I think the direction of all this is pretty trash tbh. Literally the changes we need are : nerf intervene. nerf bm hunter damage, buff mm + survival signficantly.
They've put out 10 patches and made the game worse overall. SMH.
ohhhhhhhhhhhhhhhhhhhhhhh my illidaris taking some love at the end, im so happy ( blur trash all season 1? ) still dont like RNG for the game in general but….
Any chance you can get blizzard to look at the Shaman Kyrian ability (Vesper Totem), it really needs a rework or looking at, maybe just some ease of use lifestyle changes! 😀
Havoc in arena dies with the removal of cover of darkness… already a squishy class…. darkness lego was the only reason we we're able to compete vs many comps.
Imagine thinking a "defensive" that only actually does anything half the time is equatable to "a partywide ice block".
Honestly all this RNG involved with Havoc "defensives" really only made sense when they still had lifeleech to make up the difference. These changes are undercooked.
On behalf of all WW monks, I want to express my deep gratitude to Blizzard for another useless pvp talent that no one will ever take and for reworking another useless dead pvp talent into an equally useless dead pvp talent. Thank you!
The only thing nuts is anyone still playing. “What class you want to play in 9.1” – means you are mandated to no less than 1 full months subscription just to finally try your class out. Why? The legendaries. Let me know when Leggos, rating bracket gear advantage, and covenants effectively vanish from the game – then I’ll come play.
Thank you for the rundown videos, it's very useful to have a high end player's insight alongside the raw change information – however please do some minor editing/jumpcuts, I had this on my second monitor and kept thinking the video had frozen when you "froze" thinking what you were going to say!
Still nothing to rdruid. Amazing…….. omg If u look at stats on arena mate. Rdruid are FAR away. Not even top 15 class, not even 200 rdruid at 2400+. But yeah the class have all. and in pve we deal 0 dmg.
Megalomania for Shadow priest is a great and fun talent addition, at least for me. I used StM for BGs and outdoor (not arenas, the talent never worked on arenas or skirmishes) all BfA, it was absolutely great to have a rogue, a warrior or any other melee class full time slowed or CCed and dead before they could do as much as touch you. You must also timing it well with dispersion, so the health reduction is not so bad which requires some skill (At least in BfA dispersion worked to reduce the damage taken when the ability finishes, I hope it also does in this PvP only version).
Seems he missed the fact that darkness gets 50% baseline reduction and pvp now and detainment feet the extra second duration baseline. All in all, big buffs to DH
I don't know why the devs have it stuck in their head that surrender has to damage or kill you. No other class in the game is hurt for using their damage CDs.
I mean FFS shadow has less mobility than any other ranged spec (I would argue least mobility in the game) and because of that we are forced to play 2/3 PvP talents as defensive talents. Would it kill them to just give a talent that allows void erruption to grant casting while moving with no down side?
Dh is possibly gonna be doing insane st annihilation/chaos strike dmg with a wonky rng build, but their defensives are still terribad and darkness was actually nerfed from 70% to 50%, we were already dying in it with 70% so 50% chance is pretty useless just like the 50% dodge on blur. Also both unbound chaos and hunt got nerfed too, so no more oneshot build. Tbh i don't see any reason to play dh compared to the other melees, that have consistent burst windows with a short cd and great defensives and peel, while with dh you have to choose only 1-2 of them and are even bad lol. It might be really good in 2s tough, def viable at least this time. Of course i'm not considering the change to other classes, just with the current meta, the stun trinket might be the bane of dh.
We need safepoints in the rating system in pvp. Like each 100 rating earnd your safe cant lose rating if you lose a game or each rank 1400 combant 1600 challenger 1800 rival 2000 2100 duelist your safe if you reach these ranks or you can safe your rating where you struggel to push
hi
DH gonna be nasty as fuck im thinking, especially in rando BGs
I think the direction of all this is pretty trash tbh. Literally the changes we need are : nerf intervene. nerf bm hunter damage, buff mm + survival signficantly.
They've put out 10 patches and made the game worse overall. SMH.
Surrender to poggers
ohhhhhhhhhhhhhhhhhhhhhhh my illidaris taking some love at the end, im so happy ( blur trash all season 1? ) still dont like RNG for the game in general but….
not gonna lie. if it wasn't for these updates i'd stop playing lol
So basically I should just take darkness off my bars in pvp
The pvp talent of the dh" cover of darkness" will be baseline :B so 50% avoid as baseline in pvp
Fire the person working on WW monks atm.
For the algorithm
Any chance you can get blizzard to look at the Shaman Kyrian ability (Vesper Totem), it really needs a rework or looking at, maybe just some ease of use lifestyle changes! 😀
Supatese has a video up. Spam the Likes and Comments go go go
if they made it actual shockwave it would be good probs too good
monk the redheaded stepchild, even their new talents are ultra trash
Sooooo glad I unsubbed last month. This team of devs wow pvp has has 0 clue what to do
thank you supatease. i love your videos about pvp! <3
You're only reading parts of the changes for dh. They buffed regular imprison and changed the talent, same for darkness.
