The Tinker | Class Spotlight | Conquest of Azeroth | World of Warcraft



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Mcdoubles back again with a brand new video and today I give to you the Tinker class spotlight for Conquest of Azeroth – one of the coolest designs in the entire game. Hope you enjoy and let me know what you think in the comments!

Major shout out to Bangwig, who contributed massively to the modern Tinker class, and also Jimbles, thanks to both of you for helping design this class during the 50 alpha with me.

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TIMESTAMPS:
0:00-2:25 – Intro
2:26-3:56 – The Basics
3:57-4:41 – Talent Trees
4:42-7:10 – Mechanics Tinker
7:11-8:14 – Demolition Tinker
8:15-12:51 – Invention Tinker
12:52-16:40 – Design Hurdles
16:41-17:17 – Conclusion

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48 thoughts on “The Tinker | Class Spotlight | Conquest of Azeroth | World of Warcraft”

  1. The Heal specc looks so awesome. I cant decide witch class i should Play. Maybe all 21. 😂 could you say somthing about the pve content in COA ? Would it be Like Ascension ? Pull as much as you can and kill anything so easy ? Run and run and run. For Personalilty After 3/4 runs it getting boring. No Challeng is bad for me. Thx for all the Videos and all the work you guys do rly !!

    Reply
  2. This kind of attitude. The excitement, the passion. THIS is how WoW was invented in the first place. When they lost that, that was the day WoW started going down hill. It's refreshing and exciting to see the work you have done and I can hear it in your voice just how much fun you are truly having. Never stop my friend. You and the whole team behind Project Ascention is AAA is my book. I hope this opens avenues for you all to create something truly ground breaking from the ground up. But, until then, keep making this the best version of WoW to have ever existed.

    Reply
  3. If you're gonna use a rifle, it looks to me like you're better off to keep being a hunter.
    Engineer is taking a big hit from that class though and it makes me sad in a way.
    Maybe the professions need a rework as well, to keep up to speed.

    Reply
  4. Hmm I thought that the mech suit will be a tank spec focusing on repairing it, adding shields and deal damage AoE damage. I like the concept of the torrets, but i will preffer it as a separate spec.

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  5. 2:55 Some 'Rounds' thoughts: if there are specialty rounds that'd be sweet. High-explosive, dragons-breath, cryo, lightning/shock, etc.

    Hmm, something inspired by the gw2 combo system: mortar shot a sludge bomb (nature damage field) then shoot fire (dragons-breath) into it causing the field to explode. If that's too difficult on the back end then just hitting someone who's 'sludged' with fire could give them a short duration fire dot. That'd be a neat gameplay loop: keeping people 'sludged' so you can chain torch them.

    7:26 Oh look specialty rounds :3

    Reply
  6. I wish I could be hype for CoA but it feels like Wows version of a "seasonal realm"
    Great concept, but nothing will beat classless and how it's dominated for years.

    Looking forward to give it a go on the side

    Reply
  7. Gotta say, I definitely appreciate these CoA vids as an extremely new player of it. Started a few days ago and its nice to be able to see gameplay without having to level all them to find out their playstyles!

    Reply
  8. Man, you guys crushed it… been playing invention/mechanics and it feels amazing. Love the passion of you and the rest of the team. Can wait to play the hell out of this game on release

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  9. Yeah tinkers have so much options for gameplay and while the different guns was a cool idea and add to it also being riflemen, but is it as much of being a tinkerer. Honestly I am just curious of what if the turrets was for inventor and I am not sure on the names. I think inventor and mechanic should swap names because mechanics heal machinery to have it work again. Yes I understand the name is largely about getting the scrap to fix the shredder but to me I think people would instantly think the mechanic is the healer while inventor is the one that makes things like the shredder. Also I know it is too late for this idea but what if the beacons lasted longer and overcharging it causes it to malfunction with you then needing to consider if you want it to just wait to expire or put focus on repairing it. I think that would add to the fantasy with you actively working on the machines.

    Reply
  10. No tanking specc for tinker?
    When starting the video I really thought there would be a tank, as a mecha-suite with dampening effects would be so fitting in my opinion.

    Still definitly a cool class, especially if played as gnome with engeneering as profession.

    Reply
  11. the collision LOS tinker ability should not work like that, People will grief choke points where noone can enter. Like an AH , house, quest npc, or maybe a narrow alleyway that leads to a zone like a cave entrance, the stv arena areas, deadwind pass into swamp. or used as object to get to areas by jumping on it not intended.
    maybe im over thinking it, as it probably has a low duration on the field.

    Reply

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