Shadowlands 9.1 Patch Update (MOST RECENT)



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Shadowlands 9.1 Patch Update Welcome Our Deathknight Overlords

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31 thoughts on “Shadowlands 9.1 Patch Update (MOST RECENT)”

  1. Some good changes. The healers are in a really odd spot atm. Holy Paladin, the top-dogs of arena are looking really iffy while Holy Priests look insane. No love for resto shaman sadly. I think they're going to struggle in both arena and RBGs next season.

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  2. Elemental is looking insane.. It's allready top tier, and is now getting an insane change to their ONLY drawback. That dispel protection is insane. Also, DK will be super strong as well.

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  3. @Supatease the way the rune of spellwarding pvp talent works for dk on ptr is it adds to u as a buff+ your other runeforge so you don’t lose any dmg, just clearing that up.

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  4. I don't know man. They appear to be making melee into gods. As a healer, none of this sounds fun to play against (was barely fun in 9.0). Some casters seem to be getting weaker so will everything be melee cleave vs melee cleave? Sounds awful.

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  5. All changes to Holy Paladins are nerfs in a way, even if they look like buffs. The change to IoL should make them cast something in PvE, which HP actually almost does not do (and which is another advantage of HP over other healers, away from a ton of damage) and, if they need to cast something, they will also use less time doing damage, doing even less damage. Not that HP will be downgraded to a bad spot in DPS, but it will not be as bad as it is today.

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  6. It's like each and every time they update the game, I understand whats going on less and less. I thought dks were doing OK? Pallys need a mass dispell? I thought they were OP….lol I'll just play tbc instead. At least I won't be scratching my head everytime this dev team comes up with a new idea

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  7. Warbringer, take if vs 2 melee cleave teams that you know are going to focus one of your team mates, time the charge to let them get round a pillar etc

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  8. Demon Hunter ability Blood Moon is horseshit. 5% leech for 5 seconds ROFL. Half of it goes to waste before your global ends.

    Plus Demon Hunter The Hunt conduit getting nerfed makes DH overall nerf. It’s only thing they had going for them. The 15% to chaos strike is nice but isn’t a sizeable buff to PvP, it’s mostly PvE buff. DH’s need more

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  9. Some of these changes and additions make me scratch my head. Those priest legos for instance… As you said, it just further locks you into a covie (which is a bad system to begin with), but then the mindgames one… Why does there have to be a NEGATIVE effect on a LEGENDARY item? Doesn't make it feel very legendary to me. It should just grant an extra charge of mindgames, but increase the *cooldown by 15sec. 50% casting speed reduction feels bad for any caster.

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