Shadowlands Patch 9.1 Class Update These Are Nuts! (Most Recent)



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Shadowlands Patch 9.1 Class Update These Are Nuts! (Most Recent)

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47 thoughts on “Shadowlands Patch 9.1 Class Update These Are Nuts! (Most Recent)”

  1. I think the direction of all this is pretty trash tbh. Literally the changes we need are : nerf intervene. nerf bm hunter damage, buff mm + survival signficantly.

    They've put out 10 patches and made the game worse overall. SMH.

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  2. ohhhhhhhhhhhhhhhhhhhhhhh my illidaris taking some love at the end, im so happy ( blur trash all season 1? ) still dont like RNG for the game in general but….

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  3. Any chance you can get blizzard to look at the Shaman Kyrian ability (Vesper Totem), it really needs a rework or looking at, maybe just some ease of use lifestyle changes! 😀

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  4. Imagine thinking a "defensive" that only actually does anything half the time is equatable to "a partywide ice block".

    Honestly all this RNG involved with Havoc "defensives" really only made sense when they still had lifeleech to make up the difference. These changes are undercooked.

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  5. Why on earth did dh's main defensive just get owned completely? Legit going to get 1 shot by anything now they are already the most squishy melee ffs

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  6. On behalf of all WW monks, I want to express my deep gratitude to Blizzard for another useless pvp talent that no one will ever take and for reworking another useless dead pvp talent into an equally useless dead pvp talent. Thank you!

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  7. The only thing nuts is anyone still playing. “What class you want to play in 9.1” – means you are mandated to no less than 1 full months subscription just to finally try your class out. Why? The legendaries. Let me know when Leggos, rating bracket gear advantage, and covenants effectively vanish from the game – then I’ll come play.

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  8. Thank you for the rundown videos, it's very useful to have a high end player's insight alongside the raw change information – however please do some minor editing/jumpcuts, I had this on my second monitor and kept thinking the video had frozen when you "froze" thinking what you were going to say!

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  9. Still nothing to rdruid. Amazing…….. omg If u look at stats on arena mate. Rdruid are FAR away.
    Not even top 15 class, not even 200 rdruid at 2400+. But yeah the class have all. and in pve we deal 0 dmg.

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  10. Megalomania for Shadow priest is a great and fun talent addition, at least for me. I used StM for BGs and outdoor (not arenas, the talent never worked on arenas or skirmishes) all BfA, it was absolutely great to have a rogue, a warrior or any other melee class full time slowed or CCed and dead before they could do as much as touch you. You must also timing it well with dispersion, so the health reduction is not so bad which requires some skill (At least in BfA dispersion worked to reduce the damage taken when the ability finishes, I hope it also does in this PvP only version).

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  11. Seems he missed the fact that darkness gets 50% baseline reduction and pvp now and detainment feet the extra second duration baseline. All in all, big buffs to DH

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  12. I don't know why the devs have it stuck in their head that surrender has to damage or kill you. No other class in the game is hurt for using their damage CDs.

    I mean FFS shadow has less mobility than any other ranged spec (I would argue least mobility in the game) and because of that we are forced to play 2/3 PvP talents as defensive talents. Would it kill them to just give a talent that allows void erruption to grant casting while moving with no down side?

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  13. Dh is possibly gonna be doing insane st annihilation/chaos strike dmg with a wonky rng build, but their defensives are still terribad and darkness was actually nerfed from 70% to 50%, we were already dying in it with 70% so 50% chance is pretty useless just like the 50% dodge on blur. Also both unbound chaos and hunt got nerfed too, so no more oneshot build. Tbh i don't see any reason to play dh compared to the other melees, that have consistent burst windows with a short cd and great defensives and peel, while with dh you have to choose only 1-2 of them and are even bad lol. It might be really good in 2s tough, def viable at least this time. Of course i'm not considering the change to other classes, just with the current meta, the stun trinket might be the bane of dh.

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  14. We need safepoints in the rating system in pvp. Like each 100 rating earnd your safe cant lose rating if you lose a game or each rank 1400 combant 1600 challenger 1800 rival 2000 2100 duelist your safe if you reach these ranks or you can safe your rating where you struggel to push

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