good. I'm more of a quest/dungeon and pvp enjoyer and always hated raiding. It already feels like a second job. I don't know what the alternative would be because M+ has this exact same community issue.

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  15. Get into a guild.. honestly.. we are doing 8 man 6/6 Gnome now .. this raid is easy if everyone is on discord. We carry brand new players np with 8 9 man.. This gatekeeping is such bs. I was really hoping for harder raids.. but i guess we cant have that with everyone whining

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