Shadowlands 9.0.5 Healer Tier List (You Won't Believe It!)



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Shadowlands 9.0.5 Healer Tier List (You Won’t Believe It!)

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37 thoughts on “Shadowlands 9.0.5 Healer Tier List (You Won't Believe It!)”

  1. I main MW and alt rsham and rsham feels a lot better. At least rsham has some utility with shear, ground, skyfury, and cap totem. Feel like I bring almost nothing to the table offensively as MW. And MW dies SO much easier than rsham.

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  2. What can you do to make the games end faster? At the top level, I'm not sure there is anything you can do outside of crazy RNG which I'm sure nobody wants. The players at the top level trade CDs so efficiently that there's no way the game can end fast without super crazy RNG. I'm in the potato bracket and trust me, games don't last long down here.

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  3. I noticed Cdew switched to night fae rsham and was doing crazy damage with fae transfusion. Thoughts? Seems like insane burst with skyfury. While primordial wave is nice, it just feels blah when I compare it to divine toll or mind games.

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  4. first off you are my favorite caster/content creator, but please stop throwing rets under the bus for off heals, they are supposed to be an off healer, talk about mages and warriors healing for 150k in arenas and tell me that was intended

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  5. Personally I think dampening should start at 30 seconds or 1 minute into the game, regardless of the comps. That gives both teams more than enough time to have a Go will all cooldowns. Also i think dampening should ramp up faster past 25-30%. Atm it's 1% per 10 seconds. it should drop to like 1% per 5 seconds after 25% dampening, and even faster past 50%, like 1% per 2-3 seconds. That might also enable teams to come up with smart strategies and plan for that stage in the game

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  6. Not sure about Holy priest being on top. You have a clear weakness in that your ability to deal with consistent high damage is very limited. While disc can spam shadow mend you're suck with flash heal, healing for half the amount at terrible mana efficiency

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  7. What up Supa, you say resto druid is not an offensive healer, I usually agree with ur opinions because you are very knowledgeable at the game. But have you ever watched "Markers" play resto druid?? That man is steady offensive on resto. Just my thoughts tho, love the vids!

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  8. Simple, change hybrid healing, it has to be castable and not to strong. Some kind of drawback. U dont see any DPS loss that matters for any of the hybrids atm, that choose to heal instead of dps.

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  9. Holy Priest above other healers in the game in arena… did they give holy priest a defensive or something? They're a pretty easy kill compared to any other healer. For me, if holy priest is to be viable it needs something akin to Ironbark so they can survive getting trained down. Greater fade is all they really have since desperate prayer is doesn't really save you from anything, and there's like a solid 20-25 second window where holy priest is totally vulnerable when greater fade is on cooldown. Excellent comparison however, very insightful and I love the format of your videos. Top notch!

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  10. I feel like the holy paladin tier drop is highly exaggerated. Their healing throughput and defensive toolkit remains the same. Holy shock mana cost increase is neglectable. Shadow res aura was always a niche pick that came at the cost of other powerful talents. Ultimate sac still saves your teammate on the brink of death or shuts down a go, regardless of the lower duration. They're still massively overrepresented on the ladder. But I guess we'll see how it evolves.

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  11. Shadow priests shrek rsham for breakfast…

    Blizz shown how actually clueless they are… nerfing or not buffing healers and buffing all dps… in current burst meta they need to remove dampening.

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  12. I think you need to take another look at holy priest damage. I’ve seen holy priests do as much damage as dps some games. They do WAY more than disc. IMO holy is just strictly better than disc. They can set up their own CC and don’t need someone else to do it for them, more damage, more mana, more healing.

    Only strength disc has over holy IMO is they can survive better if they are target at least while they have mana.

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  13. To fix the long arenas I would like to see dampening start after 2 minutes when mmr is above 2100, at lower rating players still need time to actually learn how to play. Not to say that 2100 players are amazing but in lower mmr games so many mistakes are made you never really get to dampening anyway, hybrids play like they have no healing, trinkets are blown on nothing, defensives/offensives are not traded.

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  14. Healing has been applied to so many classes it's not even funny. Look at MDI during BFA, some teams could do the final boss with no healer on some dungeons, in order to get a better time.
    Classic was really cool in that regard, only healers could heal. Warriors had a shit time in open world because they could never regain life.
    Healing in Arena has to be massively nerfed, it's making games last for way too long. Start with 25% dampening outright, regardless of the comp.
    Then no one will bring out these stupid comps that want to draw out a game and kill only when ennemy healer is out of mana. It's a war of attrition which is boring to watch and boring to play with and against.

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  15. Since the only reason the players higher in the ladder are feeling a damp meta is cuz everyone is playing well
    Ofc when players have a similar skill level games are going to be longer since mistakes are less likely to happen
    To me its not a balance issue at all but it has to do with dempenning not ramping up fast enough
    Double the speed of that mf and look at quicker games will be
    And everyone will enjoy that since low cr people don't even play more than 3 minutes each arenas

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