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In this video we’ll be going over some of the most overpowered passive abilities and skills in wows history, with basically all of these abilities being a passive benefit to a move characters already had in the game, or just having an incredible proc chance when using your abilities like normal.
–The List–
Intro: (0:00)
10-Improved Counterspell: (0:13)
9- Throwing Specialization: (2:28)
8- Glyph of Gag Order: (4:40)
7- Dematerialize: (5:57)
6- Kil’jaedens cunning: (7:28)
5- Mace stun TBC rogues: (9:53)
4- Twilight dev: (13:13)
3- Shadow of Death: (14:33)
2- Glyph of DnD DK: (15:41)
1- Reckoning bomb: (17:58)
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These were great and bring me back to asking the question so many times 'why does this even exist!'. I honestly think claws of shirvallah could have made the list, as well, or at least as an honorable mention 🙂
I miss Heroic throw with silence so much. It made caster pulls so useful when tanking.
Everytime I get back into my 3.3.5a single player project server, I always find myself watching your videos.
The sidebar about Reckoning, when the weapon *broke mid battle*, really made your point in how broken it was 😀
playing at a pirate mop server and taking killjaedens cunning is so refreshing, being a caster unable to move is just annoying
Back in MOP, my shadow Priest , when fully buffed, had more armor and higher crit than my Ret Pally. The Passives SPriests had back then we're insane
My rogue-copter goes fok fok fok fok
I would like to contribute Protection Warriors during the first patch of Legion. It all came down to a single talent called "Vengeance." Vengeance caused a bouncing effect for protection warriors where using Ignore Pain would reduce the rage cost of Heroic Strike, and if you used Heroic Strike it would reduce the rage cost of Ignore Pain. The thing was this bouncing effect in it's initial stage, dropped both abilities basically to only costing 5 rage, alongside with the warrior having a permanent bubble, not even mentioning ANY of their other defensive cooldowns. Combine this with the other talent that replaces Victory Rush with one that's on a 35 second cooldown. The warrior could pull an entire zone and not fear dying.
I didn't play much during MoP, only dropping in a bit on the end but i really remember the Kil'jaedens Cunning as pretty, as unlike Cataclysm where (my way) of playing destor had been to use pretty much the entire spellbooks as well as item interactions for a total of like 25 buttons to press constantly…. returning to MoP was pretty much only "cast Immolate & chaos bolt then spam Incinerate until either the key or your finger gives up", so being able to move while casting the 1 spell you were almost constancy casting seemed like a very nice talent, and it was.
really missed it when it got removed and i had to stand still like all the other casters… except the shamans, i would curse them! but i'm not sure if we still got any curses.
So there's a passive ability back in the mists days from the 5.2 patch I think it was that introduced those sort of PVP campaign story area's, Well if you were a horde mage you could spell steal multiple 'seal of vengeance' wich would do additional damage (each treated seperately) as holy damage based on the damage you did, So an Arcane mage could 1 shot people and bosses if they had 3-4 stacks of this as they'd do 1 arcane blast and then hit someone for 3-4 copies of seal of vengeance, Or Arcane Missiles where each damage event was also proccing it.
The thing you forgot to mention with the rouge mace thing was that hemo was also the only generator aside from sinister strike that didn't require a dagger. At the time hemos damage was scaled with dagger weapon danage in mins so mace hemos were hitting super hard as well as having the stun chance I still remember how busted rogue mage was for 2's and PMR was in 3's back then.
Sword Specialization was broken in Vanilla. Because it's proc rate was just like mace specialization, the slower the weapon, the higher the proc chance.
What made it broken was that it proc'd off everything, even itself. So a warrior with all their instant attacks isn't really swinging just once every 3.6 seconds, but the proc calculator was working as if they did. So there were instances that weren't all that rare where the warrior would Mortal Strike crit you, and 2 or 3 Sword Spec procs happened, that also crit, that were immediately followed by an auto-attack that also sword spec proc'd.
You're just about dead, he has a full rage bar from all that damage, and Execute is glowing bright on his action bar. Way back in the day, I kept a screenshot of the combat log that showed me effectively 2 shotting a fully geared rogue because an auto-attack and Mortal Strike combined for 7 sword spec procs. 9 attacks in the span of one GCD from a 'slow' weapon. I think I said wtf as much as he did.
the cower in fear thing was so fucking broken, going into av an cap all graveyards and funnel the alliance by the hill get about 5-6 dks with it and just destroy everyone good times, good honor point farming, twas before reinforcements win was a thing
none of those are as OP as the one thing all vet wow players hate and its the op NERF BUTTON that blizzard has taken as that's what we want every exp on all classes they need to knock that off p
Good lord, MoP Locks were terrifying… Chilling on Timeless and then a Lock with 2x hp of tanks just starts killing everyone on the Isle. xD
Oh and Guardian Druids with TD was insane.
What about Windfury proccing endlessly?
Improved counterspell was a mage talent in vanilla
Counterspell would lock target out of school of the same magic (i.e. all frost spells) but the talent extended silence to ALL schools for the 4 sec
For Shadow of Death, one little unknown quirk with the talent was that if you were in an instance and you came back as a ghoul and ran through the instance portal, you'd no longer be a ghoul once you zoned out. This meant instead of taking a corpse run, depending on the instance and how far in you were it was more useful to run out and back in.
Mace stun-lock rogues were insanely OP.
CC was so strong in MoP my buddy and I got almost 2k messing around with a 2 hunter team. Chain CC the healer and stampede and blow CDs on the other guy. Game
I remember getting the servo arms from naxx and they definitely didn't share the same cool downs as kindey and cheap. Super open for rogue pvp spec I loved it
No mention of early WOTLK Honor Among Thieves? For shame.
Time to remake the vid mate.
can you read??? lol fan of knives never interrupted… it says right on the talent only deadly throw interrupts! it does not say fan interrupts lol wtf???
Dematerialize HAS TO BE on the 2nd spot… it was soooo unfair, annoying and broken…. monk was by far, my most hated class in MoP
I’m surprised second wind wasn’t a honorable mention, the warrior talent in wod where they basically got auto healed 3% of their health every second
Amazing, this game fun policed their community right into retirement lol
Windfury. I remember in classic i did hit raid bosses and players for over 10k dmg in one swing(3xwindfury proc)
Warrior's old Second Wind was pretty OP in arenas back in the day 🙂
The Storm Herald / Mace Stun carried me in greens to free arena wins back in the day. I remember in an arena match vs a friend he got so salty when he juked my interrupt just to get locked down by stun procs
Wasn't gag order also prot warrior talent atleast in wrath? Heroic Throw + usual interrupt both had baked in silence on em, which meant you could charge stun, silence, concussive blow, silence, Shockwave and Spell Reflect 😎
You get it wrong. Most of these are not passive abilities. Those are modified active abilities. If an acitve ability has an effect in addition to it's normal effect, it is still an active ability, not passive.
For instance Dematerialize, Shadow of Death, Mace Stun, Reckoning are actual passive abilities, but Imp. Counterspell and glyph of DnD/Gag Order are not.
I wonder what is the music, which is playing in the background?
What was the TBC UD SPriest DoT skill? If that thing was up it was certain death. Also TBC Affliction locks, and the 2.0 Druid (possibly the most OP build ever in the game).
improved counterspell was already in wotlk