The 10 Features That Were Removed From WoW That Were Player's Favorite! – WoW: Shadowlands 9.1.5



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20 thoughts on “The 10 Features That Were Removed From WoW That Were Player's Favorite! – WoW: Shadowlands 9.1.5”

  1. Reforging was a Good idea back in MoP cause you know Rng was it's top peak in MoP so adding less RNg mechanic solved some problem
    As for the glyph and Ap and Conduit
    Yeah these were borrowed power since the day they started this game which was classic
    But back then there was so many playstyle rather than pepole trying to copy paste some Top dude in RIO
    It's always been like this so Pretty much we are used to it by now

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  2. Reforging was added in cataclysm as I still remember reducing the mastery on my hunter into hit-rating back then. And I had played hunter only during the end of wotlk and all of the cata

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  3. I don’t like the current hunter pets but I hate the idea of going back to having only a small selection to choose from or be a bad hunter. I know most players won’t feel this way as they want power over visuals but I have ocd and want to use specific pets on specific hunters I have a hunter of almost every race as a result. Switching them to all the same pets would kill me and I just wouldn’t play a hunter

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  4. Ranged Survival Spec. Granted the new melee spec is fun it can't touch the playstyle of the Cata-WoD Survival Hunter. Those Black Arrow procs and PUMPING explosive shot rolls. Then the ammo system in WoD. They should have left it alone and made Beast Mastery into the melee spec. Worst class decision they've made since forcing all healers to do damage.

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  5. As a long time bm Hunter I was so sad when they took the pet family abilities away and normalized damage. This made pet hunting so much more fun. I would spend hours to days camping certain pets and it was so nice to finally get it. I remember getting into wars over loque'nahak and having him killed right in front of me from so many hunters because everyone would fight over it . It sucked but the accomplishment was a integral part of being a bm Hunter.

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  6. I miss it when questing meant something! It used to be a lot harder. Now it feels like chore fore exp. To get to end game quicker. They’re should be more rewards for questing in areas and following the story.

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  7. Whistle was nice, but seems kinda pointless in Shadowlands, the FPs are so close to each other that reaching them takes no time at all, especially now that we can fly.

    Scenarios definitely need to come back, but they should be Solo Queue when possible, so you arent locked out of them when nobody wants to do them.

    Gladiator Stance was OP and hell to balance, kinda understand why they tossed it.

    Glyphs was cool, but of course since Blizzard couldnt balance, they tossed it, i'm glad that they at least exist cosmetically.

    Super OP and considering how Boomies are always so much DPS, Symbiosis must stay gone.

    Unique Pets couldnt be balanced, so now they're preset, sucks that you cant teach them any new tricks.

    Artifact Weapons were fun, it was nice having an entire expansion where i didnt need to hunt for a new 2H to upgrade my DPS.

    Class Quests should return to a degree, though it shouldnt lock away skills to put on your hotbar, but more like quests that teach you to play your class better.

    Talents were neutered to where they wasnt such a hassle to balance nor get a good build, i dont miss the old trees at all.

    Reforging was great, i liked being able to trade some secondary stats for other stats i needed, i guess that was too much to balance… starting to see a pattern with these deletions…

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