Recap! 4/27 Developer Q&A With Preach Gaming And Ion Hazzikostas – WoW Shadowlands



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Mike from Preach Gaming sat down with WoW Game Director Ion Hazzikostas to talk patch 9.1 and the aftermath of 9.0, getting into catchup systems, legendaries, Torghast and more!

Interview starts at 57:30 https://www.twitch.tv/videos/1002724719/

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0:00 Hi
1:44 When is 9.1
3:08 Outdoor content
5:59 Sylvanas bow
7:48 Legendaries
9:59 Torghast
14:04 Raid bonuses
16:14 Item level vs. skill
18:31 Alt unfriendliness
22:37 Healer DPS
24:40 Raid comp balance
26:37 AOE cap
28:11 Borrowed power
31:56 Mage tower

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36 thoughts on “Recap! 4/27 Developer Q&A With Preach Gaming And Ion Hazzikostas – WoW Shadowlands”

  1. If they'd let SV's Arcane Shot benefit from Raptor Strike effects and cost the same as RS, plus give us Multishot and let it work like Carve, they could be ranged. (With a couple other tiny tweaks)This would allow people decide if they'd prefer rdps or mdps. You know adapt, synonym for survive. That'd give SV a unique flavor too. And then they could have Sylv Bow

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  2. I think sims tend to show that Ion is correct, but I think pull size and enemy spread really make a difference.

    Looking at your damage meters is usually a snapshot and hard to see. Overall at the end of a key or boss is usually within 1-2k in my experience as gear is acquired.

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  3. I still don't get why Ion is so considered about people changing their Soul Binds whenever they want.

    I also don't understand why they didn't go back to more of an original 51 point Talent Tree – that would have been super popular and super easy.

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  4. I think the ilvl scaling curve he was talking about was more to do with PvP and people being one-shot. He mentioned shortly after he said that he'll have to talk more with Venruki to get the context, and he's a PvP only player for the most part. I think the context was around alts that aren't geared and trying to climb the ladder (while they're getting geared) playing against people that are 15-20 ilvls more than you.

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  5. In Vanilla hunters have Rhok’delar and Lohk’delar. For a good amount of time you could transform one into the other. It magically repaired any damage to the weapon when you did this. But they eventually split it into 2 weapons. This was kinda nice having the 2 weapons and both equipped. Still have mine and the Quiver

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  6. 35:18 Seriously Ion needs to say that at the start and end of every damn interview because people really be bitching about stuff and calling for changes without giving a damn about other players.

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  7. Your missing the big picture here. Ion agreed with alot of issues, but had ZERO actual fixes on the horizon. Most of the suggestions you just proposed are not anything he said they actually have upcoming. Actions speak louder then words. Fixing these things a year from now doesnt help.

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  8. In FFXIV you can level every class on 1 character, and even they don't just GIVE you gear for your alts, for having gear on your 'main'. Stop being lazy and get the gear. Stop whining about "catch up mechanics".

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  9. Wow is ALL about repetitive game play; World Quests, Mythic + Dungeons, Raids, PvP. You play Wow, you are accustomed to doing the same things over and over and over .etc… Having to redo a Covenant Campaign on an alt is just par for the coarse.

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  10. @ Epic vanilla "2 mode" weapons: In vanilla there was Benediction /Anathema for Heal /Shadow Priests, which was quite awesome, and there was also Shadowstrike /Thunderstrike for all polearm wielders, which was just generally an all around POS, regardless of which "mode" was active…. And hunters had Rhok’delar /Lohk’delar as well, which was IIRC decent, at least until it became 2 separate weapons 😉

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  11. @Soul: I think we can all agree, by now, that this game's longevity and replayability have always been mostly guaranteed by re-rolling. Fact is, time commitment is key and people simply can't (or won't) spend hours upon hours in obnoxious chores to prepare the Nth toon. All in all, letting players feel that any extra minute they spend in game is worth something, through account wide progress, is THE way to go.

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  12. 16:15 – I disagree with your observation about ilvl reflecting skill. Thanks to the idiotic PVP gear implementation, any chucklehead that can stand doing yolo rbgs was able to get to 220+ within the first couple months, easily outgearing both m+ and heroic raid. I have people in my guild at 225+ that grey or green parse because they just aren't that good, but can get carried in PVP. (I can't stand PVP personally, and mostly rely on m+, which Blizz took a piss on…)

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