Retail vs. Classic – What's the Difference? (World of Warcraft)



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Difference Between Retail and Classic…from my first playthrough of World of Warcraft Season of Discovery – WOW SOD. Blizzard tuned up the original MMO video game by adding Runes / Special Abilities from Retail. Here our Horde guild ganks and trolls the Alliance for fun in glorious PVP / Player vs Player. Mainly in Ratchet, where we avoid Goblin Guards (and mostly fail). Made up of orcs, trolls, undead Forsaken and Tauren, welcome the humans, dwarves, gnomes and night elves wherever we go and give them a swift ticket to the afterlife. With classes such as Hunter, Warrior, Druid, Shaman, Paladin, Rogue, Priest, Warlock and Mage, this massive multiplayer online allows a huge variety of playstyles and roles. SOD has new Quality of Life improvements too, like a dramatically decreased Talent respec cost. Honestly I’m loving it, and would recommend it. It’s good old fashioned gronky boomer fun.

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4 thoughts on “Retail vs. Classic – What's the Difference? (World of Warcraft)”

  1. My sloppily worded explanation of why WOW Retail does not have Classic’s style of open world PVP, and vice versa

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  2. I hated this in another mmo. They created a PVP Zone which was needed for PVE sicne it gave mats you couldnt really get anywhere else.

    95% of players just wanted to farm there but thoose 5% constantly ran in and killed everyone.

    I dont get why such places need PVP enabled.

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