State of WoW: Shadowlands 9.2.7 Arcane Mage



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.gg

The good and bad parts of the current iteration of the Arcane Mage.
Top things I want to see changed in Dragonflight:
1. Mana is a problem in any prolonged boss fight, and generally in the GOGOGO nature of Mythic+ dungeons; improve mana usage / recovery.
2. Haste is by far the worst secondary stat for Arcane Mage because you run out of mana faster; by extension Time Warp is garbage (buff haste / fix mana problems)
3. Arcane Barrage is designed to give you mana back as part of your spell rotation, but for single target situations the casts of Arcane Blast with low arcane charges are too slow for me to want to use Arcane Barrage; make Arcane Blast a fixed cast speed, not faster with arcane charges.
4. Clearcasting only feels good with the talent for an additional 2 extra Arcane Missiles (make it baseline); Clearcasting being consumed by Arcane Explosion is great for consistent AoE damage but makes the gameplay more boring.
5. Evocation-while-moving feels mandatory because otherwise you’re screwed if you have to react to a mechanic; make it baseline or make Arcane Mage not so reliant on getting the full channel off.

TIMESTAMPS:
0:00:00 purpose of this video
0:02:25 background of this video
0:03:50 single target rotation
0:26:22 aoe damage rotation
0:42:57 other spells
1:01:50 dungeon (bad example)
1:18:14 talents
1:52:55 borrowed power
2:53:50 final thoughts

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