Seasonal Affixes Are The Future Of Mythic+ In World of Warcraft



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21 thoughts on “Seasonal Affixes Are The Future Of Mythic+ In World of Warcraft”

  1. I don't understand why we have yet to get to a point where affixes could just be creative and FUN rather than repetitive and punishing. The punishment should be in the increased key difficulty/level. Affixes should be a creative spin on that dungeon that is more than just a constant point of frustration.

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  2. WoW needs to stop taking itself so seriously from a systems PoV. The game is on life support now. Punitive systems like affixes in M+ were fine when you had Legion levels of subs. The game is a shadow of what it once was when it dominated the market.

    You have to make welcoming systems for people now, WoW no longer has the passive buff of millions upon millions of people playing.

    Moderns dungeons are an absolute clusterfuck, and now that Blizzard is putting older dungeons back in the rotation I am sure there is data that these Belfast Lads can find to show that people prefer running the older dungeons that were designed before blizzard decided to give every dungeon pull 800 lethal spells that you must stop or the key is dead.

    Modern dungeons 100% do not need any extra affixes, Blizzard have been so lost in the sauce of thinking that everyone that does dungeons likes to do it as a full time job. Some of the pulls in dragonflight dungeons, without affixes, require almost perfect play to not fucking brick the key. Dungeon design has moved beyond the need for affixes.

    Blizzard have such a boner for making M+ an esport that it has lost sight of why people do dungeons in the first place.

    I know they are doing a squish to try to make M0 a viable way to dungeon and gear to a respectable level but that will only work if M0 is not weekly loot locked.

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  3. They don’t make the content fresh at all , affixes are over used annoying AF accross the industry, I want them gone I have always hated the system, doing the same dungeon over and over with random bs isn’t new content at all.

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  4. How is this for a suggestion: Separate affixes from M+ level, then make the affix pool larger and optional. Use a system similar to horrific visions where each affix can be opted into individually at the start of the run, independent of M+ level. Effective M+ level would be the level plus the number of affixes opted into. So instead of running a M+8, you'd run a M2+6, with health scaled to M+2 and six affixes enabled. I'm not sure which way I'd want it balanced, whether higher M+ number matters more or affix number matters more.

    Also an idea for such an optional affix: cast haste scaling. For every level of M+, a percentage of the cast time on interruptible abilities is eliminated, to the point where at either +10 or +15 interruptible "casts" become instant.

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  5. Seasonal affixes have been both some of the best and worse parts of m+. I do highly agree tho they are far more fun and interesting then the normal affix pool.

    I'd kind of like it also if when we have a good season it isn't completely removed from the game and came back at times in some way.

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  6. Step one is for Blizzard to break out of their "players must be punished in order for them to feel challenged and have fun" bubble of design habits. And why not design dungeons to be fun and challenging without affixes. Have M+ be more difficult, maybe some additional mini-bosses, add a boss mechanic or mix up the existing mechanics to make it more challenging. Affixes shouldn't be needed if the dungeons are well-designed. I get that there needs to be something different with seasons but there's got to be a better way than how affixes have been used.

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  7. Get rid of affixes. Get rid of timers. Get rid of the extreme RNG built into every facet of the game.
    Let me have an actual game again. Let me see a goal, let me achieve a goal, let me be happy that i have achieved said goal.

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  8. As long as they make seasonal affixes like Encrypted. I started M+ in SL, so there's more I could've done, but the difference in how good Encrypted felt compared to Storming is a vast canyon.

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  9. The seasonal affix is the only good affix. They got rid of the best affix and kept the ones no one liked.

    The seasonal affix should be a buff. Season 1 of shadowlands had the best affix

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  10. Season 4 DF looks like a step into the right direction.

    I dont think affixes are hard to deal with and if you're open to adjust and learn to get better, affixes offer that.

    Its incorp or afflict week? Check up if your class/spec is able to help combat it before stepping into a dungeon keystone.

    Dont let one or two people counter it and hope either of them notices.

    Do it yourself if you can.

    Dont know a dungeon? Look it up on YouTube instead of going in blind thinking you can do it and end up wasting someones key.

    Theres always ways to look up and learn yet people love just looking bad.

    The biggest difference I learned what make or break a key run is Communication.

    When I took a break during Korthia to play FF14 for 9 months, many dungeons and raids went fantastic because of the open Communication.

    WoW lacks it alot, and people wonder why they either suck, or got kicked from a keystone run, wondering why when they didn't even ask a question what to look out for.

    WoW has a built in voice option players can use, yet I dont think anyone uses.

    The only affix I think that can go away is Bursting.

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  11. Imagine having to add ''affixes'' to the dungeons of your game to make them ''challenging and fresh'' instead of designing actual good boss fights, with a good balance between difficulty and fun and then utilize the dozens of instances from previous expansions to have some variety to the current expansion while also adding new mechanichs and interactions to keep the olders dungeons up to date with the current state of the game, who would think of that ? that would be crazy to think of! XD

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  12. No joke, in every aspect of Mythic + content I think that it's important to separate the type of content from other PvE stuff.

    Creating Season sets (like Tier sets in raids) on gear that scales in M+. That's it.

    You want a lot healing done in M+, a type of content that scales up? Then give us gear that scales up as well. Let us loot 800 ilvl from a +50 key idfc.

    Let us have M+ specific sets where the set bonus is that the area affected by a hunters trap or a frozen orbs w/e will be cleansed if the set bonus is active. Or a Boomie which can spam solar beams in his CDs w/e. We don't need the DMG in M+ when the gear scales. We would have the stats going up, so the healer and tank checks are possible to play.. and then we only need the CC and survivability part from DPS players as well.. why not giving us funny season bonuses on sets which let us do crazy big pulls even in pugs just because CC is so much easier and part of the DMG rotation or smth? I don't think that it's the scaling of a dung that feels bad these days. I think it's that we are playing scaling M+ with gear which isn't allowed to scale and which is looted from another type of content.

    Looting a chest in the vault from whatever type of content and wearing it in all scenarios with different sets being active based on the type of content you're playing atm would be my most desired dream ngl.
    And also scaling gear for M+ like some private servers have.. it can be capped in raid, it can have pvp power scaling and it could also have m+ power scaling or whatever you would call it. The scaling would depend on your rating. If you have 3 k rating, it would scale to gear that drops from +20s if you have 3.6k rating it would scale to gear you could loot from 30s with higher ilvl etc.. Of course this would let us do higher keys.. but.. that's what we all want right? Give us never ending M+ scaling and let us go for +50 keys and crazy CC set bonuses. Why not ?

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