Profession Leveling HUGE Improvements From Dragonflight! – The War Within Beta



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Last night’s beta build brought us HUGE improvements to profession leveling that’s a big departure from Dragonflight. Are these the changes or is this a good step in the right direction during development?

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36 thoughts on “Profession Leveling HUGE Improvements From Dragonflight! – The War Within Beta”

  1. MMO players are pretty easily amused so close to anything is considered a win for them. Give them a reputation to grind with a vendor and 13 currencies to collect for said vendor. Literally any merchant in any game but instead of useful things put skins In it or toys.

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  2. I think they went in the right direction with DF professions, they just went a little too hard. So it's nice to see them start getting it a little more dialed in. Middle ground is always good, I feel, for content like this.

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  3. I quiet liked the idea of profession specialization when it was first revealed, and the difficulty to craft the top tier items to be even harder. I joined DF late, and it was strange to see quality level 3 for cheaper than 1 or 2.

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  4. I've been hating some of the choices in profession design since Legion. IMO, very few recipes should be unlocked via specializations. Instead, tie learning recipes to the main skill itself but make the recipes have high difficulty (thus low quality) and high resource costs that specializations make significantly better.

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  5. I still miss the old professions model where we didn't have a new skill bar for each expansion. If I want to max out my BfA engineering, I need to farm those mats and craft stuff no one wants in order to get access to the highest skill items. In the old model, when I was bored I could go back an expansion and learn the things I wasn't skilled enough previously and then farm the mats I needed to craft those BoP things I wanted (toys, mounts, appearances, etc). It makes catching up the old stuff harder.

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  6. I enjoyed the crafting for the first couple of months of DF until they decided to make materials optional……… totally killed it and then it just got abused by everyone and flooded with bots. Raising the skill cap is good though as when i changed professions it was difficult to get skill as the last 10 were always made through workorders, which tend to dry up deeper into the season or people want max rank

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  7. I really think you need to do a deep dive into engineering. It seems to be in a very bad place right now, and I worry that it will go live in the state it's currently in.

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  8. I loved the DF profession update but it definitely could use some tweaking. DF was the first expansion where I really enjoyed crafting and actually made gold even while leveling the profession.

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  9. DF crafting is garbage. It's the first expansion I couldn't be bothered to max out professions on alts. Other than gathering, Blacksmithing and Engineering are the only two I maxed out, and even then, there are many specializations still untapped. Kudos to those with the time and resources to completely max out everything, but I've already got a job and don't have time to grind professions to this extent in a game.

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  10. My plans for my crafting alts are to build up initial skills into crafting tools and desired mats. I will NOT focus on crafting armor this time around. I am tired of Blizzard gating crafted gear with sparks. My alts should gear up rather well just doing World content which will now include delves and the Great Vault in The War Within.

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  11. you should be able to level to max then specialzations open up..or it should be intelligent where when you hit that first threshold it will ask you what tree would you like to specialize in and then what it does… and they still need to nerf the specialiazation tree point your looking at over 200-250 points. that just cruel and unsual punishmnent.. the 40 point for the first should be nerfed dow n to 10 point , and then 10- 15 points each sub tree.. I saw the jewelacrafting tree and holy lord its 40 + 40+40+40+40+40+40+40..its crazy.. all I want to do is gather the materials and make the gem . just like it used to be .. I dont care about selling the gems or making gold or anything else .. I want to make a ring for my char with the gem I need for my spec haste mastery etc.. why do they make it so hard to do that. ? what the point ? then ..

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  12. I see it probably getting nerfed a bit… but once again, I don't get why or how people were having difficulty leveling crafting professions. Unless they're complaining about not being able to max it out within the first week?!? I mean unless you only have one character and are on a completely dead server you should be able to get to 50-75 pretty easy. Between renown recipes, the regular ones you just learn, Darkmoon Faire and treasure chest all around the world it was pretty simple to get to that 50-75 marker within the first few months of DF. Also adding the weekly 2 professions quests and the work order one and it was once again pretty easy. I just used my enchanters to make all the work orders for my other crafters and made the stuff needed to do the 2-3 work orders needed and then had my enchanters turn around and DE them all for mats which I could then use to enchanter gear for all my characters. I had my main (blacksmithing paladin) totally maxed out and all tabs unlocked by the time Zaralak Caverns opened. Hell he's to the point now where I don't even make the work order ones unless I see a public one for gold due to the fact that he has like 65 points in both blacksmithing and mining just chilling there that I can't put anywhere. I've maxed out every profession at least once, except engineering (which is getting closer).

