SoD 50 Class Choosing Guide / Overviews Phase 3 | World of Warcraft Classic Season of Discovery



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Is this video coming out late? Yes. All of my videos come out later than I want. This time we cover all the abilities and runes coming on the way to level 50 in phase 3. We’ll have a fun, have a, have a time. I’m really tired.

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0:00 Sleep Deprived Intro
1:03 Druid
3:09 Hunter
6:35 Mage
8:45 Paladin
10:39 Priest
12:38 Rogue
14:30 Shaman
16:33 Warlock
18:22 Warrior
20:10 Sleep Deprived Outro

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44 thoughts on “SoD 50 Class Choosing Guide / Overviews Phase 3 | World of Warcraft Classic Season of Discovery”

  1. wait a minute… I did not understand that fanaticism was purely crit chance for holy spells – even heals….
    what? are you telling me we can refund 100% mana on crits and we have a rune that gives us 18% crit?? DooD, that's massive!
    or am I reading it wrong? cuz I first read it as, you use fanaticism for your exorcism/holy shock build unless you have more than 18% melee crit, in which case you use Wrath…
    but 18% flat spell crit for heals makes us able to "spam" holy lights instead of flash of light suddenly

    Reply
  2. Ranged Hunter actually, finally looks fun!. New pet/hunter ability, not too high maintnance but something new to click every 20secs. Then, every 15 sec timeslot we'll have to launch 2 seperate traps, from which we get 2 shot resets, trying to fit that within the standard rotation seems to be what everyone asked fo- Oh, Melee hunters get a passive (up to) 75% damage boost?….. huuuh… sooooo….. anyway nice seeing you ranged hunters, was good while it lasted (1st phase)

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  3. Great video, i am generally unhappy with the runes for most classes, the crit runes just feel completely uninspired and rely too much on random procs to be fun, would have loved if more classes got cool runes like warlock with felguard

    Rogue could have used some sort of aoe rune for dungeon grinding, or a rune that makes swords usable with mutilate so we are not pigeonholed into playing daggers forever

    Overall I feel like the devs missed the mark with most of the runes, but only time will tell

    Reply
  4. I don’t know how well the scaling is with explosive shot . but hunters get a set that increases AP by a small amount each dot stacking up to a total 70 AP. the TNT rune plus explosive shot. I think they are trying to make explosive shot a thing.

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  5. The lava breath shit is because a lasso was datamined for taming core hounds, kinda like the wyvern taming quest from p1. Also…lock and load is going to be nuts for chimera shot, and trueshot is more than a “little increase”. Literally double what it was for ranged ap.

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