[Patch Analysis] 9.1 Big Dungeon & Class Changes



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The official notes for Shadowlands 9.1 were released by blizzard earlier today. In this video I go over the full list of changes and the implications I think they’ll have on the game. Don’t forget to like and subscribe so that you’re notified of my new videos! Read more below:

Full Patch Notes: https://www.wowhead.com/news/official-chains-of-domination-patch-notes-323035
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I aim to create high level, yet easy to understand content for healers in M+ keystones for current World of Warcraft and into the new Shadowlands expansion. If you have any feedback, questions, or ideas for new videos – I’d love to hear it in the comments.

0:00 Release Schedule
7:15 New Features
13:40 Balance Stuff
31:30 Dungeon Tuning
51:10 Other

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40 thoughts on “[Patch Analysis] 9.1 Big Dungeon & Class Changes”

  1. Hey Growl, it looks like the information on Icy Veins is slightly incorrect. They posted a new article with blue post clarifications. Mythic+ rewards for Season 1 are available until reset on July 6th. Not super important, but relevant for those missing KSM.

    Reply
  2. I like that holy priest was buffed on the high end. I think for the regular key people that raid some mythic and do 15-20 keys, holy is really damn good already, maybe 2nd best healer behind shaman

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  3. Knowing how MW monk is now, and seeing just numerical changes, they won't move along the meta at all. In fact, literally all of the changes to any of the healing specs will not change the meta.

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  4. I really want to like the Maw, Torghast, etc, because on paper they're great… but in execution, Shadowlands is basically one really good subsystem cut into 4-5 thin, barely justifiable ones.

    If they were combined into a focused effort, it could have been an incredible boon for the game and alternative/supplemental progression of every form. Especially if they held onto it past the expansion and keep developing.

    A big shame is that even if something starts to realize some potential, it'll just be cut for the next box release.

    Lot of talent on this team but there's like no direction.

    Reply
  5. If I'm Not mistaken
    We should Have 2 Classes One for Forti
    one for tyra Since
    since Some class really shine on ST
    Also Jailer'S minion in Mythic + Are in weird Place They Should Move them to A Place where We can Deal with them

    Reply
  6. About the burnout on key reroll: I would have guessed it would been welcome for high key pushers so you can line up 3-4 keys of the same dungeon and do them in a row for practise. Easier to get that 27 DoS on the third run in a row? Guess it is a curse in disguise

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  7. the buffer week is kinda bullshit. no mythic plus rewards for the first week thatrs real dumb. just open it all up we have been waiting for 9 months for new content who wants to wait another week

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  8. It is and was actually possible to open your weekly vault without macro before too.. You just need to open the dungeon window ingame where you see your dungeons and click the great vault symbol..
    I think the change they made here is just so you can ALSO enter that window through the map now.

    Reply
  9. The sv hunter mongoose bite buff will be nice. I use the nessingwary trapping apparatus legendary which allows you to spam mongoose bite at max stacks as long as you weave traps in. You will still be able to keep your AoE with night fae + bombs and carve. So overall just a nice boost to single target without losing AoE.

    I take mongoose bite in pvp as well with grapple hook + traps you can lock down a target and dps hard. With a pet that has grievous wounds/leech + the new shard of domination that increases leech, sv hunter might have a tipping point with some matchups.

    Reply
  10. Right now, if you upgrade a legendary already made AND it does not have a socket it will not have a socket when upgraded. That'd be a reason to try and socket a legendary for nxt patch. Hopefully this changes or is already changed.

    Reply

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