Shadowlands 9.2 Class Changes (THESE BIG BUFFS DONT MAKE SENSE)



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Shadowlands 9.2 Class Changes (THESE BIG BUFFS DONT MAKE SENSE)

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https://www.bluetracker.gg/wow/topic/eu-en/329450-ptr-eternitys-end-development-notes/

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39 thoughts on “Shadowlands 9.2 Class Changes (THESE BIG BUFFS DONT MAKE SENSE)”

  1. Rdruid have a long time to apply tons of hot in pvp. Those buffs are necessary to counter one shots and high damages. Wp blizzard. More damage is good for pve. Amazing job they should nerf hybrids (feral /ret …) healing.

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  2. Supa, could you share your opinion on affliction warlocks next patch / 3s comps you think may be the most viable for glad push :), I know it's not the best hence why being mostly neglected in your reviews… Btw whatever you are doing dieting/exercising keep doing it, you look way better than back from a year or two before (shape of your face is a lot skinnier than it was before) #nohomo 🙂

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  3. So when they replied to venruki in Twitter about the pvp team and they replied with “ …pvp dev team is expanding….” WHERE ARE THEY! HOW DO WE NOT SEE ANY PVP NERFS/BUFFS?!!

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  4. Pally needed a nerf. Resto druid and holy priest needed dps and are hps healers like monk. They were falling behind monk. Disc shaman and paladins have great dr cooldowns.

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  5. At first I didn't think the healing buffs made any sense, but the more I thought about it with all the damage buffs plus double legendaries, the damage is going to be insane in 9.2. So it only makes sense healers will need to keep up

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  6. So they buff the king of healers and nerf an already nerfed healer. Why can't they just distinguish pve from pvp and make changes accordingly, not fix one and screw the other?

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  7. I think the increase to healing makes sense when you think of the big picture.

    1. They changed the trinket bonus to give a lot of primary stat which seems like it would increase dam cuz you’re losing a lot of extra verse from the old trinket bonus which gets rid of the defensive bonus.

    2. Healers damage going up along with dps specs being buffed

    3. Tier sets

    4. Two legendaries.

    My guess is in the beginning of 9.2 we will see a bunch of one shots and it will feel like the beginning of shadowlands until everyone is maxed gear

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  8. Changes to healers are in line with the double legendary+tier set 9.2. Holy paladin with the double legendary and it's tier set was going to get out of control without the nerf, and I'm sure they will be fine once they have the DL and the TS, same for resto druids and holy priests, their DL and tier sets are between the weakests of all healers, so they are buffing them in order to help them. In the case of Holy priest the talent rows changed had no competition between the talents, I still believe the 45 one is boring as hell, but the 30 one can become very interesting with the changes, though the new talent will need a buff to compete with the other 2 (Cosmic ripple is as unable to compete in 45 as it was in 30 in any scenario, unless they buff it, so…)

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  9. Guys I think the only way to fix this issue is to create two games. One for pvp and one for pve cuz the game is buffed and roomed for pve unless they just wanna do endlesss pvp modifiers but it seems easier to just make two different games

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  10. I don't understand how they actually went through with a 12% damage nerf to all hpala spells and nerfed wings by 10% ontop of that by removing rank 3. Considering we got the worst mana out of all healers this is just the cherry on the cake. Hpriest getting 15% damage buff when they already triple hpala's damage kek.

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