The Weird Game Models of World of Warcraft



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Have you ever looked at a model in WoW and wondered why it looks so strange? In this video I talk about the odd artwork in the …

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43 thoughts on “The Weird Game Models of World of Warcraft”

  1. "Have you ever looked at a model in WoW and wondered why it looks so strange?"
    Yes I have. Why is that? I watched this whole video and came away with no answers. What was the point of this?

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  2. The Defias Warchman partially shares its model with the alpha Human Knight and Baron Rivendare model to an extent. You can tell they took that skinny Human model and slapped it on a horse then modified it, but the way they swing their weapon gives it away they have a common origin.

    I love all the old p
    Alpha/beta human models, they all have a neat charm about them.

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  3. Goblins are werid. And while nearly all of them got a newer models. Theres a couple that didn't, and one if Peddlefeet.
    Also, what was funny was when you could changed your language in the game to Chinese. You would get their version of having the skeletons more "fleshed out"

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  4. Most of these models come from Warcraft 3, the cannonballs didn't have polygons because PCs in 2005 could not handle them. You will notice that of all things in classic WoW. So the textures were just plain surfaces without any real structure.

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  5. "have you ever wondered why these models exist in the World of Warcraft?"
    I dunno, time constraints, warcraft III, models, and retexturing of existing models since there wasn't any current iteration of High/Blood elf model in existence from 2004.

    Sorry.. what was the point of this video?

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  6. You can't work with WOW graphics in high level because it will slow the game and create low fps. Don't forget that this game is an MMO after all and it will not be good to have low fps in Boss battles or in BG.

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  7. I like the classic highelf models. I prefer unique and pleasing looking art over just more polygons. The highest definition won't change an ugly bulky model from looking ugly and bulky. If they had just added more customization to the classic models, I would still use them if it were an option.

    Also, it would be hilarious to see the meltdown in the playerbase if Blizzard added playable highelves, but would use the classic model for them instead of the bloodelf one. I'd actually prefer them that way.
    We also need more slim, realistic models, for player characters AND weapons. That defias rogue is a good example. Some classes just need a slim, agile model to not look ridiculous.

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