tune stuns.. make it similar to fear.. it breaks when x amount of dmg is taken. damage is fine, it's the lack of control to avoid that damage that makes it not fun.
Currently there is a broken ability on fury. Read description of onslaught talent. Read requirements. Then tell me why I cant use it while a shield and melee weapon are both equipped. Tell blizzard to fix that please. Onslaught needs to still be usable with both a 2 handed weapon and a shield equipped together. It's the only way to have a usable shield and weapon fury warrior and until then the style and spec is being unfairly held back and restricted. :/
Why is nobody talking about specs that need vers/mastery for pvp??? The pvp vendor only has 3 items with my BIS stats outside of neck and Finger. I dont want to have to go PVE farming every season with lower drop chances with vers stats to get my gear which i cant Upgrade mind u. Wherase haste/Vers specs get 90% of BIS items by doing pvp and Geisingen honor where they can directly Upgrade the gear. #feelsbadman
You dont think prot pally will get nerfed? It does damage like a dps and healing like a healer both at the same time. I also wonder when they nerf pve trinkets so we dont have the annoying pve trinket 1shot
I really think that we’re underestimating the PVP gear and the health pools going up drastically very soon. It’s like back in the day when there was resistance gear people weren’t hitting near as hard but they were dying buy one shots. For instance if a hunter it’s you now for 50% later do you only hit you for 25% then the malee have time to get on them and turn the tide.
Warriors slam was feels bad man button to press and you rather do nothing than press it thats why its getting buffed. If they nerf warrs while hunters and rogues still exist in game I am quitting game btw. Also from your predictions we are heading speedy fast into BFA meta where nothing dies. 10% diff in dmg is insane number especially in 2s.
Why not just nerf damage across the board and reduce mana regen capabilities or increase dampening speed. Games should last 2-5 minutes Imo for a fun experience. Anything less is too bursty; anything more is too dampening. People should spend more time being below 100 percent life. Slow the damage AND healing down so games can play out in a better way. Also, I think an easy rule of thumb for how much damage a class should be doing is inversely related to how much control they have over the game. For example: rogues, who can completely shut down multiple people for many seconds at a time, should never be able to single handedly kill someone in a cheapshot / kidney window. Right now, if you don't instantly trinket the cheapshot and use a defensive (and usually even if you do), you get killed in 3 seconds by just a rogue.
I rolled a druid to heal with.. so i clearly made a big mistake. My preference would be to see dps classes healing nerfed into the ground, then scale the damage down a small amount. I played vs a Prot PallySpriest in 2v2 and they out healed me while i was rolling full HoTs for the entire 2.5 min game
Going to be sad if they nerf the hunt. One big reason i went with DH night fae. It's strong but i have seen some crazy counter play for it. Getting CC'd mid flight or people blocking it with defense CDs.
I don't feel Pallys need to be touched. no buffs no nurfs. most of the range classes listed can do twice the dps of a ret pally while enjoying having a 40 yard range to do it with.(in pvp and raids with gtf away from the boss type of dances.
as a venthyr demon hunter my damage in pvp is quite low and my survivability is even worse. imo 5% buff isn't even enough, they should raise that more but lower the hunt's damage like they did
I lost all hope in blizzard with this pvp they came out with. Npw seeing stuff like chaos bolt base beeing buffed like that is just an example of how clueless this team behind wow is right now. You cant be a multi bilion company, have alphas and betas and come out with this…
Mindgames is not deserving a nerf because you can wait it out and take no damage. If they significantly buffed it's mana return and reduced the damage by 5%, I could live with that.
I like the pace and would argue it’s close to being correct : Kyrian ability for rogue is too powerful with the vendetta / symbols. like what other class can do that ? shadowstrike needs to come down 9-12% bc it’s guaranteed critting for 7-8k.. costs less than 50 energy Arcane shot could be reduced by 12% Starsurge 8% – instant damage shouldn’t be too high Wake of ashes – down 5% or flash of light heals for 15% less The hunt : down 5-7 %, i mean dh won’t do well in this meta (needs more healing or dr to see play?)
