37 thoughts on “Shadowlands 9.0.5 Healer Tier List (You Won't Believe It!)”
I main MW and alt rsham and rsham feels a lot better. At least rsham has some utility with shear, ground, skyfury, and cap totem. Feel like I bring almost nothing to the table offensively as MW. And MW dies SO much easier than rsham.
What can you do to make the games end faster? At the top level, I'm not sure there is anything you can do outside of crazy RNG which I'm sure nobody wants. The players at the top level trade CDs so efficiently that there's no way the game can end fast without super crazy RNG. I'm in the potato bracket and trust me, games don't last long down here.
I noticed Cdew switched to night fae rsham and was doing crazy damage with fae transfusion. Thoughts? Seems like insane burst with skyfury. While primordial wave is nice, it just feels blah when I compare it to divine toll or mind games.
first off you are my favorite caster/content creator, but please stop throwing rets under the bus for off heals, they are supposed to be an off healer, talk about mages and warriors healing for 150k in arenas and tell me that was intended
Personally I think dampening should start at 30 seconds or 1 minute into the game, regardless of the comps. That gives both teams more than enough time to have a Go will all cooldowns. Also i think dampening should ramp up faster past 25-30%. Atm it's 1% per 10 seconds. it should drop to like 1% per 5 seconds after 25% dampening, and even faster past 50%, like 1% per 2-3 seconds. That might also enable teams to come up with smart strategies and plan for that stage in the game
Not sure about Holy priest being on top. You have a clear weakness in that your ability to deal with consistent high damage is very limited. While disc can spam shadow mend you're suck with flash heal, healing for half the amount at terrible mana efficiency
What up Supa, you say resto druid is not an offensive healer, I usually agree with ur opinions because you are very knowledgeable at the game. But have you ever watched "Markers" play resto druid?? That man is steady offensive on resto. Just my thoughts tho, love the vids!
Simple, change hybrid healing, it has to be castable and not to strong. Some kind of drawback. U dont see any DPS loss that matters for any of the hybrids atm, that choose to heal instead of dps.
Holy Priest above other healers in the game in arena… did they give holy priest a defensive or something? They're a pretty easy kill compared to any other healer. For me, if holy priest is to be viable it needs something akin to Ironbark so they can survive getting trained down. Greater fade is all they really have since desperate prayer is doesn't really save you from anything, and there's like a solid 20-25 second window where holy priest is totally vulnerable when greater fade is on cooldown. Excellent comparison however, very insightful and I love the format of your videos. Top notch!
I feel like the holy paladin tier drop is highly exaggerated. Their healing throughput and defensive toolkit remains the same. Holy shock mana cost increase is neglectable. Shadow res aura was always a niche pick that came at the cost of other powerful talents. Ultimate sac still saves your teammate on the brink of death or shuts down a go, regardless of the lower duration. They're still massively overrepresented on the ladder. But I guess we'll see how it evolves.
I think you need to take another look at holy priest damage. I’ve seen holy priests do as much damage as dps some games. They do WAY more than disc. IMO holy is just strictly better than disc. They can set up their own CC and don’t need someone else to do it for them, more damage, more mana, more healing.
Only strength disc has over holy IMO is they can survive better if they are target at least while they have mana.
To fix the long arenas I would like to see dampening start after 2 minutes when mmr is above 2100, at lower rating players still need time to actually learn how to play. Not to say that 2100 players are amazing but in lower mmr games so many mistakes are made you never really get to dampening anyway, hybrids play like they have no healing, trinkets are blown on nothing, defensives/offensives are not traded.
Healing has been applied to so many classes it's not even funny. Look at MDI during BFA, some teams could do the final boss with no healer on some dungeons, in order to get a better time. Classic was really cool in that regard, only healers could heal. Warriors had a shit time in open world because they could never regain life. Healing in Arena has to be massively nerfed, it's making games last for way too long. Start with 25% dampening outright, regardless of the comp. Then no one will bring out these stupid comps that want to draw out a game and kill only when ennemy healer is out of mana. It's a war of attrition which is boring to watch and boring to play with and against.
Since the only reason the players higher in the ladder are feeling a damp meta is cuz everyone is playing well Ofc when players have a similar skill level games are going to be longer since mistakes are less likely to happen To me its not a balance issue at all but it has to do with dempenning not ramping up fast enough Double the speed of that mf and look at quicker games will be And everyone will enjoy that since low cr people don't even play more than 3 minutes each arenas
I main MW and alt rsham and rsham feels a lot better. At least rsham has some utility with shear, ground, skyfury, and cap totem. Feel like I bring almost nothing to the table offensively as MW. And MW dies SO much easier than rsham.
What can you do to make the games end faster? At the top level, I'm not sure there is anything you can do outside of crazy RNG which I'm sure nobody wants. The players at the top level trade CDs so efficiently that there's no way the game can end fast without super crazy RNG. I'm in the potato bracket and trust me, games don't last long down here.
I noticed Cdew switched to night fae rsham and was doing crazy damage with fae transfusion. Thoughts? Seems like insane burst with skyfury. While primordial wave is nice, it just feels blah when I compare it to divine toll or mind games.
The adds man holy shit, why do your videos have 4-5 more adds then any other creator
Cant see enhance in S tier, faced one today, he did 150k dmg and 370k healing, more than his healer.
