Shadowlands Class Tuning Changes



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Shadowlands Class Tuning Changes

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48 thoughts on “Shadowlands Class Tuning Changes”

  1. Currently there is a broken ability on fury. Read description of onslaught talent. Read requirements. Then tell me why I cant use it while a shield and melee weapon are both equipped.
    Tell blizzard to fix that please. Onslaught needs to still be usable with both a 2 handed weapon and a shield equipped together. It's the only way to have a usable shield and weapon fury warrior and until then the style and spec is being unfairly held back and restricted. :/

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  2. Why is nobody talking about specs that need vers/mastery for pvp???
    The pvp vendor only has 3 items with my BIS stats outside of neck and Finger.
    I dont want to have to go PVE farming every season with lower drop chances with vers stats to get my gear which i cant Upgrade mind u.
    Wherase haste/Vers specs get 90% of BIS items by doing pvp and Geisingen honor where they can directly Upgrade the gear.
    #feelsbadman

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  3. You dont think prot pally will get nerfed? It does damage like a dps and healing like a healer both at the same time. I also wonder when they nerf pve trinkets so we dont have the annoying pve trinket 1shot

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  4. I really think that we’re underestimating the PVP gear and the health pools going up drastically very soon. It’s like back in the day when there was resistance gear people weren’t hitting near as hard but they were dying buy one shots. For instance if a hunter it’s you now for 50% later do you only hit you for 25% then the malee have time to get on them and turn the tide.

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  5. Warriors slam was feels bad man button to press and you rather do nothing than press it thats why its getting buffed. If they nerf warrs while hunters and rogues still exist in game I am quitting game btw. Also from your predictions we are heading speedy fast into BFA meta where nothing dies. 10% diff in dmg is insane number especially in 2s.

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  6. Why not just nerf damage across the board and reduce mana regen capabilities or increase dampening speed. Games should last 2-5 minutes Imo for a fun experience. Anything less is too bursty; anything more is too dampening. People should spend more time being below 100 percent life. Slow the damage AND healing down so games can play out in a better way. Also, I think an easy rule of thumb for how much damage a class should be doing is inversely related to how much control they have over the game. For example: rogues, who can completely shut down multiple people for many seconds at a time, should never be able to single handedly kill someone in a cheapshot / kidney window. Right now, if you don't instantly trinket the cheapshot and use a defensive (and usually even if you do), you get killed in 3 seconds by just a rogue.

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  7. I rolled a druid to heal with.. so i clearly made a big mistake. My preference would be to see dps classes healing nerfed into the ground, then scale the damage down a small amount. I played vs a Prot PallySpriest in 2v2 and they out healed me while i was rolling full HoTs for the entire 2.5 min game

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  8. Going to be sad if they nerf the hunt. One big reason i went with DH night fae. It's strong but i have seen some crazy counter play for it. Getting CC'd mid flight or people blocking it with defense CDs.

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  9. I don't feel Pallys need to be touched. no buffs no nurfs. most of the range classes listed can do twice the dps of a ret pally while enjoying having a 40 yard range to do it with.(in pvp and raids with gtf away from the boss type of dances.

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  10. as a venthyr demon hunter my damage in pvp is quite low and my survivability is even worse. imo 5% buff isn't even enough, they should raise that more but lower the hunt's damage like they did

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  11. I lost all hope in blizzard with this pvp they came out with. Npw seeing stuff like chaos bolt base beeing buffed like that is just an example of how clueless this team behind wow is right now. You cant be a multi bilion company, have alphas and betas and come out with this…

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  12. I like the pace and would argue it’s close to being correct :
    Kyrian ability for rogue is too powerful with the vendetta / symbols. like what other class can do that ?
    shadowstrike needs to come down 9-12% bc it’s guaranteed critting for 7-8k.. costs less than 50 energy
    Arcane shot could be reduced by 12%
    Starsurge 8% – instant damage shouldn’t be too high
    Wake of ashes – down 5% or flash of light heals for 15% less
    The hunt : down 5-7 %, i mean dh won’t do well in this meta (needs more healing or dr to see play?)

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  13. Buffs I’d like to see

    DH – just got buffed. Increase dr on blur by 5% at least / talent changes
    DK – death strike increased by 2-4%
    DRUID – meta
    HUNTER – meta
    MAGE – meta
    MONK – mw rising kick increased by 7%
    Spinning crane kick damage increased by 5%
    PRIEST – meta
    SHAMAN – meta
    WARRIOR – meta (*)
    WARLOCK – call dread damage increased by 5%

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  14. Got hit for 16k from a single aimed shot while wearing plate armor. 10% of 16k still leaves you with a 14.4k hitting ability.

    MM in BGs are essentially unkickable Destro Locks launching Chaos Bolts on Crack. With more range. With smaller downtime. With better CDs. Not sure how it is in arena, but gosh hunters are scary if you leave them alone for even a second.

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  15. Damage pacing would still be incredibly fast even if they significantly nerfed all of the one shot spells. 100% agree that nothin needs to be clobbering for over 10k. I see 10k as the largest crit that isnt in the 'totally asinine' category for me.

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