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Torghast, the Tower of the Damned is finally available for testing – and it’s looking to be WoW’s best feature yet.
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This one is a long video, so here’s some timestamps to help you skip around
00:56 – What is Torghast?
02:00 – IS THERE A TIMER?
04:02 – Traps!
04:47 – The limits of death
07:06 – How do we get into Torghast?
08:40 – Rewards
12:03 – ANIMA!!!
16:55 – Puzzles
Another feature that is only soloable by certain classes. Wonderful!
The annoying part will be to sim
hire Diablo developer and make everything WoW diablo alike, as if you don't hate grinding enough, you need to combine two grinding games together and make you grind more. not to mention the same idea over and over again, yes they didn't have this in wow, but they use it in diablo long long long time ago.
So Diablo 3 rifts? 😀
I LOVE the idea of Torghast. But, the problem I see… as a player who plays a lot of chars at once in end-game and mainly plays healer/tank classes… I just hate the idea of having to play this as a DPS as I have to with the current Visions in BFA. I want to play like you did in Proving Grounds and Mage Tower, solo content as YOUR ROLE. I want to play a TANK or a HEALER here, not a DPS, and I don't want to be forced to play with others when it's a solo possible content. Else, the concept itself, is great… But they do really kill the mood for A LOT of players by doing this.
I dont even play WoW and I want to play Torghast
Torghast alone will not make or break the expac
6:00 lol look at your death count 7/5. 6/5 spawned one 7/5 spawned second one
This needs to allow raid groups. I want to see 25 massively geared people standing outside Torghast with all the food, potions, and scrolls you could want and anyone looking just KNOWS they are going for the highest floor here. Loot drops don't need to change of anything else, just allow more people. If 25 people are willing to go in and grind up to floor 500 knowing they will only get 1 legendary drop, let em
Unlimited playability.
Unlimited potential, Start from floor 1 and just go. I want to see people with screencaps of floor 420.
Meaningful loot once per floor. IE drops, items, upgrade resources ext.
Unlimited gold gains. You can loot gold from the mobs no matter how many times you play a single floor. If this proved to be too problematic then lower the gold % on early floors, and cap it on higher floors. Or slowly lower the % of the full amount per time you got to that floor. IE: 100% first time, 95% second time, 90% third time, ext.
This would reset weekly back to loot from every floor and gold %.
Awesome! Dungeoneering in RuneScape was always my favourite!
I hope this isn't mandatory in terms of upgrading let alone obtaining gear, the chances of it being balanced across the board is zero.
Just seems like a system that they can make people play through endlessly without actually releasing any new content
Limit rewards for sure! i'd like to play this just as its own game if i'm honest
i think it could just be you cant get rewards you already cleared this week
It would be cool to get mage tower rewards in here it would motivate me to do it more
Duude yes! This looks amazing
Oh man, looks like a better version of Palace of the Dead in FFXIV. I am going to buy the expansion JUST for this feature lol. The way I would love them to make this better is by allowing us to go over and over again but only loot the first time. I would love it and consider it perfect if the next time I go it was a way of farming gold (not too much, but not too little). Make it balanced but more importantly fun. I'd spend so much time in there if they did this but I think my dreams of the gold would not be true, however one can dream!
Reminds me of the ancient cave in Lufia 2 rise of the sinistrals on the SNES
Man I really wish they would let us play tower all day every day because I probably would
Torgast reminds me of rifts/greater rifts from d3
This is literally D3 on the WC engine.
Call me back in 6 months when you guys realize this.
"No timer" didn't age well 🙁
Man I miss wow
Please note this is an outdated video and many things in this video have already changed on the alpha.
That no timer idea got shit on.
This is just like Rifts in d3.
My personal opinion is there should be NO currency needed to Enter Thorghast. I hate playing through dailies that i hate to be able to have fun. Unlimited runs – no timegating. Acquire loot everytime you are able to beat your own personal best with a weekly reset. Make it hard to achieve legendaries but fairly moderate to feel an improvement on epics and gearscore – if you could come up with some idea to limit the options for boosting would also be great
didnt they advertise islands exactly the same as this? lmao
This feature its a great adition, i LOVE that you can choose playing solo ir with comps
Will it be different
More loot, I'd run it to get stuff!
I really am waiting to play this, but from everything I read and watch, this looks terrible.
So I like this, it seems like it could potential be something fun for WoW. I don't like how death works. I think at some point you should just lose. These kinds of things are usually one death or the party dies and it's gg. So no timer/ infinite lives is kinda a joke. Maybe instead have a timer where that monster will spawn and have a life counter that is just game over. The monster that chases you down is really buggy from the clips i've seen though so it is hard to say. Also hope it provides some challenges because most runs i've seen are people killing all the bosses like they are trash mobs.
Risk of rain and gunfire reborn meets World of Warcraft: the game mode.
Any new info about how to get to the tower? Or even just the maw? I see no flightpaths.
this expansion is giving me warcraft 3 campaign/custom campaign vibes and i really really like it
Torghast NEEDS to be available at all times.
Just limit our loot.
Put in 1.25x speed for normal speech.
Thanks!
This looks super fun. If I have to spend x amount of stupid currency to do it x number of times a day then Ill be sad but looks very fun! BIG improvement from visions of Nzoth!