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  13. i learnt the hard way in DF. i worked hard on my enchanting to max the BIS weapon enchant. just to found out that the mats to make the enchant was more expensive than the price for the enchant scroll. after that i just focus on farming mats, put points on specialization that focus more on finesse

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  14. honestly, I feel like they should have just kept the crafting fairly simple. With just enough depth that even a casual player can pick it up and have a little fun in between adventures dabbling in crafting. While those that prefer focusing on this type of gameplay exclusively would have the optionto delve into further specialization where they could perhaps customize the gear in unique ways, not available to someone who was less invested in crafting.

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  15. I barely touched profs in DF,, they seemed fun at first and I was enjoying the new system up until I was like 65 points in and finding there wasn't anything I can make past that, so I just didn't. The spec system was pretty good, I liked having the choice of what I wanted to be getting out of crafting, but hitting a wall is never fun and I am literally a person that prefers to grind out mats myself than buy them on AH or anything. TWW is sounding like hopefully they will be doing it better, so I look forward to it! Thanks for the vid Soul

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  16. This is great news. Only having a couple recipes to level up on was a big issue for me in DF. It also makes sense now that so much more of our crafting ability comes from the specialization points instead of the base skill level.

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  17. Thanks for the info!!

    It would be great if each specialization would grant enough, and roughly equal amount of crafting recipes to allow the player to lvl up to the following specialization. No more, no less.
    Like Armorsmithing at skill 25: and if you choose armorsmith, you will unlock enough different recipes to skill up from 25 to skill 50 where the player could pick a second spec.
    What would be nice: For each specialization, the player could/should be able to craft the best gear of that type/spec.
    What to avoid: having certain specs focus heavily on efficiency or resource control and lack recipe variety

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  18. wow retail crafting is a joke period

    the issue with wow crafting

    we make garbage no one needs wants in the game

    vanity should be a focus
    synergy between professions i a distant memory

    Wod was the begining of the end of how professions got broke

    recently 2 things related to professions were changed / placed in wow classic

    in wotlk classic

    they ruined flasks and potion masters with free drops in ludicrous amounts from questing and tanking / healing bags

    in sod

    they made profession item level crap items a valuable.

    thes items in all other iterations of wow would be trash

    you need the rep it gives you needed things for progression / power

    all mats and some finished crafted items well always be of use

    the sod changes has so much potential

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  19. understand i perfer more complex crafting ala ff online eveonline
    the changes id love to see

    armor types Cloth Leather mail plate leather (split 1 into 2)

    these make cosmetic items

    + profession required specific bonus stats

    gathering should be a category of skill

    herbalism mining skinning disenchanting milling butchering

    yes i added 3

    synergies are missing from wow … gathering is a thing that takes time and should be rewarded better ie fixed in DF

    farm more be a belter refiner

    butchering = corpse processing ie gathers consumables or mats from corpse

    trade professions

    Alchemy Enchanting Engineering Inscription Jewel crafting

    make the crafted product needed for other skills types where it makes sense

    Cooking

    were are the rocket fule type recpies this skill is very bland these days

    Fishing

    add more quests from trunks im talking like 15 step weird rp types with vanity rewards

    you find a foot slot item and if you find 2 and get them cleaned to use

    bottle quests you "find while fishing to deliver a last words quest ect

    Archaeology

    this should lead to storyline questing tied to major lore npcs and strange places in all of wow

    if there are books you can scan to find bits of lore ect

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  20. Even if you started at max level, it’s still a time gated time sink to be able to start making anything worthwhile, on top of gearing up, and praying your spec turns out to be one of the very few that can make any gold at all. The new system is a large waste of time with no benefit beyond being a pointless mini game. Being able to get to the time gate slightly faster doesn’t fix the fundamental problems with the system.

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  21. I still wish that we could reset our specializations. I hate the feeling that I could doom myself by putting my points in the wrong thing to the point of being paralyzed and not doing anything, which is just as bad. The whole system was overly convoluted and complicated, and I hate it.

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  22. The specialty point system is completely unacceptable. Re-pointing is mandatory to fix "oops" without costing people months of time and must be enabled – weekly of even monthly. I made some bad choices not realizing what mattered and found myself needing a hundred+ points in a different tree to advance. At .. what .. eight points a week? LOL

    I quit playing and cancelled for a year because of that plus the requirement to run high key mythics to advance crafting or raid gear. The "skill level" is completely irrelevant who cares about "leveling up". Nothing at all matters without properly allocated and LOTS OF points. AND gating it all on various weekly tokens? Too many gatekeepers. It's likely half a dozen different devs all did a thing but they only needed one.

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