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Professions changed a lot going into Dragonflight, and there were quite a few problems as the expansion unfolded. The War Within aims to fix everything that was bad about professions in Dragonflight with new NPC crafting orders. Let’s see how its shaping up so far.
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Timestamps –
00:00 – Big crafting changes in The War Within
00:54 – Whats changing and whats staying the same
03:23 – NPC crafting orders
05:52 – Profession knowledge weekly caps
07:48 – New artisans mettle
08:42 – Ingenuity and Concentration
10:23 – Crafting difficulty and reagent quality
source
Become a YouTube member here – https://www.youtube.com/channel/UCsxidPdmPXDlsS3rn7arJsA/join
EVERYTHING coming in the war within prepatch – https://www.youtube.com/watch?v=T-e2t7RXeRw
Most important things to do before war within releases – https://www.youtube.com/watch?v=FLwegUrMhOw
War Within Prepatch Event preview – https://www.youtube.com/watch?v=gaK7vg9FM7E
They done fck this up, like all the other new things. Its all cool and sht but the game starts to play it self
You’re preaching to the choir, I have no idea of what you’re talking about.
Material ranks are stupid, now we have to pay even more for max-crafted gear.. this is just stupid… just remove the material ranks jesus
The knowledge points system is asinine. Takes way too long and the whole system is convoluted even for returning players going in DF.
I don't care for the new systems at all.
they made proffession system (regardless which one) so to use it on daily basis you need to do zillion homeworks, etc. We got this in real life, stop fcking doing shity crap in games. Make proffesion something to be joyfull, when does not require time sink and fcking irritation. Persons responsible for developing this system and continuing this in WW should be at least relegated or fired. This is utter shit system. MAKE IT SIMPLE FFS!.
If someone wants to spend hours upon hours to level their profession, they should be able to, instead of being punished with a cap. I didn’t like dragonflight profession system, it wasn’t for me, but for people that spent the time to do it, why should they be capped for “fairness of the others”… we all prioritize our time somehow and if someone wants to use their game time to leave professions they should be able to. (Exploits will always happen and they should try to find a way to patch those out, but not at the cost of allowing someone to play the game in which they pay to play the way they want to)
Finally someone managed to explain the changes in professions in such a clear way that even I could understand.
One question I have: Will most recipes be locked behind multiple faction reps? As an Altaholoic, I find gaining reps too hard to progress too far in crafting.
Awesome interesting video! I have a question, though. With knowledge going away for DF profs, what happens to the recipes it unlocked and I haven't got yet? Are they gone forever? Will we be able to, say, buy them at trainers? I am a recipe completionist and this causes me a bit of anxiety at the moment. Should I try to unlock them all now? 😉
Sadly no world about free spec reset possibility ( for example once per week )
Looks real good
As a casual player there really is no point investing time to level up professions.
Up untill Pandaria I kept my proffessions more or less maxed out, but the reset every expansion and the huge discrepencies in power from 1 expansion to another, hell, even from 1 season to another, killed it for me.
We must have the option to set up an intra-Warband crafting order cross-server!!
Qualities and tiers…yuk. I was hoping they would change it or eliminate it. It's tiring looking for the amount of stars a thing is. Wish they would make the different qualities have a color glow around em like gear. Green 1 star, blue 2 stars etc. And ya know they went from no nothing boring professions to such a complex system having to remember terms ranks blahblahblah…now Ingenuity blahblahblah..
Blizzard needs to be sued. If you buy the epic account and then later buy any upgrade for another account you don't get anything they say you do. Off to the right (not even in fine print but worse) they have tons of text saying nothing, then in a drastically lighter color text you can barely see they say you don't get any more items they say you do, like Trader Tender.
For them to not put an astrix(*) by the items you won't get implies you will get them and for them to hide the text, after they know thousands of people filed for help requesting items they didn't get, means they know it's an issue yet still hide it from customers. That's fraud and intentional.
They told me they would ban me if I ever used the help system again.
You don't understand what's wrong with professions in WoW.
But that's fine, most players do not understand either, and just grind their noobtrap professions without thinking it through.
Firstly, bots completely destroy professions. Most of the economy is controlled by bots running 0/24/7, and Blizzard reportedly does not care about them.
Secondly, even if there were no bots, professions would be noobtraps, as they give no gameplay bonuses. It is easier to just buy gold for real money, or get gold otherwise and have your items crafted by some noob in the noobtrap. There is no good reason why you should gather or craft stuff for yourself or others.
TBC crafting was simplistic and not much fun, but in 2.0 the BoP craftable epics were pretty damn good. In most of WoW's history crafting not made sense.
In WOTLK and some other expansions crafting granted you stat bonuses, which was simplistic and not much fun, but useful.
So professions are gatekept now too? Neat
they need to scrap specs or at least massively lower total knowledge catch ups is not good enough.
I think one of the biggest things that hurts my enjoyment of WoW comes down to the way that with each expansion all the work that you have put into anything previously (crafting, gear, etc) are completely worthless as soon as the next Expansion drops.
I was eager that Blizz wanted to update and expand proffesions but I still think it is not in a good place. I don't know if it's just poor UI or poor design concept but it just seems like there is too much knowledge the player must have learnt out of the game to simply understand the basics.