35 thoughts on “Shadowlands 9.2 GAME BREAKING PVP CHANGES”
D stance nerf is very welcome. Things like sitting on d stance or bear stance shouldnt be in the game, just plain dumb. On other note, that talent tier will kinda be dead for warriors. Second wind isnt at all viable in arena and leap cd is good but not rly amazing. They should just make impending victory replace both fury charge heal and arms second wind, and have something else in that tier like shockwave. Never understood why the 2nd row of talents was double charge vs stun vs heal, makes no sense. That heal, wich is a good one, should compete vs dstance/warpaint vs heroic leap cd
I will probably go away from D stance on my warrior now. That being said the main things not addressed is ret and WW damage. Their damage needs to be nerfed by 50%. Spinning crane kick deleted and entire team and ret deleting an entire team is stupid. Especially with wings procs being constant. It’s the only thing that makes me mad in PVP right now. If I get outplayed I’m fine. Good match. If I outplay you but you just proc and one shot through everything that pisses me off. Pre wall who care you die anyhow. Very stupid gameplay and balance.
So let me get this straight: they buff the most broken healers and nerf the average healers like hpala. They nerf warriors and monk but they don't nerf rmp. Why does blizzard have such a hard on for rogue mage? These changes were not what we are all waiting for. Rdruid and hpriest need a nerf. Hpala and mwmonk need buffs. Dps need to be tuned down otherwise it will be pointless to even have a healer in arena because the damage is too broken. Nerfing defensives and off heals without nerfing damage is just plain stupid. Do these people even play the game??
rip frost dk the spellwarden nerf and the necrolord nerf is huge but unholy should be fine.i will be maining the ret necrolord paladin S tier dps with all the shields from necrolords.
I don’t have a main really. I play 4 to 5 classes pretty evenly. Warrior is just one of the ones I play. I don’t like the defensive stance nurf. It makes D stance almost useless. I remember in the early days warrior was tricky because you had three stances to dance around in. Some moves required stance dancing. I made macros to switch to berserker stance for an execute for example. I really enjoyed that play style. I think D stance is class defining skill that couples well with not having much in the way of self heals. It would’ve been nicer if they found some other way to bring things in line.
I'm surprised no Arcane Mage changes. Why does Supernova, a talent, does 3000 Damage on a 25sec CD. Nether Tempest caps at 1 target. Arcane Familiar does 600 damage bolts. I don't understand their balancing.
Honestly think they should have left druids alone frenzie is basically all we have we get killed threw instinct and skin and bear so easy its stupid. They need to be nerfing everyones damage and the amount of cc u can take facing rmp or thug its stupidly op
where can i see a total summery of every pvp change compared to pve, im looking for a nice list for every class and spec so i know what differences there are?
I dont agree. Should left it all alone. Took skill still to make it all work. But for enh more then anything, they should leave it alone. Its a huge dps loss to heal.. same with ret. They can't do both at same time, so its skill during play that makes them live and still get the kill.
wait wait wait….. so all these healing nurfs, but demon hunters are still able to just stay completely topped off the entire game by pressing 3 buttons?? AND have you been on PTR??? The amount of damage being pumped out by every class is unreal! With that I feel that the healing nurfs are a bit out of line. i can see DK's getting that nurf due to the fact that any caster cant touch them, but GAT DAYMNN
OMG quest'uomo è il vero grande omo olodumare che mi ha aiutato a guarire mio figlio usando il suo meraviglioso incantesimo. grazie mille ancora una volta
Do you think ret/war is dead now? Curious cause i just started a ret paladin and i want to main ret through 9.2….. So my question is: what else can i play my ret with, if war is maybe dead…. Or is the deff stance nerf not enough to kill arms? Playing 3s mainly…
I think the warrior change is horrible and they should've nerfed execute instead in pvp. It should've been an even trade off with 10% Reduced Damage in pvp but u do 10% more damage in pvp for defensive stance and added 5% damage nerf to their execute in pvp (I think execute is the thing that needed to be nerfed the most currently as it's over tuned) . I think this change will force warriors to only play mele cleaves instead of playing Warrior, Caster, which warrior caster is a lot more fun to play. I've been a warrior main since cata and let me tell u all u have to do is get my trinket and most of the strongest comps can bring me from 100-0 in one stun in defensive stance already and this is at 2300-2500 which I play at so I might not be rank 1 but I am at glad level above average player saying this.