DH – just got buffed. Increase dr on blur by 5% at least / talent changes DK – death strike increased by 2-4% DRUID – meta HUNTER – meta MAGE – meta MONK – mw rising kick increased by 7% Spinning crane kick damage increased by 5% PRIEST – meta SHAMAN – meta WARRIOR – meta (*) WARLOCK – call dread damage increased by 5%
Got hit for 16k from a single aimed shot while wearing plate armor. 10% of 16k still leaves you with a 14.4k hitting ability.
MM in BGs are essentially unkickable Destro Locks launching Chaos Bolts on Crack. With more range. With smaller downtime. With better CDs. Not sure how it is in arena, but gosh hunters are scary if you leave them alone for even a second.
Damage pacing would still be incredibly fast even if they significantly nerfed all of the one shot spells. 100% agree that nothin needs to be clobbering for over 10k. I see 10k as the largest crit that isnt in the 'totally asinine' category for me.
tune stuns.. make it similar to fear.. it breaks when x amount of dmg is taken. damage is fine, it's the lack of control to avoid that damage that makes it not fun.
Evidently blizzard hasn't seen the 20k envenoms assassination is doing atm
Make Prot Warriors great again
Currently there is a broken ability on fury. Read description of onslaught talent. Read requirements. Then tell me why I cant use it while a shield and melee weapon are both equipped.
Tell blizzard to fix that please. Onslaught needs to still be usable with both a 2 handed weapon and a shield equipped together. It's the only way to have a usable shield and weapon fury warrior and until then the style and spec is being unfairly held back and restricted. :/
Bro if they nerf hunters atm I'm going to riot
Thought: Using both trinkets caps max damage you take to 30% of your total health
Why is nobody talking about specs that need vers/mastery for pvp???
The pvp vendor only has 3 items with my BIS stats outside of neck and Finger.
I dont want to have to go PVE farming every season with lower drop chances with vers stats to get my gear which i cant Upgrade mind u.
Wherase haste/Vers specs get 90% of BIS items by doing pvp and Geisingen honor where they can directly Upgrade the gear.
#feelsbadman
i hope they do not turn the game into a slow paced cc reliant meta again. just slightly tone down the 1 shots rogue/druids/hunters/rets
You dont think prot pally will get nerfed? It does damage like a dps and healing like a healer both at the same time. I also wonder when they nerf pve trinkets so we dont have the annoying pve trinket 1shot
I really think that we’re underestimating the PVP gear and the health pools going up drastically very soon. It’s like back in the day when there was resistance gear people weren’t hitting near as hard but they were dying buy one shots. For instance if a hunter it’s you now for 50% later do you only hit you for 25% then the malee have time to get on them and turn the tide.
The only thing dh needed was a 100% buff to demons bite and chaos strike. Also a bit more surv for pvp. And ofc blade dance….
Guys just wait for our hp and versa to scale. It will be fine
Is this live now?
the hunt is weak tho i use it when people hit around 8k and it hardly ever kills them.
Warriors slam was feels bad man button to press and you rather do nothing than press it thats why its getting buffed. If they nerf warrs while hunters and rogues still exist in game I am quitting game btw. Also from your predictions we are heading speedy fast into BFA meta where nothing dies. 10% diff in dmg is insane number especially in 2s.
Pls make a 2v2 tier list. Me and my friend mostly do 2v2. Thanks
Why not just nerf damage across the board and reduce mana regen capabilities or increase dampening speed. Games should last 2-5 minutes Imo for a fun experience. Anything less is too bursty; anything more is too dampening. People should spend more time being below 100 percent life. Slow the damage AND healing down so games can play out in a better way. Also, I think an easy rule of thumb for how much damage a class should be doing is inversely related to how much control they have over the game. For example: rogues, who can completely shut down multiple people for many seconds at a time, should never be able to single handedly kill someone in a cheapshot / kidney window. Right now, if you don't instantly trinket the cheapshot and use a defensive (and usually even if you do), you get killed in 3 seconds by just a rogue.
