HUGE! The War Within Dungeon Overhaul: Basically, It's Mythic+ 2.0



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Blizzard have revealed a total overhaul of Mythic+ affixes that actually has me – someone who broadly didn’t like the old way at all – actually excited.
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30 thoughts on “HUGE! The War Within Dungeon Overhaul: Basically, It's Mythic+ 2.0”

  1. I've always like affixes like Sanguine, personally. As a tank player they felt like a challenge just for me to manage, almost my own personal mini-game. I can see it being a point of frustration for others, but I'll miss it.

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  2. To all you baby back bitches whining about a timer: how do you suppose the game determines how many levels to upgrade your M+ key at the end of the run? Or how much rating to dish out? Stop complaining and just get good, if you want a real timer to be scared of go play challenge mode dungeons from MOP.

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  3. Give me a rouglike M+ system and ill be HOOKED. Diablo meets WoW meets Hades. 🤌🏽🤌🏽🤌🏽🤌🏽

    Put on the team blizz. Ill make the most fun casual content everyone will love.

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  4. I just hope they remove the timer. It adds nothing but stress and makes teammates toxic, plus it gives it that speedrun vibe instead of, you know, diving into a dungeon like some exploration vibe that an MMO should have.

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  5. I love bellular and have been watching his videos for a long ass time. That being said, that comb over needs to be cut, mummified, and buried somewhere in North Africa my dude.

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  6. Sounds cool..but I will wait until you guys do the delves that will be my main game play..solo not with a group due to I want all the loot myself and don't want to miss my rolls against someone else.

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  7. They really need to nail the talent/ability balance for all classes if we are to have Fort and Tran up together by a +10. In the past some classes were pushed towards a very specific talent build purely smashing hard single target for Tran, or smashing hard AoE for Fort weeks. With them both there at this higher point, if some classes/specs are still forced like that to pick you are gonna see those players left out again as others have before in prior seasons due to lacking something here or there.

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  8. They keep lowering the point at which you can get better gear upgrades and I am left to wonder why they keep gearing as a part of the mythic+ experience at all? I don't want to be grinding for better gear at that point. I want to focus on skill and dungeon knowledge. I would prefer working toward some cool cosmetics or emotes uniquely themed to the expansion rather than still trying to fill a base power quota weeks or months into a season.

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  9. By minimum i will complete my LOREMASTER and bug out.

    Shadow Priest and Frost DK still seem to be my favor raid finder grinders, and maybe Frost Mage.
    IDC what one is the top damage, i care what is fun to play.

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  10. Only one rotating affix at a time AND then all being risk/reward is amazing. A few well tuned and enjoyable affixes will be miles better than a dozen that doffer wildly.

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  11. As a tank, I'm relieved that Sanguine and Bolstering are gone — especially Sanguine. But as a pug player, pug life just got much worse here – and pug life really didn't need to suck any more than usual, honestly.

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  12. Mythics are crap and a WASTE OF TIME. How about you just make NEW Dungeons with new abilities that the mobs and bosses use and put some WORK into the content instead of this RNG SHYT.

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  13. I just want them to bring back tanking stats again… block rating, parry, dodge. Not that thing where crit is converted to parry in a way. I wanna be able to use my equipment manager.

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  14. Less / Different affixes hardly counts as "2.0." As a game dev, you should know that major versions warrant meaningful, often core changes.
    What about accessibility? What about keys, like the items themselves. Honestly, just make it a damn menu so that more people can grind whatever they need non-stop and make 1-5 queueable.

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