I like the ww addition, deffinatly curious where it'll fit in the meta!
Dh basically same or worse spot bottom tier
Havoc in arena dies with the removal of cover of darkness… already a squishy class…. darkness lego was the only reason we we're able to compete vs many comps.
I know this has nothing to do with PVP but.. Why are they removing the druid glyphs exactly?
i hate almost all these changes, but i guess its just the game thats bad right now.
On the feral changes: The MS-effect was 25%, not 24 on the ptr and Leader of The Pack was buffed – it now gives spell crit as well.
Anyone who plays pvp: Havoc has some of the worst defensive in the game in pvp.
Blizzard: So what your saying is we should make them worse?
The rogue changes are nice
Where the frost dk buffs blizzard give us mortal strike effect too . Almost all melee has one. Buff obilrate damage .
Imagine thinking a "defensive" that only actually does anything half the time is equatable to "a partywide ice block".
Honestly all this RNG involved with Havoc "defensives" really only made sense when they still had lifeleech to make up the difference. These changes are undercooked.
Why on earth did dh's main defensive just get owned completely? Legit going to get 1 shot by anything now they are already the most squishy melee ffs
I went all in on my shadow. I hope its not terrible
On behalf of all WW monks, I want to express my deep gratitude to Blizzard for another useless pvp talent that no one will ever take and for reworking another useless dead pvp talent into an equally useless dead pvp talent. Thank you!
dhs gonna be insane with baseline big darkness ad other buffs
1ilvl = 2.5% in PVP stays ? no thanks not playing, some spell changes not enough to cover bad gearing system
The only thing nuts is anyone still playing. “What class you want to play in 9.1” – means you are mandated to no less than 1 full months subscription just to finally try your class out. Why? The legendaries. Let me know when Leggos, rating bracket gear advantage, and covenants effectively vanish from the game – then I’ll come play.
Why even have slows in the game anymore? Giving every class several ways to remove them, seems pointless
void volley looks nice but make void form able to be cast without target then
Thank you for the rundown videos, it's very useful to have a high end player's insight alongside the raw change information – however please do some minor editing/jumpcuts, I had this on my second monitor and kept thinking the video had frozen when you "froze" thinking what you were going to say!
Still nothing to rdruid. Amazing…….. omg If u look at stats on arena mate. Rdruid are FAR away.
Not even top 15 class, not even 200 rdruid at 2400+. But yeah the class have all. and in pve we deal 0 dmg.
What if you can paralysis an entire raid? The para that spreads can slread two more maybe
Megalomania for Shadow priest is a great and fun talent addition, at least for me. I used StM for BGs and outdoor (not arenas, the talent never worked on arenas or skirmishes) all BfA, it was absolutely great to have a rogue, a warrior or any other melee class full time slowed or CCed and dead before they could do as much as touch you. You must also timing it well with dispersion, so the health reduction is not so bad which requires some skill (At least in BfA dispersion worked to reduce the damage taken when the ability finishes, I hope it also does in this PvP only version).
Seems he missed the fact that darkness gets 50% baseline reduction and pvp now and detainment feet the extra second duration baseline. All in all, big buffs to DH
Please do a top 3 all roles vid. Thanks for the videos bro
I don't know why the devs have it stuck in their head that surrender has to damage or kill you. No other class in the game is hurt for using their damage CDs.
I mean FFS shadow has less mobility than any other ranged spec (I would argue least mobility in the game) and because of that we are forced to play 2/3 PvP talents as defensive talents. Would it kill them to just give a talent that allows void erruption to grant casting while moving with no down side?
Pvp talents -.-‘ was getting hyped for some real holy priest changes in pve.
Dh is possibly gonna be doing insane st annihilation/chaos strike dmg with a wonky rng build, but their defensives are still terribad and darkness was actually nerfed from 70% to 50%, we were already dying in it with 70% so 50% chance is pretty useless just like the 50% dodge on blur. Also both unbound chaos and hunt got nerfed too, so no more oneshot build. Tbh i don't see any reason to play dh compared to the other melees, that have consistent burst windows with a short cd and great defensives and peel, while with dh you have to choose only 1-2 of them and are even bad lol. It might be really good in 2s tough, def viable at least this time. Of course i'm not considering the change to other classes, just with the current meta, the stun trinket might be the bane of dh.
Wait, holy shit, we've been complaining about DH having bad defencives for the entire expansion, but now they NERF it to hell?
What the heck?!
I'm not a big fan of adding more stuff to push damage while they aren't adding much to prevent it.
We need safepoints in the rating system in pvp. Like each 100 rating earnd your safe cant lose rating if you lose a game or each rank 1400 combant 1600 challenger 1800 rival 2000 2100 duelist your safe if you reach these ranks or you can safe your rating where you struggel to push