I rolled a druid to heal with.. so i clearly made a big mistake. My preference would be to see dps classes healing nerfed into the ground, then scale the damage down a small amount. I played vs a Prot PallySpriest in 2v2 and they out healed me while i was rolling full HoTs for the entire 2.5 min game
Unholy death knights will have an approximate 5% overall damage nerf with this nerfed. The damage is still fine after nerf.
Wish thy buff or fix demon lock
Going to be sad if they nerf the hunt. One big reason i went with DH night fae. It's strong but i have seen some crazy counter play for it. Getting CC'd mid flight or people blocking it with defense CDs.
Dude your videos are great
I don't feel Pallys need to be touched. no buffs no nurfs. most of the range classes listed can do twice the dps of a ret pally while enjoying having a 40 yard range to do it with.(in pvp and raids with gtf away from the boss type of dances.
this dev team is oblivious.. if they cant see that rogue is completely busted there is really no hope for pvp..
as a venthyr demon hunter my damage in pvp is quite low and my survivability is even worse. imo 5% buff isn't even enough, they should raise that more but lower the hunt's damage like they did
I lost all hope in blizzard with this pvp they came out with. Npw seeing stuff like chaos bolt base beeing buffed like that is just an example of how clueless this team behind wow is right now. You cant be a multi bilion company, have alphas and betas and come out with this…
Mindgames is not deserving a nerf because you can wait it out and take no damage. If they significantly buffed it's mana return and reduced the damage by 5%, I could live with that.
I am missing the obvious with Resto Sham being top tier in PVP. Whenever I play one people tunnel me as an easy kill.
I disagree with seemingly every youtuber. The current state of being one shot without being able to press a button is god awful
Dmg reduction bonus to trinket set/2 set and 4 set defensive bonuses to pvp gear.
Thank you for this video !
I like the pace and would argue it’s close to being correct :
Kyrian ability for rogue is too powerful with the vendetta / symbols. like what other class can do that ?
shadowstrike needs to come down 9-12% bc it’s guaranteed critting for 7-8k.. costs less than 50 energy
Arcane shot could be reduced by 12%
Starsurge 8% – instant damage shouldn’t be too high
Wake of ashes – down 5% or flash of light heals for 15% less
The hunt : down 5-7 %, i mean dh won’t do well in this meta (needs more healing or dr to see play?)
So now arms warrior is a pve class…
30% vers
38,000 health (5k absorb)
Demon Armor
20,980 Hunt damage
R.I.P
Buffs I’d like to see
DH – just got buffed. Increase dr on blur by 5% at least / talent changes
DK – death strike increased by 2-4%
DRUID – meta
HUNTER – meta
MAGE – meta
MONK – mw rising kick increased by 7%
Spinning crane kick damage increased by 5%
PRIEST – meta
SHAMAN – meta
WARRIOR – meta (*)
WARLOCK – call dread damage increased by 5%
slowing down the game is bad, no one wants to play this dampening shit, just let everyone be able to bang people.
Lol how they address damage in pvp. They were pretty hands off last expac. They should hire you to balance pvp.
What about nerfing crit scaling in pvp?
Dont nerf. Just buff no?
If they nerf covenant abilities now it's live they have give us a way to switch to another non nerfed covenant with the same progress in renown/rep
Got hit for 16k from a single aimed shot while wearing plate armor. 10% of 16k still leaves you with a 14.4k hitting ability.
MM in BGs are essentially unkickable Destro Locks launching Chaos Bolts on Crack. With more range. With smaller downtime. With better CDs. Not sure how it is in arena, but gosh hunters are scary if you leave them alone for even a second.
We’re lucky to have people like you in the community supa
Hand to heart @Supatease , 2 Ads would have been enough for a 15 min video, 5 ads was a bit too much
Damage pacing would still be incredibly fast even if they significantly nerfed all of the one shot spells. 100% agree that nothin needs to be clobbering for over 10k. I see 10k as the largest crit that isnt in the 'totally asinine' category for me.
Any predictions on mage ?
just leave warrior as it is 🙂
Every other class: Nah
Rogue: Boost it
Unholy: Nerf it
wtf is this tuning patch i see buffs and not important changes for classes within pvp…