The BEST Feature Of EVERY WoW Expansion | World of Warcraft



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I recently did my worst features of each expansion, and wanted to follow up with something a little more positive. Today im covering what I think ended up being the best feature that every World of Warcraft expansion had.
There’s a LOT of history to go over here, so let me know what you would have picked below!
For me, these make up The BEST Feature Of EVERY WoW Expansion | World of Warcraft

The WORST Feature Of EVERY WoW Expansion | World of Warcraft
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36 thoughts on “The BEST Feature Of EVERY WoW Expansion | World of Warcraft”

  1. Vanilla: Leveling journey/Open world – TBC: Arena – WOTLK: Lore – Cata: Difficulty introduction in PvE – MoP: PvP as a whole, there has and never will be a better time for PvP than MoP. It had the most skill expression out of any expansion and I miss it every single day – Warlords: Challenge mode dungeons and their sets/weapon rewards – Legion: Idk, barely played and I hated artifact weapons – BFA: Didn't play, but G'huun looks cute – Shadowlands: The Sanctum and Castle Nathria sets looked very nice imo, everything else was garbage in that expansion, yes, everything. – DF: Dragonriding is fun, but I prefer the game without flying personally. TWW: Warbands.

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  2. Its sad that the first three vanilla, tbc and wrath were so impactful. Then anything from then the 'best feature' is just so trivial in comparison.
    Example, best in vanilla is the leveling experience.. while you said the best in cata was…. Healing……… Wow……. It just shows how the game got gradually worse. And now instead of the best feature be an essential fetaure, its just some small side thing that doesn't even sometimes have much of an impact on the game, here and now.

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  3. my case:
    vanilla-world
    tbc- blood elfs
    wrath- lich king (friends)
    cata – hard to tell what. re-exploring old world maybe
    mop- pvp pvp and pvp (friends)
    wod- hard to say what
    legion – mage tower, weapons, mythic, suramar, zones (everything) The best one.
    bfa – zones
    shadowlands – nothing
    dragonflight- nothing but better than shadowlands

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  4. Level one experience should be a product initiative for wow, optional of course, but fucking hell, blending classic and nuwow might actually make people play the game together again

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  5. I'd give Dual Spec for Wrath. At the time it didn't impact me too much, but as someone who's mained non-DPS for most of my time in WoW having the option to swap to DPS whenever I'm doing solo stuff has been huge.

    And while the current system of swapping to any spec you want is even better, this was the first mention and deserves a shoutout.

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  6. Classic – Rank 14 grind
    TBC – attunements
    WOTLK – vehicle combat
    Cata – LFR
    MOP – Dailies
    WOD – Garrisons
    Legion – legendaries
    BFA – Azerite
    Shadowlands – lore/storytelling
    Dragonflight – perfect expansion
    TWW – Ara Kara sacbrood trinket

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  7. The best feature of vanilla is that it doesn't feel like it has "features". It's a world that you live in.

    "Features" are what you got when they removed the requirement to feed your pet as a hunter. Now it's not a pet, it's merely a dps mechanic. A "feature". Likewise, to the world, and the lost soul of it. They kill Azeroth with "features".

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  8. I think Mythic raiding is the worst feature ever added. Its good for the 5 people that care about the race to worlds first, but for the what 12 million other people it just messed up the game and created a nearly impossible to breach barrier to Completing your character.

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  9. Classic – The levelling
    BC – Heroic Dungeons
    Wotlk – Dungeonfinder (yes I liked that back when I 14)
    Cata – The Raids
    Mop – The introduction of flexible Raids
    Wod – New Character Models (even tho some look worse in my opinion)
    Legion – M+
    BfA – Nothing really, worst expansion
    Shadowlands – Overhaul of the leveling experience
    Dragonflight – New Talent trees
    War within – As of right now, Warbands

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  10. Classic – the world
    TBC – probably same
    Wrath – death knights
    Cata – leveling
    MoP- vengeance (best thing ever added to tanking)
    WoD – mythic raiding
    Legion – M+
    BFA – corruption
    SL – leveling
    DF – dragon riding
    TWW – tbd

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  11. I agree with them all, but for shadowlands I would pick the creation catalyst. Being able to transform your gear from other sources into set pieces is awesome and I still can't believe that such a friendly idea came from the same period that brought us the maw

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  12. I think Chromie Time is kind of a mixed bag. For people who are brand new to WoW and are interested in the story, it's still a wild mishmash that makes absolutely no sense – AND you can't even use Chromie Time for your first character. As of now, you're forced to do Exile's Reach, and then forced directly into Dragonflight. With friends who have come to try out Dragonflight and were coming from GW2 and FF14, none of them stuck around because their story was nonsense.

    SyncWeaver did a pretty good video about the new player experience a couple years ago, approached as someone invested in story-driven MMOs.

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  13. Island Expeditions( and the AI they created for it) is probably my pick for BFA. That lead to Torghast (which would be fantastic if it wasn't mandatory) and to delves (which are fantastic so far)

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