Vanilla World of Warcraft Analysis – A Quick Retrospective | Act Two



Read more about World of Warcraft ➜ https://worldofwarcraft.mgn.gg

You thought you did. We’re taking a look back at the original World of Warcraft, through the modern lens of Classic WoW. Act 2 of 2.

Timestamps:
0:00:00 – Introduction
0:06:51 – PART 7 – Adventures in the Eastern Kingdoms
0:52:31 – PART 8 – Adventures on Kalimdor
1:33:57 – PART 9 – The Midgame in Lordaeron
2:36:11 – PART 10 – The Midgame in Kalimdor
3:38:52 – PART 11 – Into the Late Game
4:40:19 – PART 12 – Into the Endgame
6:16:03 – PART 13 – Raiding
7:38:50 – PART 14 – Conclusion

Sources (Work-in-Progress)
# Part Seven
Safespotting – https://eu.battle.net/support/en/article/248210
Stranglethorn Crater in Cata Classic – https://www.reddit.com/r/classicwow/comments/1chbye1/stranglethorn_waterfall_crater_still_has_water/
World of Warcraft Game Manual
Chris Metzen Draenei Statement – https://warcraft.wiki.gg/wiki/Metzen_on_lore

# Part Eight
Shuppzy – https://www.youtube.com/watch?v=xepy-GrJUTQ

# Part Eleven
John Staats on BRD and BRS – https://archive.is/HJFce
John Staats on Scholomance – https://archive.is/ptDVc

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49 thoughts on “Vanilla World of Warcraft Analysis – A Quick Retrospective | Act Two”

  1. I just realized this is still an active game. I played in 2004 with my friends. I quit when the bug temple came out. I realized how demanding the game is of the player's time. I can't believe people are still playing.

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  2. 6:05:00 when Kevin Jordan talks about them seeing paladin as succeeding due to being involved in "every aspect of the game" This is still a problem that blizzard has to this day, not just in WoW but in overwatch. Still, patch notes and nerfs come out because of whatever contrived notes they have about time played of the heros in that game. its amazing how out of touch they can be when they rely solely on data like this.

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  3. 7:00:19 I cant remember if this actually happened with regard to that specific incident (another guild leapfrogging FOH in MC prog and then being investigated), but Alex Afrasiabi was the guild leader of Fires of Heaven in EQ and played WoW as well as 'Furor', as in, 'Furor and Tigole's ice cream' consumable or 'afrasiabi's lighter' etc. There was some questionable shit that happened in vanilla wow because of Afrasiabi actively playing, having this weird ego, and control over large parts of the game. He also had, obviously, inside knowledge about how bosses worked while being active in a high end raiding guild.

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  4. 4:08:25

    Ah the double-edged sword of luck.

    I played A LOT of Fallout 4. It's one of my favorite games, particularily because it can theoretically be played forever, and I relate to this bemoaning getting too lucky too quickly.

    It is objectively true that explosive weapons are the best legendary weapons on survival difficulty, which is the best game mode.
    I like to really deck out my characters for my runs, too. This means I always spec into melee, a sidearm, and a main weapon.

    A legendary explosive 10mm pistol is objectively the best sidearm-type weapon, except maybe The Deliverer.

    Because 10mm pistols already spawn at very low levels, you actually have a pretty decent chance to get an explosive one, bringing you at a dead-end of gear-progression immediately.

    When you consider that 10mm ammo is only ever used for 10mm pistols, they become even more convenient, since it's plentiful, cheap enough, and you have no competition for it in your kit.

    So yeah, I can relate.

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  5. 3:34:08 this is how my old roommate played, I never got into wow but he would spend all his free time playing it and this is basically how he described playing.
    It was 10 years ago so the specifics might have been different idk but it was basically this lol

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  6. Great series. Do the Private servers allow for essentially single player? I never experienced WoW and will never have the time to truly experience it. Would like to be able to have a souped up character and just run around in piece to see what it's like.

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  7. I find it really funny that blizzard wanted to revamp/update Silithus like all other zones in Cata. But didn’t have enough time in development so decided not to do anything with it… again.

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  8. i want you to know that i REALLY appreciate your videos. stellar work. i've been watching the wow videos while leveling on yet another fresh classic server. thank you for your content.

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  9. The way you talk about Cataclysm reminds me of how me and my guildmates felt about the Nightfall expansion in Guild Wars 1. Nightfall was a watershed moment for the game, when the PvP community realized Arenanet was changing course to making a 'WoW killer' instead and launched one of the most broken pvp metas in the games' lifespan.

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  10. Okay, I'm doing the thing, pausing the vid before I finish it to post a complainy comment even though Pat, you'll never read it because this vid is far too old.

    This is concerning Whitemane. You ridicule those the dislike the skin because of her being… a free spirit or whatever. Or those that deny the art direction warcraft has. Fine. At the same time though you need to acknowledge those who have a valid complaint about sexualization just for the horniness of it and how it does nothing to add to the character or lore. A better balance touching on your own opinion would have been better.

    There, I feel better now

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  11. The problems with PvP in WoW Classic are numerous. Retail tried to solve that by basically turning PvP in to a completely different game but that still is a bit of a cop out. If its a different game, then why not just play Dota or Starcraft 2? Or you know… Warcraft 3, that is still very much alive and kicking. Which are all much better PvP games than WoW to be honest because they were designed from the ground up to be balanced and have little to no downtime. I mean, after 2 1/2 minutes of base building and scouting, I could have my Blademaster chopping at your Wisps… And if I want to play in a different style with different abilities… I can just select that from the menu instead of you know… level and gear a completely new character…. PvP is incredibly niche and convoluted, and the lenghts you have to go through to have a balanced and rewarding competative experience is just not worth it. There are like a 100 other games they can play that gets you to the good stuff a lot faster and with a lot deeper and more rewarding learning curves and gameplay systems.

