This is World of Warcraft in Unreal Engine 5



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44 thoughts on “This is World of Warcraft in Unreal Engine 5”

  1. This was honestly a big miss by the boys. The cool shaders and lighting is the "selling point" but not why they are doing it. They are doing it because it will make modding 1.12 1000% easier to do which will allow them to not only make an implement custom content easier, but also make things that were previously impossible to do with wow's engine now possible. They gave some examples. But being about to more easily make content, implement the content, edit the world map and more is why they are doing this.

    They basically just did no research and shit on the unfinished "updated graphics" which I agree are not something I am super excited for (YOU CAN JUST NOT USE THEM). But the amazing custom vanilla content this server puts out and the prospect of it becoming 10x easier for them to do by switching engines and becoming unshackled by the old client's limitations is the important take away and they completely missed it. As well as this edging their work closer to being "transformative". There are many HUGE implications of this that are worth discussing even if you are someone who doesn't like how it looked, like me. Or if they didn't wanna discuss the server because it is a fan server they could have talked about what this could mean if applied to modern wow (meaning a whole new engine even if it was a new in house engine).

    Like if doing something like this would make developing WoW and the classic era of things like seasons easier to do instead of trying to work on a ramshackle of the currently retail engine (Generally one expansion behind) and using a lot of code from over a decade ago must greatly increase production time and chance for major issues. What would an entirely new WoW engine look like? Is it time for a new WoW engine as this one is just an ancient engine that has just been updated over and over again. Imagine how much tech debt retail wow's engine has.

    Honestly very disappointed in this channel for this poorly researched and thought out video that really just makes a mockery of one of the only teams out there putting out true vanilla+ content that stays faithful to the design of the game. Would have really liked to see better from Bellular..

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  2. While not a 1:1 match for the style of WoW, I think Turtle WoW is one of the best matches for the style while introducing things like atmospheric lighting, higher res textures, more polys, etc

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  3. I don't think that their primary interest in moving the game to unreal 5 is for the graphics. I think the real appeal would likely be that they could far more easily create original content. Very few people can create anything that would work in WoW quickly or easily, however if you're dealing with the U5 engine the number of people who'd be capable of working on the project expands exponentially. Literally thousands of times more people have the skillset, and in a coding environment that's almost certainly easier and more efficient to work with. That's not even mentioning the documentation.

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  4. "World of Warcraft is supposed to be a super cartoony look"
    Nah, that was engine limitations of early 2000s 3D. Especially when you can have hundreds or thousands of players taking up a single space you have to be able to render all those polygons without melting GPUs

    The cartoony look came with later iterations, especially after MOP and Hearthstone, which ruined the vibes of the franchise as a whole. Its why I refer to modern WOW as World of Hearthstone, and with good reason. In fact WOW was supposed to have everquest style darkness at a certain point but was scrapped because they realized most people would be playing in the evenings.

    I will say though. WOW is woefully out of date and needs a refresh with a modern engine. Turtle is doing its own thing and I applaud them, though I wish they would actually go the full monte and start developing their own universe on the side to build their own IP and MMO off of, because these fan projects, no matter how great, are always under the threat of lawsuit shutdowns.

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  5. The reason why Turtle WoW and Ascension are popular is because Blizzard doesn't offer that type of gameplay in their own version of the game. I would love to play a real Classic+ made by Blizzard but until then I will just stick with Turtle WoW and Project Epoch

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  6. If Microsoft want to increase their Game Pass, why have they not got an Xbox version of Wow in development?

    It will definitely increase Game pass and Wow subs, and instead of subbing to wow, it could be part of the Game Pass model, or have a wow only subscription

    Either way it'll be a win for them and increased revenue

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  7. I won't deny that the UnrealEngine5 lighting stuff looks pretty with the right textures, and WoW's textures are kinda not meant for this kind of lighting, but I think what this is missing is the fact that Turtle WoW will probably be updating their own textures at some point and making this all look gorgeous.

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  8. I am just gonna say this here and now: eff off with the pserver hate. I know that you have to say it here since this is your job–I get it. The thing is tho, I hope Blizzard bans me for not hating on pServers. Some of them are 100% shovelware garbage cash shop scams and should be taken off the platform. Others tho, they are so far different from Blizzards game that they should and probably are intentionally left alone. Pservers are a place for players who enjoyed WoW back in the day, but no longer can due to Blizzard's ignorance or personal desires. Over the past several years, we have already seen how untrustworthy Blizzard is and it's only been up to today that they are only sorta listening to the community and making changes where there needs to be. Just leave them alone, let Blizzard deal with them, if you want to protect your subscription then just don't talk about them, but don't hate on them.

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  9. Am i the only one who really doesn't care for that? WoW's problem was never its graphics.

    The only thing switching it to UE5 would do is prevent a significant amount of people from playing it, especially in poorer parts of the world.

    Doubt that many brasilians would care to dump 4 months' worth of salary into a Starforge system just to play WoW, for example.

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  10. Context for the "Extending The Lifespan of our Favorite 20-Year-Old World Statement". Turtle wow uses the vanilla client as opposed to most P servers that use the WOTLK client. The reason for the integration into Unreal Engine 5 isn't just because shiny graphics but also because the 20 year old game client they are using is getting more and more compatbility problems with modern computers and so intergrating it into UE5 actually makes it more comptable and apparently even easier to run on modern machines.

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  11. So, do we have to create a community event where we all pull our subscription unanimously all on the same day, with the ask that graphics get drastically revamped, I realize it can't be an instant thing, but it could inspire them to begin the project, create a teaser for that product as a "we hear you".

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  12. We appreciate the feedback, regardless of if you're a fan of the new Modern look or not. We will have a 1:1 Legacy mode with the same exact graphics as the old client for anyone who isn't interested in the Unreal Engine 5 graphics.

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  13. The UE upgrade is largely because of the limitation that the old 2005 vanilla client has. Like it barely runs on modern GPUs and get extremely confused if you have multi-monitor setup or slightly weirder resolution. The graphics update is just one of the feature the new client will have. Also Blizzard will never work on anything similar to what Turtle's custom content is about, because for them it's just too much effort that they can instead put into retail wow that earns 20x more. That's why they didn't care about merging random SoD changes to Era servers, it is cheaper to not have to maintain separate Era changes when they don't get that much money out from it.

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  14. People think slapping Unreal onto everything makes things cool… it doesn't. It looks nice as a fan art piece and some shots look cool, and I know its a pirate server so who cares, but adding it to the game robs WoW of its artistic design. I don't want to play WoW in a style that isn't WoW. Realism and better graphics don't a good game make. I did like the more darker night bits though, Wish Blizzard would make nights more darker at night, but the lightening and the smoother textures all look a bit off

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  15. It sucks all the charm out of WoW's graphics and just makes the models and textures look very janky. Playing WoW is like walking around in a Thomas Kinkade painting.

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  16. i do really like the idea of wow finally getting the visual upgrade it needs the immersiveness of the world but done in a more realistic style texture but only to a point where its still wow better character models so armor always looks nicer a full on engine upgrade would be nice to, i just want wow to look the way we expected it was going to look in 2004

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