Well i never ever pug a disc priest, they are just so many bad disc healers out there
first off you are my favorite caster/content creator, but please stop throwing rets under the bus for off heals, they are supposed to be an off healer, talk about mages and warriors healing for 150k in arenas and tell me that was intended
Personally I think dampening should start at 30 seconds or 1 minute into the game, regardless of the comps. That gives both teams more than enough time to have a Go will all cooldowns. Also i think dampening should ramp up faster past 25-30%. Atm it's 1% per 10 seconds. it should drop to like 1% per 5 seconds after 25% dampening, and even faster past 50%, like 1% per 2-3 seconds. That might also enable teams to come up with smart strategies and plan for that stage in the game
Not sure about Holy priest being on top. You have a clear weakness in that your ability to deal with consistent high damage is very limited. While disc can spam shadow mend you're suck with flash heal, healing for half the amount at terrible mana efficiency
What up Supa, you say resto druid is not an offensive healer, I usually agree with ur opinions because you are very knowledgeable at the game. But have you ever watched "Markers" play resto druid?? That man is steady offensive on resto. Just my thoughts tho, love the vids!
Simple, change hybrid healing, it has to be castable and not to strong. Some kind of drawback. U dont see any DPS loss that matters for any of the hybrids atm, that choose to heal instead of dps.
Holy priest mana is not better than a holy paladin. Promise.
Would you still play hpal with fire Mage boomkin? Or would there be a different alternative
Hey @Supatease! Thanks for the content, where would you rate NF resto druid?
Hows RestoDruids in 2s nowadays? Is it worth picking up again or not? (Playing with Venthyr Arms)
Disc nope isn’t he is oom in like 2min he has rly serious mana issue
dampening at start is the best idea
Can ppl stop playing this game guys it’s over ffs
Holy Priest above other healers in the game in arena… did they give holy priest a defensive or something? They're a pretty easy kill compared to any other healer. For me, if holy priest is to be viable it needs something akin to Ironbark so they can survive getting trained down. Greater fade is all they really have since desperate prayer is doesn't really save you from anything, and there's like a solid 20-25 second window where holy priest is totally vulnerable when greater fade is on cooldown. Excellent comparison however, very insightful and I love the format of your videos. Top notch!
You're right I don't believe it cause no one plays enough of everything to give a full synopsis
How about dampening starting far earlier (still not right at the start) and even ramping up faster?
I feel like the holy paladin tier drop is highly exaggerated. Their healing throughput and defensive toolkit remains the same. Holy shock mana cost increase is neglectable. Shadow res aura was always a niche pick that came at the cost of other powerful talents. Ultimate sac still saves your teammate on the brink of death or shuts down a go, regardless of the lower duration. They're still massively overrepresented on the ladder. But I guess we'll see how it evolves.
You missed enh and ret xD
I'm pretty sure we can't spellsteal cenarion ward (unlike all the other hots)
Shadow priests shrek rsham for breakfast…
Blizz shown how actually clueless they are… nerfing or not buffing healers and buffing all dps… in current burst meta they need to remove dampening.
Thx for the amazing content! What do you think about immediate dampening for dps added to the current overall dampening structure?
I think you need to take another look at holy priest damage. I’ve seen holy priests do as much damage as dps some games. They do WAY more than disc. IMO holy is just strictly better than disc. They can set up their own CC and don’t need someone else to do it for them, more damage, more mana, more healing.
Only strength disc has over holy IMO is they can survive better if they are target at least while they have mana.
To fix the long arenas I would like to see dampening start after 2 minutes when mmr is above 2100, at lower rating players still need time to actually learn how to play. Not to say that 2100 players are amazing but in lower mmr games so many mistakes are made you never really get to dampening anyway, hybrids play like they have no healing, trinkets are blown on nothing, defensives/offensives are not traded.
Yo Supa can you play some more resto droooid!!?? Thanks broheemian.
I run a 220 HPal Venthyr with vanguards momentum and I got to say my damage is INCREDIBLE.
broke over a million in an RBG yesterday spinning on BS.
Casters go to dampening because there are too many ways to stop casts. Mages are the only ones that can kill things without casting.
hmm idk i think switch the disc for the hpal in the teirs.
Healing has been applied to so many classes it's not even funny. Look at MDI during BFA, some teams could do the final boss with no healer on some dungeons, in order to get a better time.
Classic was really cool in that regard, only healers could heal. Warriors had a shit time in open world because they could never regain life.
Healing in Arena has to be massively nerfed, it's making games last for way too long. Start with 25% dampening outright, regardless of the comp.
Then no one will bring out these stupid comps that want to draw out a game and kill only when ennemy healer is out of mana. It's a war of attrition which is boring to watch and boring to play with and against.
Since the only reason the players higher in the ladder are feeling a damp meta is cuz everyone is playing well
Ofc when players have a similar skill level games are going to be longer since mistakes are less likely to happen
To me its not a balance issue at all but it has to do with dempenning not ramping up fast enough
Double the speed of that mf and look at quicker games will be
And everyone will enjoy that since low cr people don't even play more than 3 minutes each arenas
Four commercials in the first 70 seconds, before the first class is even listed 😐
most adds ever
If I couldn't skip all these adds after 5 sec I think I would lose my shit