Top 10 Worst New Systems and Gameplay Features Added to World of Warcraft



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In this video we’ll be going over some features that were in the game that players generally didn’t like, and were eventually removed or are still part of the game to this day.

–The List–
Intro: (0:00)
10-Mission Tables: (0:08)
9- Weapon Skills: (1:59)
8- Pathfinder: (3:22)
7- PvP Stat Templates : (5:26)
6- Personal Loot : (7:44)
5- Titanforge: (10:02)
4- Warfront : (11:41)
3- Island Expedition: (13:23)
2- LEGIONdaries: (15:37)
1.5 – Honorable mentions: (18:38)
1- Azerite Armor/Heart of Azeroth: (20:20)

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Video edited by hiru

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49 thoughts on “Top 10 Worst New Systems and Gameplay Features Added to World of Warcraft”

  1. LFR isn't just useful for casuals too, as a hardcore raider I also enjoyed tagging in LFR just to practice a fight or simply play the raid for fun without any pressure, just applying your rotation without thinking too much about strat.

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  2. Legion legendaries would have been GOATed if they didnt have the 4-6 generic global legendaries to dilute the pool. Getting, blasting cap, roots of shal, py neck, and sephuz made me stop playing my favorite class bc i was no longer able to do mythic progression on it due to not having a dmg based legendary.

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  3. i liked the legion-adrys. they should of called them something else tho and not legion-adrys but they did customize your skill a bit and allowed you to modify how you play compared to other players. but i do agree, obtaining them should of been better. i was lucky i got my first two to be the best for my class and spec when they were first released.

    i liked legion out of all expansions of wow but nothing afterwords followed up well at all.

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  4. I know this was 2 years ago, but in Dragonflight, I HATE the new professions system. It's way overly complicated and if it takes a big guidebook and a few videos to learn, it's not my favorite.

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  5. Rant Activated: Legion early AP grind was almost as bad as infinite rng legos farm. That xpac was not alt friendly at all. It was the one that finally made me hang my shield and quit, when they made it clear they have no respect for players time, and showing that their only interest was to increase their shitty play time metrics by any means. Like making sure things in game were as tedious as possible. Like when they completely unnecessarily nerfed the bear tartar well fed food buff because "FUCK YOU, FUN DETECTED", and such. That kind of thing was just the straw that broke the camel back when I think about how many times I got frustrated and tired of constantly having to rebuild my guild, due to the DECADE of faction imbalances they refused to address. Making the recruitment pool on the Alliance side so completely fucked and disproportionate, that it created a snowball effect of mass Alliance raiding guilds exodus just to be able to recruit raiders. Meanwhile that probably biased cunt of a game director Ion continued to refuse to do anything about it, even when we begged for cross faction play. Specially when lore wise, it made complete sense after the factions cooperating so much before and up to that point… Of course now years later and much too late, when the game is closer than ever to the doors of death, what do you know, they suddenly want people to play cross faction, cross realm trade, cross AH, etc… Now it suddenly okay when they probably had to shut down physical servers due to the dwindling numbers. When I see everything coming out after leaving, I am thankful everyday that I made that decision and I'm baffled how much more they continue to prove it was the right call. I still have so much respect for the artists working on it but the greed and contempt for players are just too much to ever come back. Not even for classic realms. Private is the way

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  6. Wow went into an evolutionary dead end with the whole progression, I wonder if they looked at gw2 and think how they can adapt.
    Gw2 gear progression has its own problems, but it's alot more stable than wows

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  7. Uhhh medallions were one of the BEST systems added to the game! It changed up the way spells work in a lot of fun and various ways, + made you feel like you were still leveling beyond max level. Was it a flawless addition? Absolutely not (i will NEVER ISLAND EXPEDITION AGAIN T_T), but to say it wasn't fun is going too far.

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  8. Uhhh medallions were one of the BEST systems added to the game! It changed up the way spells work in a lot of fun and various ways, + made you feel like you were still leveling beyond max level. Was it a flawless addition? Absolutely not (i will NEVER ISLAND EXPEDITION AGAIN T_T), but to say it wasn't fun is going too far.

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  9. There have been no bad systems added to WoW… Only systems that didn't hit where they needed to at launch and then were thrown away without being refined. This is a huge problem with Blizzard, every time a mechanic flops when they first do it (because of their poor implementation of a mechanic that had a LOT of potential) it just gets removed next expansion because they'd rather be lazy than put in the effort to make it actually good.

