Dont worry about the deaths, yesterday i started a high elf hunter. I died so many times its not even funny anymore. Their starting zone is probably the hardest one(even OG players there are saying that). Anyways gl and maybe one day we will meet there (probably both as a spirit in the realm of death :D).
Question,I used to play on turtle but i quit because I couldnt fix resolution and graphics settings,did you imported anything so you can have better graphics?
52:50 you can see some of those tents in BE camps when questing around Netherstorm…I think that applies to the siege weapons too, but in a different coloring
I would like for you to finish off that new high elf starter zone and see were they spit you out at once you are done, if you still think the mage is the wrong choice then roll a paly or priest. Keep up the great streams!
Twow did make several class changes. You will probably notice more between levels 20-30 both in abilities you gain and talent changes. Paladin got buffed all around from the vanilla version. All specs are pretty good. Most of the Mage changes are to make Arcane actually good. You'll eventually get Baquet Table. Druids got their forms from later expansions, Moonkin and Tree. Buffs to tank Shaman. Changes to Priest Racal abilities. Honestly, too many tweaks on every class to list here. I know that some of their decisions change some things were based on Warcraft III abilities.
you can learn the survival profession in STV where Brann and company are. it's a profession that let's you create torches and tents to increase your rested xp, pretty useful.
Loving the journey Robert, keep it up!
Edit: a few classes got quite a few changes to make them "viable" (paladins getting crusader strike, tank shaman being a thing now, feral druid weapons scaling, boomkin being playable) and a few other classes just got minor changes to certain abilities or talents that were kinda useless or not good. Overall, most classes in Twow are playable and much better than in vanilla, with the few exceptions still being outstanding, those being warrior and rogue. i think it's very fun to see the changes on each class and spec, or you can check the page for each of the changes.
Absolutely love these rambles ❤
Perfect 🎉
Dont worry about the deaths, yesterday i started a high elf hunter. I died so many times its not even funny anymore. Their starting zone is probably the hardest one(even OG players there are saying that). Anyways gl and maybe one day we will meet there (probably both as a spirit in the realm of death :D).
dont go priest. stick with the mage. challenge is fun
In case you didn't know, there is a time difference of 12 hours between Kalimdor and Eastern Kingdoms.
Question,I used to play on turtle but i quit because I couldnt fix resolution and graphics settings,did you imported anything so you can have better graphics?
They say this is the hardest starting zone.
honestly it just sounds like windrunner wants to be dictator
52:50 you can see some of those tents in BE camps when questing around Netherstorm…I think that applies to the siege weapons too, but in a different coloring
I would like for you to finish off that new high elf starter zone and see were they spit you out at once you are done, if you still think the mage is the wrong choice then roll a paly or priest.
Keep up the great streams!
Loving it. It's nice to see all the exploration and new discoveries.
Twow did make several class changes. You will probably notice more between levels 20-30 both in abilities you gain and talent changes. Paladin got buffed all around from the vanilla version. All specs are pretty good. Most of the Mage changes are to make Arcane actually good. You'll eventually get Baquet Table. Druids got their forms from later expansions, Moonkin and Tree. Buffs to tank Shaman. Changes to Priest Racal abilities. Honestly, too many tweaks on every class to list here. I know that some of their decisions change some things were based on Warcraft III abilities.
I love the in game radio for turtle wow.
nice
you can learn the survival profession in STV where Brann and company are. it's a profession that let's you create torches and tents to increase your rested xp, pretty useful.
Loving the journey Robert, keep it up!
Edit: a few classes got quite a few changes to make them "viable" (paladins getting crusader strike, tank shaman being a thing now, feral druid weapons scaling, boomkin being playable) and a few other classes just got minor changes to certain abilities or talents that were kinda useless or not good. Overall, most classes in Twow are playable and much better than in vanilla, with the few exceptions still being outstanding, those being warrior and rogue. i think it's very fun to see the changes on each class and spec, or you can check the page for each of the changes.