"Nerf Burst classes" is all i see here, but have you tried playing something like a ret paladin outside of wings, you do no damage, crusader strike hits for less than melee swings. Please don't just say nerf burst without thinking about what those classes would be like after their burst gets gutted into the ground. Yes i agree they should be nerfed but they need some consistent damage to counter that. Maybe crusader strike could be more than just a holy power generator. I dunno though, its something that might require consistent game balancing and this is something i know Blizzard arn't too bothered about.
Enh healing reduction kinda makes zero sense. Enh has 1 viable comp and even then it's still hard as hell to play, people at blizz asleep at the wheel per usual.
maybe i dont realise how much is 10% heal on world of glory but to me healing needed a bit more nerf from hybrid classes or maybe punish them with mana costs
D stance nerf is very welcome. Things like sitting on d stance or bear stance shouldnt be in the game, just plain dumb.
On other note, that talent tier will kinda be dead for warriors. Second wind isnt at all viable in arena and leap cd is good but not rly amazing. They should just make impending victory replace both fury charge heal and arms second wind, and have something else in that tier like shockwave.
Never understood why the 2nd row of talents was double charge vs stun vs heal, makes no sense. That heal, wich is a good one, should compete vs dstance/warpaint vs heroic leap cd
Lets not touch DH self healing at all they not strong atm just nerf the rest
I will probably go away from D stance on my warrior now. That being said the main things not addressed is ret and WW damage. Their damage needs to be nerfed by 50%. Spinning crane kick deleted and entire team and ret deleting an entire team is stupid. Especially with wings procs being constant. It’s the only thing that makes me mad in PVP right now. If I get outplayed I’m fine. Good match. If I outplay you but you just proc and one shot through everything that pisses me off. Pre wall who care you die anyhow. Very stupid gameplay and balance.
he said it! SL better than BFA 😉
Im scared to see how balance druids gonna be next patch. Worried they gonna be rough.
YES WARRIOR NERFS Lets gooo 😀
Did they change the mana cost on all Enh Shaman? Last time I checked it was only in damaging abilities.
So let me get this straight: they buff the most broken healers and nerf the average healers like hpala. They nerf warriors and monk but they don't nerf rmp. Why does blizzard have such a hard on for rogue mage?
These changes were not what we are all waiting for. Rdruid and hpriest need a nerf. Hpala and mwmonk need buffs. Dps need to be tuned down otherwise it will be pointless to even have a healer in arena because the damage is too broken. Nerfing defensives and off heals without nerfing damage is just plain stupid. Do these people even play the game??
rip frost dk the spellwarden nerf and the necrolord nerf is huge but unholy should be fine.i will be maining the ret necrolord paladin S tier dps with all the shields from necrolords.
necrolord ret paladin is going to be op af.
Love the vid! I really can't believe we are going to play 9.2 beta in a week as live content. Huge changes with less then 5 days till 9.2 goes live 😆
Wish these changes came out way sooner but I love it
I don’t have a main really. I play 4 to 5 classes pretty evenly. Warrior is just one of the ones I play. I don’t like the defensive stance nurf. It makes D stance almost useless. I remember in the early days warrior was tricky because you had three stances to dance around in. Some moves required stance dancing. I made macros to switch to berserker stance for an execute for example. I really enjoyed that play style. I think D stance is class defining skill that couples well with not having much in the way of self heals. It would’ve been nicer if they found some other way to bring things in line.