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  10. Now that we’re getting new battlegrounds again, I hope we get the Warfronts as epic battlegrounds. Making those things have a PvP mode instead of immediately abandoning them would’ve made them so much better. Instead, we got yet another half-baked idea in an expansion full of them.

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  11. I don't mind the mission tables, I just wish their was some level of persistance between them and stuff. Why am I spending so long gearing up my allies in WOD, only for them to not matter in BFA? I swear some of the mission tables even have repeat NPCs…

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  12. Essences were great? The randomness in procs made it unbearable. Just like with most of the systems – it's the randomness component that fked things up not the systems themselves. Essences, retardforging, azurite armor, infusions in Legion, you name it…

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  13. Just can just say "Whole of BFA", much simpler than naming all the bad features xD BFA did not have any good ones.

    As for Legion Legos. I got 4 crappy ones early. And then I got my 2 best literally as the last 2.

    Still loved Legion, probably (Outside of that) the best xpac from Blizzard.

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  14. I personally love flying it encouraged me to play the game and i was extremely upset at the fact pathfinder requirements were removed i really hope pathfinder comes back and for wod legion and bfa

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  15. When the pathfinder achievement flying reward for those expansions were removed I was pissed because of all the work I put into it was for nothing.
    But now I am quite fine since there arent any more grind to get flying again.

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  16. A lot of things were well liked in legion… Except Legendaries, artifact power for the weapon (the weapon cause everyone had the same), pvp templates and probably many more things I forget… So it wasnt that well liked

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  17. Even listing to the criticisms of personal loot are wild. “Less that 1%” of the player base cares about this, but they rolled the change back to group loot in Dflight? C’mon. Now people are rolling need on gear they don’t need to trade for a piece they do from someone else, or sell it outright.

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  18. I feel like azerite could have been fine, if they just removed all the general stuff and only had like 2/4 piece in the wheel, but as soon as a new tier came out you could mix and match if you really wanted to, could make for some really cool gameplay changes from meta to meta

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  19. Hi Hiru ❤. We need help.. snowstorm blew in and nearly got me this time. LFM RP-WoW Streams from the Great Outdoors! (Currently camped at the top of Thousand Needles.. but it looks like Winterspring now, or, Hinterlands with snow ❄️). Love you guys, very grateful for you and the things you inspire.

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  20. the bad thing with the loot option "personal/need/greed" is that personal was by far the best for solo players or pug players becaus it had a 100 times higher chance of getting loot compared to "need/greed" becaus the personal ment at some point the game would say hey, u need loot now and give u, that would be after maby 3-5 items i gues, whilst "need/greed" does not have that system and it can be 100 even as many as 1000 items before YOU get one, becaus that system is based on a random roll of a dice, and that dice can be always a 90+ or always a 1… me myself now in dragonflights latest patch has been in this seat, i have now killed 70+ raidbosses and i have so far not even gotten one item from the raid and this is how the system is suposed to work, you are not suposed to raid to get gear you are suposed to raid to waste time and kill bosses with the hope of getting gear, not the guarantee….. the loot system should be chosen, if u do random groups it should be set to personal loot by default unless the group unanimusly decides to go need/greed. if not then the problem is yes, u can kill 1000 raid bosses and never get loot and thats how this game works

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  21. this lsit was made from cries of todays 10 year olds who dont know anything what actual labor means the pvp stats were great it prevented full mythic gear raiders from dominatin pvp with mythic raid gears and personal loot was awesome because it actually prevented ninjas i have seen people in lfr needing gear while wearing hc and m+ gear way higher they press need on sayn "bis stats" and the gear they got on has exact same stats bug way higher!

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  22. I HATED the mission table. I left at the end of MoP, popped back for a month during Legion, and the fact that I had TWO Facebook menu minigames to micromanage were a significant reason why I left again at the end of the month.

    I’m coming back for Worldsoul, and hearing that now there are FOUR of them is just… as a completionist, it makes me not even want to bother, but since I missed out on about 10 years of content, I can probably trick myself into ignoring the mission boards for the most part. I hope.

    Seriously wtf were they thinking. Of all the types of side content they could add… they decided to implement a time-locked Facebook browser game? And they kept doing it for FOUR EXPANSIONS??? If they did it again in Dragonflight please just don’t tell me. Let me be ignorant for a few weeks.

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