TALENT Shakeup!! FASTER/SLOWER Builds?? Fury Warrior | WoW Shadowlands Alpha [1st Pass] FinalBossTV



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Bay’s 1-man-podcast’esque, update first impressions talking head summary for the Fury “choppy rawr choppy” Warrior. World of Warcraft: Shadowlands – Alpha. Tested on 5/22/2020
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Fury Warrior Testing VoD on Twitch:
▪️ https://www.twitch.tv/videos/629212909

“Mists of Tirna Scithe” Dungeon VoD ft. Wordup, Luxthos & Chewsday.
▪️ https://www.twitch.tv/videos/629225454

Wowhead’s Class Summary Post:
▪️ https://www.wowhead.com/shadowlands-warrior-class-changes

Lots of DPS Warrior Thoughts/Feedback by Archi:
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26 thoughts on “TALENT Shakeup!! FASTER/SLOWER Builds?? Fury Warrior | WoW Shadowlands Alpha [1st Pass] FinalBossTV”

  1. They should replace Furious Slash with an "Improved Slam" that gives you haste buff with 1 button press. This would make slam actually make sense in the fury design.

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  2. I can definetly see a fresh meat wrecking ball build for m+, as long as the damage keeps up with dragon's roarand baldestorm a bit.
    All the class stuff besides spell reflect is as stupid as I imagined^^ 'here have a handful abilities you'll never want to use anyway and if you have to, they'll feel really really bad, enjoy!' I mean even slam just exists so they could implement fervor of battle -.- overall I'm curious how the haste nerf will feel (and btw haste was an incredible secondary stat for fury in bfa^^ even now where crit is dominating, haste and vers aren't far of each other and in my sims still remains the second best secondary). The challenging shout feels kinda bad too. It is designed for tank and arms, fury can't really do a lot with it easily, but you already talked about that^^ I like the changes to our AoE slow a lot and the talents are leaving a bit of choice this time I hope (it comes down to math at the end, but I hope most of them have their uses)
    Overall great summary again Bay 🙂

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  3. I don't know how anyone that mains fury/prot warrior can look at these changes and be excited for shadowlands. Every other class is getting back abilities that make sense and getting a huge amount of utility added back and we're getting completely gutted. What a joke.

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  4. Warrior utility is gonna be so clutch this expansion. I know this is a Fury video, but Arms and Fury look like they'll be so much fun in so many forms of content. I can see the AoE taunt pairing super nicely with Piercing Howl/Dragon Roar and Heroic Leap/Intervene to the tank in dungeons. Also, stacking covenant abilities and talents on top of those situations sounds sweet too. 

    Picture in Arms: AoE taunting, dropping Kyrian ability on your location, dropping a Ravager on the rooted group, then Leaping to the tank to finish off the pack he's got, and when your first pack catches up to you, you Intervene to the tank and then Die By the Sword. It's super CD heavy, but I haven't had that much fun with Warrior since like MoP. This expansion is gonna be a lot of fun.

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  5. Personally, I have never liked Titan Grip Fury; to me, being a dual wielder is all about fast attacks over big hits. As such, I find dual wielding two handers far too sluggish for my liking and due to that I wouldn't be satisfied with a cosmetic change, if the attack speed stays the same.That being said, while I hope to see Single Minded Fury return, if it doesn't, I have other dual wielders I can play.. Not saying TG is bad, just that it is not for me 🙂

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  6. Maybe Onslaught will give you more flexibility when it comes to talents? I mean if you have so many mid tier skills then why not just drop one of those (like sudden death or siege if the damage from onslaught and the talent replacement for those 2 covers it).
    I have no idea what the numbers are but this could potentially prevent some talent rows from locking into a single choice (like you could drop furious slash for something else if you pick onslaught or maybe the more consistent damage output of Onslaught can allow you to drop Sudden death or siege breaker for a different talent on their rows), kinda like how arms are forced to pick up D stance over Second wind and bounding stride %99.9 of the time because we don't have anything that covers the lack of D stance somewhere else.

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