If it isn’t fun I just won’t be playing it.
I'm surprised no Arcane Mage changes.
Why does Supernova, a talent, does 3000 Damage on a 25sec CD.
Nether Tempest caps at 1 target.
Arcane Familiar does 600 damage bolts.
I don't understand their balancing.
Arms warrior drops from S tier to D tier.
Honestly think they should have left druids alone frenzie is basically all we have we get killed threw instinct and skin and bear so easy its stupid. They need to be nerfing everyones damage and the amount of cc u can take facing rmp or thug its stupidly op
Ret needs a buff RET GANG RET GANG RET GANG
where can i see a total summery of every pvp change compared to pve, im looking for a nice list for every class and spec so i know what differences there are?
When does the actual season start, I ask because it usually doesn't start first week of patch?
You are joking about cloaked in shadows conduit right? Moonfire does enough damage to pull a rogue out of stealth.
Just a quick one. A 30% fleshcraft to a 25% fleshcraft is not a 5% nerf.
Glad I've been playing fury….. As always, ty for the update
I dont agree. Should left it all alone. Took skill still to make it all work. But for enh more then anything, they should leave it alone. Its a huge dps loss to heal.. same with ret. They can't do both at same time, so its skill during play that makes them live and still get the kill.
Yeah guys Microsoft will fix the game, while nerfing all classes and keeping RMP at tier 1 spot.. I guess I’m gonna reroll rogue Kappa
The WW nerf kinda makes sense. It does dmg based on its healing.
Just waiting for ret/dh changes to become pvp playable
wait wait wait….. so all these healing nurfs, but demon hunters are still able to just stay completely topped off the entire game by pressing 3 buttons?? AND have you been on PTR??? The amount of damage being pumped out by every class is unreal! With that I feel that the healing nurfs are a bit out of line. i can see DK's getting that nurf due to the fact that any caster cant touch them, but GAT DAYMNN
Love the informative content and the ‘he’s just a boy’ intro.. keep it coming homie. You look good!
Who says rogue mages are unbalanced in arena??? just keep nerfing warriors. ty
OMG quest'uomo è il vero grande omo olodumare che mi ha aiutato a guarire mio figlio usando il suo meraviglioso incantesimo. grazie mille ancora una volta
Do you think ret/war is dead now? Curious cause i just started a ret paladin and i want to main ret through 9.2….. So my question is: what else can i play my ret with, if war is maybe dead…. Or is the deff stance nerf not enough to kill arms?
Playing 3s mainly…
I think the warrior change is horrible and they should've nerfed execute instead in pvp. It should've been an even trade off with 10% Reduced Damage in pvp but u do 10% more damage in pvp for defensive stance and added 5% damage nerf to their execute in pvp (I think execute is the thing that needed to be nerfed the most currently as it's over tuned) . I think this change will force warriors to only play mele cleaves instead of playing Warrior, Caster, which warrior caster is a lot more fun to play. I've been a warrior main since cata and let me tell u all u have to do is get my trinket and most of the strongest comps can bring me from 100-0 in one stun in defensive stance already and this is at 2300-2500 which I play at so I might not be rank 1 but I am at glad level above average player saying this.
"Nerf Burst classes" is all i see here, but have you tried playing something like a ret paladin outside of wings, you do no damage, crusader strike hits for less than melee swings. Please don't just say nerf burst without thinking about what those classes would be like after their burst gets gutted into the ground. Yes i agree they should be nerfed but they need some consistent damage to counter that. Maybe crusader strike could be more than just a holy power generator. I dunno though, its something that might require consistent game balancing and this is something i know Blizzard arn't too bothered about.
Enh healing reduction kinda makes zero sense. Enh has 1 viable comp and even then it's still hard as hell to play, people at blizz asleep at the wheel per usual.
maybe i dont realise how much is 10% heal on world of glory but to me healing needed a bit more nerf from hybrid classes or maybe punish them with mana costs