    Just think about how long it will take to get in to a competative Arena match with a new character, with gear that gives you an actual chance … right… I think they should have never made any battlegrounds at all and should have never introduced honor as a currency. Just some world PvP for fun would have fitted the game a lot better. Just a fun little side activity thats completely optional and gives some flavour to the whole Alliance vs Horde dynamic. That should have been more than enough to make players feel like they belong to a faction. And for real PvP? I mean, WC3 was still pretty new in 2005 with a thriving e-sports scene so that would appeal a lot more to people with a competative mindset.

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  12. Honestly I'll stand by Thousand Needles, Desolace and Tanaris being legitimately good zones. I know it's cliche to slam on the stereotypical MMO quests of "Collect (X) things" or "Kill (X) mobs" but even as early as The Burning Crusade, zones started to feel increasingly video game-y and even artificial at times. It's difficult to put into words but it genuinely feels like things are not allowed to exist if they do not offer a form of player progression. Like if you look at almost any zone post-Vanilla, ALL of the space is used and you can realistically expect a complete tour of the zone just by doing the quests, with the questing experience itself being streamlined to be more convenient and lucrative for the player.

    Some of the more empty, missable, or traditionally "boring" zones really add to the world. There's a primal feeling of adventure I adore when I travel to Desolace, pick up a quest in one of the only points of refuge to be found in that hostile wasteland before promptly embarking on a journey across the zone, on foot, knowing that with each step I'm only traveling further and further away from the safety of civilization, and continuing forth despite lingering doubts. It's a feeling that I love in RPGs and haven't truly felt in WoW since I could fly over everything that could be an inconvenience and with death setting you back a minute utmost, even assuming you CAN die.

    TL;DR Desolace is actually the DARK SOULS of WoW Zones and I miss the Bonfires of Vanilla

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  13. Wait… People struggle to beat the final boss in Uldaman in his boss room?! How?! The adds are so easy to deal with!
    Doomguard Roulette in Goldshire was very popular on the server I rolled my first Warlock on. Partially because of myself and a friend. We promised 5g to whoever "won" the roulette. ….and then we would let the Doomguard run rampant, killing anyone until the guards took it down. XD
    Alerac Valley was epic. ….until Blizzard decided it needed to be "balanced". They kept "balancing" until ALL of the fun aspects were gone. Before the "balancing" began on AV, a single map could last 24+ hours. There was one I participated in three times over two and a half days. The front line moved back and forth constantly. Both sides managed to summon their respective big bads. It was the most WAR I've ever seen in World of WARCRAFT, excluding Southshore/Mill.
    The Wrath pre-event zombie plague was epic. It was the first case of Alliance and Horde being able to communicate cross-faction, by effectively unifying infected people into a 3rd faction. And, of course, the fun of infecting an entire city like Stormwind. XD

    Excellent video!!! Brought back a LOT of memories and I also learned a lot of things I never knew, despite starting my adventures in WoW in 2003. Yes, I was one of the lucky ones that got to play in the beta. So this video hits a little for me.

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  14. im a weirdo pvp guy who has played several mmos while focusing on pvp, including playing all versions of ffxivs pvp and even return of reckoning
    I think open world pvp in any mmorpg is extremely overrated at best and fucking miserable at worst, large scale group pvp is unfun as a melee and unpleasant as a ranged regardless if its open world or not with 15v15 being the upper limit of an acceptable number of players spread across a map
    small scale open world pvp is a back and fourth between 2 factions of players to see who can call the most reinforcements before one side gives up or the entire realms population becomes localized entirely within this one dogshit niche questing zone
    people dont want open world pvp to play a good pvp game, they want it because they think they are the reincarnation of Vurtne, but when they actually encounter someone like this and get utterly stomped they decry this behavior as gatekeeping or trolling and claim that "this isnt real pvp"

    good pvp is small equal numbers of nearpeer players fighting with a decent understanding of their toolkit, teamplay and positioning in separate instanced zones, vanilla has WSG and AB, TBC added EotS and Arena, wrath added a gimmick abortion and a gimmick EPIC abortion but cata(cursed be thy name) added TP and BFG which are actually ok even if its in cata, I DO think wow would benefit from having more pvp maps but you have to make do with what ya got

    stop asking for open world pvp you don't like it
    YOU THINK YOU DO, BUT YOU DON'T

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  15. I Think you are wrong about player mentality not changing. The means to even spread this type of information was limited, There was no restedXP and 100s of other addons to play the game for you and videos at the time were mostly focused on machinima and parody music videos than guides. You also lacked the streamer culture that took over and defined the meta for everyone else since streaming wasn't really a thing back in the day. The same mentality of min/maxing can also be found in new and upcomming mmos almost immedietely after their release where as I can talk about other games from the past like Runescape that had nowhere near the amount of try harding as was experienced the second time around with their classic servers

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  16. can appreciate some of what your saying but you definitely come off as a nu-wow player, listing off every inconvenience or difficulty as an annoyance or negative aspect to the game. its the "why cant i just hurry up and get this done" mentality, like if you dont enjoy they game why play? it a slow paced grinding game with a 200+ hour slog to max level, believe me i get why people wouldnt like it, honestly i have a hard time understanding how people who didnt grow up playing the warcraft rts games even got into wow.
    overall good review just seemed a bit "nit picky" at points, but probably because im a jaded classic andy lol

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